示例#1
0
    def __init__(self):
        self.fs = fluidsynth.Synth()
        self.fs.start()

        sfid = self.fs.sfload("FORE.sf2")
        self.fs.program_select(0, sfid, 0, 0)
示例#2
0
from datetime import datetime
import fluidsynth
import fractions
import math
import numpy as np
import pychord
import simpleaudio as sa
import threading
from time import sleep

import util.util as util
import util.constants as constants

fs = [fluidsynth.Synth() for i in range(2)]
for f in fs:
    f.start()
    sfid = f.sfload("resources/soundfont.sf2")
    f.program_select(0, sfid, 0, 0)

def play_chord(chord, root_pitch, duration):
    global async_playing, async_notes
    if async_playing:
        for note in async_notes:
            fs[0].noteoff(0, note)
        async_playing = False
    components = chord.components_with_pitch(root_pitch)
    notes = util.sequence_to_midi(components)
    for note in notes:
        fs[0].noteon(0, note, 80)
    sleep(duration)
    for note in notes:
示例#3
0
    print('==================================================')
    sys.stdout.flush()
    try:
        ser = serial.Serial(
            port=rng_com_port,
            timeout=10)  # timeout set at 10 seconds in case the read fails
    except:
        print('Port Not Usable!')
        print('Do you have permissions set to read ' + rng_com_port + ' ?')
    if (ser.isOpen() == False):
        ser.open()
    ser.setDTR(True)
    ser.flushInput()
    sys.stdout.flush()

fs = fluidsynth.Synth()
fs.start(driver='dsound')  # use DirectSound driver
sfid = fs.sfload(
    r'C:\Users\Aslan\Documents\HALO Development\FluidTest\FluidR3_GM\FluidR3_GM.sf2'
)  # replace path as needed

fs1 = fluidsynth.Synth()
fs1.start(driver='dsound')  # use DirectSound driver
sfid1 = fs1.sfload(
    r'C:\Users\Aslan\Documents\HALO Development\FluidTest\FluidR3_GM\FluidR3_GM.sf2'
)  # replace path as needed
fs1.program_select(0, sfid, 0, PentSound)

fs.program_select(0, sfid, 0, ChordSound)

Pll = (RNG_BytesPerInterval * 4) - PentThres
示例#4
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import time
import numpy
import pyaudio
import fluidsynth
from fluidsynth import *

pa = pyaudio.PyAudio()
strm = pa.open(format=pyaudio.paInt16, channels=2, rate=44100, output=True)

s = []

fl = fluidsynth.Synth()

# Initial silence is 1 second
# s = numpy.append(s, fl.get_samples(44100 * 1))
print("111")
print(s)
print("222")

# settings = new_fluid_settings()
# synth = new_fluid_synth(settings)
# sfid = fl.sfload("/Users/yuhaomao/Desktop/pyfluidsynth/test/example.sf2", 7)
sfid = fl.sfload("/Users/yuhaomao/Downloads/Steinway B-JNv2.0.sf2")
fl.program_select(0, sfid, 0, 0)  # (channel, soundfont ID, bank, preset )

fl.noteon(0, 60, 100)
# fl.noteon(0, 67, 30)
# fl.noteon(0, 76, 30)
# fluidsynth.fluid_synth_noteon("",0, 60, 100)

# Chord is held for 2 seconds
示例#5
0
 def __init__(self):
     self.fs = fluidsynth.Synth()
     self.channels = {}
示例#6
0
 def __init__(self):
     super().__init__()
     self.synth = fluidsynth.Synth()
     self.synth.start(driver="alsa")
     sfid = self.synth.sfload("example.sf2")
     self.synth.program_select(0, sfid, 0, 0)
示例#7
0
    except (ImportError, AttributeError):
        # if we're here, it's probably because fluidsynth wasn't installed
        logging.debug("Loading of pyfluidsynth failed again.")
        fluidsynth = None
        logging.warning(
            "Fluidsynth could not be loaded; synth output will not be available."
        )

