def setup(): global puenteY, world size(400, 400) smooth() puenteY = height / 3 Fisica.init(this) world = FWorld() bola = FCircle(40) bola.setPosition(width / 3, puenteY - 10) bola.setDensity(0.2) bola.setFill(120, 120, 190) bola.setNoStroke() world.add(bola) for i in range(stepCount): box = FBox(boxWidth, 10) box.setPosition(map(i, 0, stepCount - 1, boxWidth, width - boxWidth), puenteY) box.setNoStroke() box.setFill(120, 200, 190) world.add(box) steps.append(box) for i in range(1, stepCount): junta = FDistanceJoint(steps[i - 1], steps[i]) junta.setAnchor1(boxWidth / 2, 0) junta.setAnchor2(-boxWidth / 2, 0) junta.setFrequency(frequency) junta.setDamping(damping) junta.setFill(0) junta.calculateLength() world.add(junta) left = FCircle(10) left.setStatic(True) left.setPosition(0, puenteY) left.setDrawable(False) world.add(left) right = FCircle(10) right.setStatic(True) right.setPosition(width, puenteY) right.setDrawable(False) world.add(right) juntaPrincipio = FDistanceJoint(steps[0], left) juntaPrincipio.setAnchor1(-boxWidth / 2, 0) juntaPrincipio.setAnchor2(0, 0) juntaPrincipio.setFrequency(frequency) juntaPrincipio.setDamping(damping) juntaPrincipio.calculateLength() juntaPrincipio.setFill(0) world.add(juntaPrincipio) juntaFinal = FDistanceJoint(steps[stepCount - 1], right) juntaFinal.setAnchor1(boxWidth / 2, 0) juntaFinal.setAnchor2(0, 0) juntaFinal.setFrequency(frequency) juntaFinal.setDamping(damping) juntaFinal.calculateLength() juntaFinal.setFill(0) world.add(juntaFinal)
def setup(): global puenteY, world size(400, 400) smooth() puenteY = height/3 Fisica.init(this) world = FWorld() bola = FCircle(40) bola.setPosition(width/3, puenteY-10) bola.setDensity(0.2) bola.setFill(120, 120, 190) bola.setNoStroke() world.add(bola) for i in range(stepCount): box = FBox(boxWidth, 10) box.setPosition(map(i, 0, stepCount - 1, boxWidth, width-boxWidth), puenteY) box.setNoStroke() box.setFill(120, 200, 190) world.add(box) steps.append(box) for i in range(1, stepCount): junta = FDistanceJoint(steps[i-1], steps[i]) junta.setAnchor1(boxWidth/2, 0) junta.setAnchor2(-boxWidth/2, 0) junta.setFrequency(frequency) junta.setDamping(damping) junta.setFill(0) junta.calculateLength() world.add(junta) left = FCircle(10) left.setStatic(True) left.setPosition(0, puenteY) left.setDrawable(False) world.add(left) right = FCircle(10) right.setStatic(True) right.setPosition(width, puenteY) right.setDrawable(False) world.add(right) juntaPrincipio = FDistanceJoint(steps[0], left) juntaPrincipio.setAnchor1(-boxWidth/2, 0) juntaPrincipio.setAnchor2(0, 0) juntaPrincipio.setFrequency(frequency) juntaPrincipio.setDamping(damping) juntaPrincipio.calculateLength() juntaPrincipio.setFill(0) world.add(juntaPrincipio) juntaFinal = FDistanceJoint(steps[stepCount-1], right) juntaFinal.setAnchor1(boxWidth/2, 0) juntaFinal.setAnchor2(0, 0) juntaFinal.setFrequency(frequency) juntaFinal.setDamping(damping) juntaFinal.calculateLength() juntaFinal.setFill(0) world.add(juntaFinal)
def mousePressed(): global caja, x, y caja = FBox(4, 4) caja.setStaticBody(True) caja.setStroke(255) caja.setFill(255) caja.setRestitution(0.9) mundo.add(caja) x = mouseX y = mouseY
def setup(): global world, pala size(400, 400) smooth() Fisica.init(this) world = FWorld() pala = FBox(50, 20) pala.setPosition(width / 2, height - 40) pala.setStatic(True) pala.setFill(0) pala.setRestitution(0) world.add(pala)
def setup(): global world, pala size(400, 400) smooth() Fisica.init(this) world = FWorld() pala = FBox(50, 20) pala.setPosition(width/2, height - 40) pala.setStatic(True) pala.setFill(0) pala.setRestitution(0) world.add(pala)
def setup(): global world, obstacle size(400, 400) smooth() Fisica.init(this) world = FWorld() obstacle = FBox(150,150) obstacle.setRotation(PI/4) obstacle.setPosition(width/2, height/2) obstacle.setStatic(True) obstacle.setFill(0) obstacle.setRestitution(0) world.add(obstacle)
def setup(): global world, obstacle size(400, 400) smooth() Fisica.init(this) world = FWorld() obstacle = FBox(150, 150) obstacle.setRotation(PI / 4) obstacle.setPosition(width / 2, height / 2) obstacle.setStatic(True) obstacle.setFill(0) obstacle.setRestitution(0) world.add(obstacle)
def createCage(): b1 = FBox(10, 110) b1.setPosition(50, 0) b1.setFill(0) b1.setNoStroke() b2 = FBox(10, 110) b2.setPosition(-50, 0) b2.setFill(0) b2.setNoStroke() b3 = FBox(110, 10) b3.setPosition(0, 50) b3.setFill(0) b3.setNoStroke() b4 = FBox(110, 10) b4.setPosition(0, -50) b4.setFill(0) b4.setNoStroke() result = FCompound() result.addBody(b1) result.addBody(b2) result.addBody(b3) result.addBody(b4) return result