def test_at_goal(self):
        test_board = [['0', 'R', '0'], ['R', '0', '0']]

        flow_game = flow_board.Flow(test_board)
        self.assertFalse(utilities.at_goal(flow_game))
        flow_game.paths['R'].add_to_path((0, 0))
        self.assertTrue(utilities.at_goal(flow_game))
    def test_at_goal(self):
        test_board = [['0', 'R', '0'],
                      ['R', '0', '0']]

        flow_game = flow_board.Flow(test_board)
        self.assertFalse(utilities.at_goal(flow_game))
        flow_game.paths['R'].add_to_path((0, 0))
        self.assertTrue(utilities.at_goal(flow_game))
示例#3
0
    def test_single_gp(self):
        flow_game = Flow(self.simple_board)
        solution = BFS().solve_single_gp(flow_game)
        self.assertTrue(utils.at_goal(solution),
                        "Tests if BFS solves simple board with single GP method of adding to queue")

        flow_game = Flow(self.medium_flow)
        solution = BFS().solve_single_gp(flow_game)
        self.assertTrue(utils.at_goal(solution),
                        "Tests if BFS solves medium board with single GP method of adding to queue")
示例#4
0
    def test_round_robin(self):
        flow_game = Flow(self.simple_board)
        solution = BFS().solve_rr(flow_game)
        self.assertTrue(utils.at_goal(solution),
                        "Test if BFS solves the simple board with RR method of adding to queue")

        flow_game = Flow(self.medium_flow)
        solution = BFS().solve_single_gp(flow_game)
        self.assertTrue(utils.at_goal(solution),
                        "Test if BFS solves the medium board with RR method of adding to queue")
示例#5
0
    def test_single_gp(self):
        flow_game = Flow(self.simple_board)
        solution = BFS().solve_single_gp(flow_game)
        self.assertTrue(
            utils.at_goal(solution),
            "Tests if BFS solves simple board with single GP method of adding to queue"
        )

        flow_game = Flow(self.medium_flow)
        solution = BFS().solve_single_gp(flow_game)
        self.assertTrue(
            utils.at_goal(solution),
            "Tests if BFS solves medium board with single GP method of adding to queue"
        )
示例#6
0
    def test_round_robin(self):
        flow_game = Flow(self.simple_board)
        solution = BFS().solve_rr(flow_game)
        self.assertTrue(
            utils.at_goal(solution),
            "Test if BFS solves the simple board with RR method of adding to queue"
        )

        flow_game = Flow(self.medium_flow)
        solution = BFS().solve_single_gp(flow_game)
        self.assertTrue(
            utils.at_goal(solution),
            "Test if BFS solves the medium board with RR method of adding to queue"
        )
示例#7
0
    def solve_game_dumb(self, flow_game):
        """
        Solves the given flow game using backtracking.
        :type flow_game: Flow
        :rtype: (bool, Flow)
        """
        # print flow_game
        if utils.at_goal(flow_game):
            return True, flow_game

        sorted_colors = self.order_colors(flow_game)
        # For each color that is not complete
        for color_path in sorted_colors:
            if color_path.is_complete():
                continue
            # Complete its path
            bt_path = BackTrackingPath(color_path)
            completed_path = bt_path.get_next_path()
            # While there are still backtracking options
            while completed_path is not None:
                game_copy = copy.deepcopy(completed_path.flow_game)
                rv = self.solve_game_dumb(game_copy)
                if rv[0]:
                    return rv
                completed_path = bt_path.get_next_path()
            return False, None
    def solve_game_dumb(self, flow_game):
        """
        Solves the given flow game using backtracking.
        :type flow_game: Flow
        :rtype: (bool, Flow)
        """
        # print flow_game
        if utils.at_goal(flow_game):
            return True, flow_game

        sorted_colors = self.order_colors(flow_game)
        # For each color that is not complete
        for color_path in sorted_colors:
            if color_path.is_complete():
                continue
            # Complete its path
            bt_path = BackTrackingPath(color_path)
            completed_path = bt_path.get_next_path()
            # While there are still backtracking options
            while completed_path is not None:
                game_copy = copy.deepcopy(completed_path.flow_game)
                rv = self.solve_game_dumb(game_copy)
                if rv[0]:
                    return rv
                completed_path = bt_path.get_next_path()
            return False, None
示例#9
0
    def solve_single_gp(self, initial_game):
        """
        Creates the stack to be searched in a round robin manner - Each color gets to select 1 move until the solution
        is found.
        :type initial_game_state: Flow
        :return: Flow
        """
        self.queue.append(initial_game)

        # For loop to go through queue
        while len(self.queue) > 0:
            game = self.queue.pop(0)
            if utils.at_goal(game):
                return game
            self.generate_possible_moves_single_gp(game)
        return None
示例#10
0
    def solve_single_gp(self, initial_game):
        """
        Creates the stack to be searched in a round robin manner - Each color gets to select 1 move until the solution
        is found.
        :type initial_game_state: Flow
        :return: Flow
        """
        self.queue.append(initial_game)

        # For loop to go through queue
        while len(self.queue) > 0:
            game = self.queue.pop(0)
            if utils.at_goal(game):
                return game
            self.generate_possible_moves_single_gp(game)
        return None
    def solve(self, initial_flow):
        """
        Solve the initial flow game

        :type initial_flow: Flow
        :rtype: Flow
        """
        self.frontier.append((0, initial_flow))
        while len(self.frontier) > 0:
            chosen_node = self.get_next_to_explore()
            # print chosen_node[0], chosen_node[1]
            if utils.at_goal(chosen_node[1]):
                return chosen_node
            else:
                self.create_possibilites(chosen_node)

        return "No solution found"
示例#12
0
    def solve(self, initial_flow):
        """
        Solve the initial flow game

        :type initial_flow: Flow
        :rtype: Flow
        """
        self.frontier.append((0, initial_flow))
        while len(self.frontier) > 0:
            chosen_node = self.get_next_to_explore()
            # print chosen_node[0], chosen_node[1]
            if utils.at_goal(chosen_node[1]):
                return chosen_node
            else:
                self.create_possibilites(chosen_node)

        return "No solution found"
示例#13
0
    def solve(self, initial_game_state):
        """
        :type initial_game_state: Flow
        :return Flow:
        """

        self.queue.put((astar().heuristic(initial_game_state), initial_game_state))
        current_cost = 0
        while self.queue._qsize() > 0:
            pop = self.queue.get()
            game = pop[1]
            current_cost += pop[0]
            # print current_cost
            if utils.at_goal(game):
                return game
            possible_moves = utils.generate_possible_moves_single_gp(game)
            for i, value in enumerate(possible_moves):
                # print possible_moves[i]
                self.queue.put((astar().heuristic(possible_moves[i]) + current_cost, possible_moves[i]))
        return None
示例#14
0
    def solve(self, initial_game_state):
        """
        :type initial_game_state: Flow
        :return Flow:
        """

        self.queue.put(
            (astar().heuristic(initial_game_state), initial_game_state))
        current_cost = 0
        while self.queue._qsize() > 0:
            pop = self.queue.get()
            game = pop[1]
            current_cost += pop[0]
            # print current_cost
            if utils.at_goal(game):
                return game
            possible_moves = utils.generate_possible_moves_single_gp(game)
            for i, value in enumerate(possible_moves):
                # print possible_moves[i]
                self.queue.put(
                    (astar().heuristic(possible_moves[i]) + current_cost,
                     possible_moves[i]))
        return None