if fluidsynth is not None and playback_settings.default_audio_driver == "auto":
    print("Testing for working audio driver...")
    found_driver = False
    for driver in [
            'alsa', 'coreaudio', 'dsound', 'Direct Sound', 'oss', 'pulseaudio',
            'jack', 'portaudio', 'sndmgr'
    ]:
        test_synth = fluidsynth.Synth()
        test_synth.start(driver=driver)
        if test_synth.audio_driver is not None:
            playback_settings.default_audio_driver = driver
            playback_settings.make_persistent()
            found_driver = True
            test_synth.delete()
            print(
                "Found audio driver '{}'. This has been made the default, but it can be altered via "
                "the playback settings.".format(driver))
            break
        test_synth.delete()
    if not found_driver:
        logging.warning(
            "No working audio driver was found; synth output will not be available."
        )
def miditowav(inst, mid, sf):
    #mid = pretty_midi.PrettyMIDI('./Music/kkhouse.mid') #1

    pa = pyaudio.PyAudio()
    sd.query_devices()
    strm = pa.open(format=pyaudio.paInt16, channels=2, rate=44100, output=True)

    s = []

    #result_array = mid2arry(mid)

    #selecting soundfont
    fl = fluidsynth.Synth()
    # Initial silence is 1 second
    #s = numpy.append(s, fl.get_samples(44100 * 1))
    #fl.start('dsound')
    sfid = fl.sfload(r'C:\Users\User\Desktop\FluidR3_GM\yk.sf2')
    sfid = fl.sfload(sf)
    #selecting instrumnet
    fl.program_select(0, sfid, 0, 0)

    startdict = snotetodict(mid, inst)
    enddict = enotetodict(mid, inst)

    #notedict=startdict.copy()
    #notedict.update(enddict)
    notedict = nnotetodict(mid, inst)

    instrument = mid.instruments[inst]
    startarr = []
    endarr = []
    for note in instrument.notes:
        startarr.append(note.start)
        endarr.append(note.end)

    startkey = startdict.keys()
    startkey.sort()
    endkey = enddict.keys()
    endkey.sort()

    #delete same notes in notekey
    notekey = startkey + endkey
    notekey = set(notekey)
    notekey = list(notekey)
    notekey.sort()
    #print notekey

    print len(startarr), len(endarr)

    fl.noteon(0, 0, 0)
    fl.noteon(0, 30, 98)
    s = numpy.append(s, fl.get_samples(int(44100 * 1 / 2)))
    s = numpy.append(s, fl.get_samples(int(44100 * notekey[0] / 2)))
    playtime = {}
    #print notedict
    print mid.instruments[inst]

    for note in instrument.notes:
        fl.noteon(0, note.pitch, 98)
        s = numpy.append(s, fl.get_samples(int(44100 * 1 / 2)))
        #fl.noteoff(0,0)
    fl.delete()

    samps = fluidsynth.raw_audio_string(s)

    print(len(s))
    print('Starting playback')
    #strm.write(samps)

    scaled = numpy.int16(s / numpy.max(numpy.abs(s)) * 32767)
    name = './Out/inst' + str(inst) + '.wav'
    write(name, 44100, scaled)
示例#9
0
    ser = serial.Serial(port=rng_com_port,timeout=10)  # timeout set at 10 seconds in case the read fails
        
    # Open the serial port if it isn't open
    if(ser.isOpen() == False):
        ser.open()
    
    # Set Data Terminal Ready to start flow
    ser.setDTR(True)   
    
    # This clears the receive buffer so we aren't using buffered data
    ser.flushInput()  




fs = fluidsynth.Synth()
fs.start(driver = 'dsound')  # use DirectSound driver
sfid0 = fs.sfload(r'C:\Users\Aslan\Documents\TropicalHouseRNG\soundfonts\Timbres Of Heaven (XGM) 3.94.sf2')  # replace path as needed

fs1 = fluidsynth.Synth()
fs1.start(driver = 'dsound')  # use DirectSound driver
sfid1 = fs1.sfload(r'C:\Users\Aslan\Documents\TropicalHouseRNG\soundfonts\Timbres Of Heaven (XGM) 3.94.sf2')  # replace path as needed

