示例#1
0
def test_grid4_get_transitions():
    grid4_map = GridTransitionMap(2, 2, Grid4Transitions([]))
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.NORTH) == (0, 0, 0,
                                                                     0)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.EAST) == (0, 0, 0, 0)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.SOUTH) == (0, 0, 0,
                                                                     0)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.WEST) == (0, 0, 0, 0)
    assert grid4_map.get_full_transitions(0, 0) == 0

    grid4_map.set_transition((0, 0, Grid4TransitionsEnum.NORTH),
                             Grid4TransitionsEnum.NORTH, 1)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.NORTH) == (1, 0, 0,
                                                                     0)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.EAST) == (0, 0, 0, 0)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.SOUTH) == (0, 0, 0,
                                                                     0)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.WEST) == (0, 0, 0, 0)
    assert grid4_map.get_full_transitions(0, 0) == pow(
        2, 15)  # the most significant bit is on

    grid4_map.set_transition((0, 0, Grid4TransitionsEnum.NORTH),
                             Grid4TransitionsEnum.WEST, 1)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.NORTH) == (1, 0, 0,
                                                                     1)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.EAST) == (0, 0, 0, 0)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.SOUTH) == (0, 0, 0,
                                                                     0)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.WEST) == (0, 0, 0, 0)
    # the most significant and the fourth most significant bits are on
    assert grid4_map.get_full_transitions(0, 0) == pow(2, 15) + pow(2, 12)

    grid4_map.set_transition((0, 0, Grid4TransitionsEnum.NORTH),
                             Grid4TransitionsEnum.NORTH, 0)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.NORTH) == (0, 0, 0,
                                                                     1)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.EAST) == (0, 0, 0, 0)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.SOUTH) == (0, 0, 0,
                                                                     0)
    assert grid4_map.get_transitions(0, 0,
                                     Grid4TransitionsEnum.WEST) == (0, 0, 0, 0)
    # the fourth most significant bits are on
    assert grid4_map.get_full_transitions(0, 0) == pow(2, 12)
    def generator(rail: GridTransitionMap, num_agents: int, hints: Any = None, num_resets: int = 0,
                  np_random: RandomState = None) -> Schedule:
        _runtime_seed = seed + num_resets

        valid_positions = []
        for r in range(rail.height):
            for c in range(rail.width):
                if rail.get_full_transitions(r, c) > 0:
                    valid_positions.append((r, c))
        if len(valid_positions) == 0:
            return Schedule(agent_positions=[], agent_directions=[],
                            agent_targets=[], agent_speeds=[], agent_malfunction_rates=None, max_episode_steps=0)

        if len(valid_positions) < num_agents:
            warnings.warn("schedule_generators: len(valid_positions) < num_agents")
            return Schedule(agent_positions=[], agent_directions=[],
                            agent_targets=[], agent_speeds=[], agent_malfunction_rates=None, max_episode_steps=0)

        agents_position_idx = [i for i in np_random.choice(len(valid_positions), num_agents, replace=False)]
        agents_position = [valid_positions[agents_position_idx[i]] for i in range(num_agents)]
        agents_target_idx = [i for i in np_random.choice(len(valid_positions), num_agents, replace=False)]
        agents_target = [valid_positions[agents_target_idx[i]] for i in range(num_agents)]
        update_agents = np.zeros(num_agents)

        re_generate = True
        cnt = 0
        while re_generate:
            cnt += 1
            if cnt > 1:
                print("re_generate cnt={}".format(cnt))
            if cnt > 1000:
                raise Exception("After 1000 re_generates still not success, giving up.")
            # update position
            for i in range(num_agents):
                if update_agents[i] == 1:
                    x = np.setdiff1d(np.arange(len(valid_positions)), agents_position_idx)
                    agents_position_idx[i] = np_random.choice(x)
                    agents_position[i] = valid_positions[agents_position_idx[i]]
                    x = np.setdiff1d(np.arange(len(valid_positions)), agents_target_idx)
                    agents_target_idx[i] = np_random.choice(x)
                    agents_target[i] = valid_positions[agents_target_idx[i]]
            update_agents = np.zeros(num_agents)

            # agents_direction must be a direction for which a solution is
            # guaranteed.
            agents_direction = [0] * num_agents
            re_generate = False
            for i in range(num_agents):
                valid_movements = []
                for direction in range(4):
                    position = agents_position[i]
                    moves = rail.get_transitions(position[0], position[1], direction)
                    for move_index in range(4):
                        if moves[move_index]:
                            valid_movements.append((direction, move_index))

                valid_starting_directions = []
                for m in valid_movements:
                    new_position = get_new_position(agents_position[i], m[1])
                    if m[0] not in valid_starting_directions and rail.check_path_exists(new_position, m[1],
                                                                                        agents_target[i]):
                        valid_starting_directions.append(m[0])

                if len(valid_starting_directions) == 0:
                    update_agents[i] = 1
                    warnings.warn(
                        "reset position for agent[{}]: {} -> {}".format(i, agents_position[i], agents_target[i]))
                    re_generate = True
                    break
                else:
                    agents_direction[i] = valid_starting_directions[
                        np_random.choice(len(valid_starting_directions), 1)[0]]

        agents_speed = speed_initialization_helper(num_agents, speed_ratio_map, seed=_runtime_seed, np_random=np_random)

        # Compute max number of steps with given schedule
        extra_time_factor = 1.5  # Factor to allow for more then minimal time
        max_episode_steps = int(extra_time_factor * rail.height * rail.width)

        return Schedule(agent_positions=agents_position, agent_directions=agents_direction,
                        agent_targets=agents_target, agent_speeds=agents_speed, agent_malfunction_rates=None,
                        max_episode_steps=max_episode_steps)