def setup(): global world size(400, 400) smooth() Fisica.init(this) world = FWorld() world.setGravity(0, 800) world.setEdges() world.remove(world.left) world.remove(world.right) world.remove(world.top) world.setEdgesRestitution(0.5)
def setup(): global world size(400, 400) smooth() Fisica.init(this) world = FWorld() world.setEdges() world.remove(world.left) world.remove(world.right) world.remove(world.top) world.setEdgesRestitution(0.0) for i in range(ballCount): b = FCircle(25) b.setPosition(map(i, 0, ballCount - 1, 40, width - 40), height / 6) b.setRestitution(map(i, 0, ballCount - 1, 0.0, 1.0)) b.setNoStroke() b.setFill(map(i, 0, ballCount - 1, 60, 255), 80, 120) world.add(b)
def setup(): global world size(400, 400) smooth() Fisica.init(this) world = FWorld() world.setEdges() world.remove(world.left) world.remove(world.right) world.remove(world.top) world.setEdgesRestitution(0.0) for i in range(ballCount): b = FCircle(25) b.setPosition(map(i, 0, ballCount-1, 40, width-40), height/6) b.setRestitution(map(i, 0, ballCount-1, 0.0, 1.0)) b.setNoStroke() b.setFill(map(i, 0, ballCount-1, 60, 255), 80, 120) world.add(b)