fs2 = fluidsynth.Synth()
fs2.start(driver = 'dsound')  # use DirectSound driver
sfid2 = fs2.sfload(r'C:\Users\Aslan\Documents\TropicalHouseRNG\soundfonts\Timbres Of Heaven (XGM) 3.94.sf2')  # replace path as needed

fs3 = fluidsynth.Synth()
fs3.start(driver = 'dsound')  # use DirectSound driver
sfid3 = fs3.sfload(r'C:\Users\Aslan\Documents\TropicalHouseRNG\soundfonts\Timbres Of Heaven (XGM) 3.94.sf2')  # replace path as needed
示例#10
0
    def __init__(self, sf2_File, **kwargs):
        super(Piano, self).__init__(**kwargs)
        self.size = (300, 300)
        self.Dim = 0.09090
        self.ButtonHeight = 0.3
        #	new edition 11-29-15
        #	Frequency
        freq = 58

        exitconst = 1 - self.Dim
        ExitButton = Button(text="exit",
                            size_hint=(self.Dim - 0.0009, self.Dim - 0.0009),
                            pos_hint={
                                "x": exitconst,
                                "y": exitconst
                            })
        ExitButton.bind(on_press=self.superExit)

        self.add_widget(ExitButton)

        # White Piano keys
        btn0 = CustomButton(0,
                            freq + 2,
                            110,
                            text="",
                            size_hint=(self.Dim - 0.0009,
                                       2 * self.ButtonHeight),
                            pos_hint={
                                "x": 0.0,
                                "y": 0.0
                            })
        btn1 = CustomButton(0,
                            freq + 4,
                            110,
                            text="",
                            size_hint=(self.Dim - 0.0015,
                                       2 * self.ButtonHeight),
                            pos_hint={
                                "x": self.Dim,
                                "y": 0.0
                            })  #0.2
        btn2 = CustomButton(0,
                            freq + 6,
                            110,
                            text="",
                            size_hint=(self.Dim - 0.0009,
                                       2 * self.ButtonHeight),
                            pos_hint={
                                "x": (2 * self.Dim - .001),
                                "y": 0.0
                            })  #0.4
        btn3 = CustomButton(0,
                            freq + 7,
                            110,
                            text="",
                            size_hint=(self.Dim - 0.0009,
                                       2 * self.ButtonHeight),
                            pos_hint={
                                "x": (3 * self.Dim),
                                "y": 0.0
                            })  #0.2
        btn4 = CustomButton(0,
                            freq + 9,
                            110,
                            text="",
                            size_hint=(self.Dim - 0.0009,
                                       2 * self.ButtonHeight),
                            pos_hint={
                                "x": (4 * self.Dim),
                                "y": 0.0
                            })
        btn5 = CustomButton(0,
                            freq + 11,
                            110,
                            text="",
                            size_hint=(self.Dim - 0.0015,
                                       2 * self.ButtonHeight),
                            pos_hint={
                                "x": (5 * self.Dim),
                                "y": 0.0
                            })
        btn6 = CustomButton(0,
                            freq + 13,
                            110,
                            text="",
                            size_hint=(self.Dim - 0.0009,
                                       2 * self.ButtonHeight),
                            pos_hint={
                                "x": (6 * self.Dim),
                                "y": 0.0
                            })
        btn7 = CustomButton(0,
                            freq + 14,
                            110,
                            text="",
                            size_hint=(self.Dim - 0.0009,
                                       2 * self.ButtonHeight),
                            pos_hint={
                                "x": (7 * self.Dim),
                                "y": 0.0
                            })
        btn8 = CustomButton(0,
                            freq + 16,
                            110,
                            text="",
                            size_hint=(self.Dim - 0.0015,
                                       2 * self.ButtonHeight),
                            pos_hint={
                                "x": (8 * self.Dim),
                                "y": 0.0
                            })
        btn9 = CustomButton(0,
                            freq + 18,
                            110,
                            text="",
                            size_hint=(self.Dim - 0.0009,
                                       2 * self.ButtonHeight),
                            pos_hint={
                                "x": (9 * self.Dim - .001),
                                "y": 0.0
                            })
        btn10 = CustomButton(0,
                             freq + 19,
                             110,
                             text="",
                             size_hint=(self.Dim - 0.0009,
                                        2 * self.ButtonHeight),
                             pos_hint={
                                 "x": (10 * self.Dim),
                                 "y": 0.0
                             })

        btn1.bind(on_press=self.btn_pressed)
        btn1.bind(on_release=self.btn_released)

        # White Piano key bindings
        btn0.bind(on_press=self.btn_pressed)
        btn0.bind(on_release=self.btn_released)
        btn1.bind(on_press=self.btn_pressed)
        btn1.bind(on_release=self.btn_released)
        btn2.bind(on_press=self.btn_pressed)
        btn2.bind(on_release=self.btn_released)
        btn3.bind(on_press=self.btn_pressed)
        btn3.bind(on_release=self.btn_released)
        btn4.bind(on_press=self.btn_pressed)
        btn4.bind(on_release=self.btn_released)
        btn5.bind(on_press=self.btn_pressed)
        btn5.bind(on_release=self.btn_released)
        btn6.bind(on_press=self.btn_pressed)
        btn6.bind(on_release=self.btn_released)
        btn7.bind(on_press=self.btn_pressed)
        btn7.bind(on_release=self.btn_released)
        btn8.bind(on_press=self.btn_pressed)
        btn8.bind(on_release=self.btn_released)
        btn9.bind(on_press=self.btn_pressed)
        btn9.bind(on_release=self.btn_released)
        btn10.bind(on_press=self.btn_pressed)
        btn10.bind(on_release=self.btn_released)

        # White Piano keys added
        self.add_widget(btn0)
        self.add_widget(btn1)
        self.add_widget(btn2)
        self.add_widget(btn3)
        self.add_widget(btn4)
        self.add_widget(btn5)
        self.add_widget(btn6)
        self.add_widget(btn7)
        self.add_widget(btn8)
        self.add_widget(btn9)
        self.add_widget(btn10)

        # Black Piano keys
        Bbtn0 = CustomButton(0,
                             freq + 3,
                             110,
                             text="",
                             size_hint=(0.8 * self.Dim, self.ButtonHeight),
                             pos_hint={
                                 "x": (0.5 * self.Dim),
                                 "y": .3
                             })
        Bbtn1 = CustomButton(0,
                             freq + 5,
                             110,
                             text="",
                             size_hint=(0.8 * self.Dim, self.ButtonHeight),
                             pos_hint={
                                 "x": (1.5 * self.Dim),
                                 "y": .3
                             })
        Bbtn2 = CustomButton(0,
                             freq + 8,
                             110,
                             text="",
                             size_hint=(0.8 * self.Dim, self.ButtonHeight),
                             pos_hint={
                                 "x": (3.5 * self.Dim),
                                 "y": .3
                             })
        Bbtn3 = CustomButton(0,
                             freq + 10,
                             110,
                             text="",
                             size_hint=(0.8 * self.Dim, self.ButtonHeight),
                             pos_hint={
                                 "x": (4.5 * self.Dim),
                                 "y": .3
                             })
        Bbtn4 = CustomButton(0,
                             freq + 12,
                             110,
                             text="",
                             size_hint=(0.8 * self.Dim, self.ButtonHeight),
                             pos_hint={
                                 "x": (5.5 * self.Dim),
                                 "y": .3
                             })
        Bbtn5 = CustomButton(0,
                             freq + 15,
                             110,
                             text="",
                             size_hint=(0.8 * self.Dim, self.ButtonHeight),
                             pos_hint={
                                 "x": (7.5 * self.Dim),
                                 "y": .3
                             })
        Bbtn6 = CustomButton(0,
                             freq + 17,
                             110,
                             text="",
                             size_hint=(0.8 * self.Dim, self.ButtonHeight),
                             pos_hint={
                                 "x": (8.5 * self.Dim),
                                 "y": .3
                             })

        # Black Piano key bindings

        Bbtn0.bind(on_press=self.btn_pressed)
        Bbtn0.bind(on_release=self.btn_released)
        Bbtn1.bind(on_press=self.btn_pressed)
        Bbtn1.bind(on_release=self.btn_released)
        Bbtn2.bind(on_press=self.btn_pressed)
        Bbtn2.bind(on_release=self.btn_released)
        Bbtn3.bind(on_press=self.btn_pressed)
        Bbtn3.bind(on_release=self.btn_released)
        Bbtn4.bind(on_press=self.btn_pressed)
        Bbtn4.bind(on_release=self.btn_released)
        Bbtn5.bind(on_press=self.btn_pressed)
        Bbtn5.bind(on_release=self.btn_released)
        Bbtn6.bind(on_press=self.btn_pressed)
        Bbtn6.bind(on_release=self.btn_released)

        Bbtn0.background_color = [0, 0, 0, 1]
        Bbtn1.background_color = [0, 0, 0, 1]
        Bbtn2.background_color = [0, 0, 0, 1]
        Bbtn3.background_color = [0, 0, 0, 1]
        Bbtn4.background_color = [0, 0, 0, 1]
        Bbtn5.background_color = [0, 0, 0, 1]
        Bbtn6.background_color = [0, 0, 0, 1]

        # Adding Black piano keys

        self.add_widget(Bbtn0)
        self.add_widget(Bbtn1)
        self.add_widget(Bbtn2)
        self.add_widget(Bbtn3)
        self.add_widget(Bbtn4)
        self.add_widget(Bbtn5)
        self.add_widget(Bbtn6)

        self.fs = fluidsynth.Synth()
        self.fs.start('alsa')  # starting fluidsynth

        #sfid = self.fs.sfload("fs.sf2") 		# loading soundfont
        sfid = self.fs.sfload(sf2_File)
        self.fs.program_select(0, sfid, 0, 0)
示例#11
0
 def __init__(self):
     self.synth = fluidsynth.Synth()
     self.sf = self.synth.sfload("PokemonCrystal.sf2")
示例#12
0
 def enable(self):
     self.fs = fluidsynth.Synth()
     self.enabled = True
示例#13
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    def __init__(self):
        super().__init__()
        self.setupUi(self)

        self.fs = fluidsynth.Synth(gain=1.2)
        self.fs.start('coreaudio')

        self.keys = [
            self.C_3, self.Db3, self.D_3, self.Eb3, self.E_3, self.F_3,
            self.Gb3, self.G_3, self.Ab3, self.A_3, self.Bb3, self.B_3
        ]

        self.choose_soundbank.pressed.connect(self.style_pressed_btn)
        self.choose_soundbank.released.connect(self.choose_files)
        self.record_btn.pressed.connect(self.style_pressed_btn)
        self.record_btn.released.connect(self.start_rec)
        self.record_btn.rec = False
        self.rec = []
        self.rec_time = 0
        self.play_btn.released.connect(self.play_rec)
        self.play_btn.pressed.connect(self.style_pressed_btn)
        self.playback = False
        self.set_btn_released_style(self.play_btn)
        self.set_btn_released_style(self.choose_soundbank)
        self.set_btn_released_style(self.record_btn)
        self.set_btn_released_style(self.prev_oct)
        self.set_btn_released_style(self.next_oct)

        self.oct_now = self.oct.value() + 1
        self.oct.valueChanged.connect(self.set_octave)
        self.oct.setValue(3)
        self.oct.lineEdit().setReadOnly(True)
        self.prev_oct.released.connect(self.prev_octave)
        self.next_oct.released.connect(self.next_octave)
        self.prev_oct.pressed.connect(self.style_pressed_btn)
        self.next_oct.pressed.connect(self.style_pressed_btn)

        self.gr_piano.path = './SoundFonts/Piano Grand.SF2'
        self.piano_col.path = './SoundFonts/Piano Collection.SF2'
        self.ac_guitar.path = './SoundFonts/AcousticGuitar.SF2'
        self.user_sb.path = None
        self.user_sb.setEnabled(False)
        for rb in self.buttonGroup.buttons():
            rb.released.connect(self.set_soundbank)
        self.buttonGroup.buttons()[0].setChecked(True)
        self.buttonGroup.buttons()[0].released.emit()

        self.C_3.setText('Z')
        self.Db3.setText('S')
        self.D_3.setText('X')
        self.Eb3.setText('D')
        self.E_3.setText('C')
        self.F_3.setText('V')
        self.Gb3.setText('G')
        self.G_3.setText('B')
        self.Ab3.setText('H')
        self.A_3.setText('N')
        self.Bb3.setText('J')
        self.B_3.setText('M')

        for key in self.keys:
            key.setStyleSheet(
                'background-color: white; border-color: black; border-style: solid; border-width: 4px; '
                'padding-bottom: -150px; font-size: 25px')

            key.pressed.connect(self.key_pressed)
            key.released.connect(self.key_released)

            key.setAutoRepeat(True)
            key.setAutoRepeatDelay(10**10)
            key.setAutoRepeatInterval(10**10)
            key._state = 0

            key.proc = None
            key.sharp = False

        i = 1
        while i < len(self.keys):
            self.keys[i].setStyleSheet(
                'background-color: #545556; border-color: black; border-style: solid;'
                'border-width: 4px; padding-bottom: -75px; font-size: 25px; color: white'
            )
            self.keys[i].sharp = True
            if i == 3:
                i += 1
            i += 2
示例#14
0
def setup_audio():
    fl = fluidsynth.Synth(samplerate=constants.AUDIO_SAMPLE_RATE)
    sfid = fl.sfload(SOUND_FONT_FILEPATH)
    fl.program_select(0, sfid, 0, 0)

    return fl
示例#15
0
    def miditowav(self, inst, mid, sf, inst_index=0):
        #mid = pretty_midi.PrettyMIDI('./Music/kkhouse.mid') #1

        pa = pyaudio.PyAudio()
        sd.query_devices()
        strm = pa.open(format=pyaudio.paInt16,
                       channels=2,
                       rate=44100,
                       output=True)

        s = []

        #selecting soundfont
        fl = fluidsynth.Synth()
        # Initial silence is 1 second
        #s = numpy.append(s, fl.get_samples(44100 * 1))
        #fl.start('dsound')
        #sfid = fl.sfload(r'C:\Users\User\Desktop\FluidR3_GM\yk.sf2')
        #sfid = fl.sfload(sf)
        #selecting instrumnet
        fl.program_select(0, sfid, 0, inst_index)

        startdict = snotetodict(mid, inst)
        enddict = enotetodict(mid, inst)

        #notedict=startdict.copy()
        #notedict.update(enddict)
        notedict = nnotetodict(mid, inst)

        instrument = mid.instruments[inst]
        print instrument.is_drum
        '''
        if instrument.is_drum==True:
            sfid=fl.sfload('C:\Users\User\Desktop\FluidR3_GM\FluidR3_GM.sf2')
            fl.program_select(10, sfid, 0, 35)
        '''

        startarr = []
        endarr = []
        for note in instrument.notes:
            startarr.append(note.start)
            endarr.append(note.end)

        startkey = startdict.keys()
        startkey.sort()
        endkey = enddict.keys()
        endkey.sort()

        #delete same notes in notekey
        notekey = startkey + endkey
        notekey = set(notekey)
        notekey = list(notekey)
        notekey.sort()

        print inst, len(startarr), len(endarr)

        fl.noteon(0, 0, 0)
        s = numpy.append(s, fl.get_samples(int(44100 * notekey[0] / 2)))
        playtime = {}
        notekey.append(notekey[len(notekey) - 1] + 1)
        for i in range(len(notekey) - 1):

            term = 0
            pl = 0
            '''
            for note in notedict[notekey[i]]:
                if notekey[i] == note.start:
                    fl.noteon(0, note.pitch, note.velocity)
                    playtime=note.end-note.start
                    print notekey[i],note.pitch,'start'
                elif notekey[i] == note.end:
                    s = numpy.append(s, fl.get_samples(int(44100 * playtime / 2)))
                    fl.noteoff(0, note.pitch)
                    print notekey[i],note.pitch, 'end'
            '''
            #print notekey[i],notedict[notekey[i]]
            for j in range(len(notedict[notekey[i]])):
                note = notedict[notekey[i]][j]
                #print "i:",i,"inst:",inst,note
                if notekey[i] == note.start:
                    #beacuse fluidsynth can't make note which have pitch more than 88(when sf is koto)
                    if note.pitch > 120:
                        fl.noteon(0, note.pitch - 12, note.velocity)
                    # beacuse fluidsynth can't make note which have pitch lee than 48(when sf is koto)
                    #elif note.pitch<48:
                    #fl.noteon(0,note.pitch+12,note.velocity)
                    else:
                        fl.noteon(0, note.pitch, note.velocity)
                elif notekey[i] == note.end:
                    fl.noteoff(0, note.pitch)
                    p = 0
            term = notekey[i + 1] - notekey[i]
            s = numpy.append(s, fl.get_samples(int(44100 * term / 2)))
        fl.delete()

        samps = fluidsynth.raw_audio_string(s)

        print(len(s))
        print('Starting playback')
        #strm.write(samps)

        #scaled = numpy.int16(s/numpy.max(numpy.abs(s)) * 32767)
        scaled = numpy.int16(s * 0.8 / numpy.max(numpy.abs(s)) * 32767)
        name = './Out/inst' + str(inst) + '.wav'
        write(name, 44100, scaled)
        #playsound(name)
        if self.maxendtime < notekey[len(notekey) - 1]:
            self.maxendtime = max(notekey[len(notekey) - 1], self.maxendtime)
            self.maxendindex = inst
示例#16
0
    notes = range(0, 127)
    velocities = [1, 31, 61, 91, 111, 127]
    fs = 44100
    duration = 4
    decay = 1
    pack = sys.argv[1].split('.')[0]
    wav_parameters = (2, 2, fs, 0, 'NONE', 'not compressed')

    if os.path.exists(pack):
        shutil.rmtree(pack)

    os.makedirs(pack)
    config = open('%s/config.txt' % pack, 'w')

    synth = fluidsynth.Synth()

    sfid = synth.sfload(sys.argv[1])
    synth.program_select(0, sfid, 0, 0)

    sys.stderr.write('\nUnpacking Soundfonts to .wav files.......')

    for note in notes:
        config.write('\n%d ' % note)
        sys.stderr.write('\n%d ' % note)
        for velocity in velocities:

            samples = []

            synth.noteon(0, note, velocity)
            samples = numpy.append(samples, synth.get_samples(duration * fs))
示例#17
0
mode = OperationMode(train=False,new_init=False,control=True)
synth = ANNeSynth(mode)
synth.load_weights_into_memory()


# Finds all ports with MIDI attachments
print(mido.get_input_names())


# Opens the port with the desired controller
control = 'KeyLab 88'
inport = mido.open_input(control)


# initialize fluidsynth
fs = fluidsynth.Synth(gain=0.20000000000000001)


# NOTE: may need to change driver depending on machine
fs.start(driver='coreaudio')


# load default instrument
sfid = fs.sfload("somesound.sf2") #if some crash happens and can't be loaded, change this to be test.sf2
fs.program_select(0, sfid, 0, 0)



notearray = []

div_fac = 100 # 31.75
 def __init_fluidsynth(self):
     self.__synth = fluidsynth.Synth()
     self.__synth.start()
     self.__soundfont_id = self.__synth.sfload(self.soundfont_filepath)
示例#19
0
    def fluidsynth(self, fs=44100, sf2_path=None):
        """Synthesize using fluidsynth.

        Parameters
        ----------
        fs : int
            Sampling rate to synthesize.
        sf2_path : str
            Path to a .sf2 file.
            Default ``None``, which uses the TimGM6mb.sf2 file included with
            ``pretty_midi``.

        Returns
        -------
        synthesized : np.ndarray
            Waveform of the MIDI data, synthesized at ``fs``.

        """
        # If sf2_path is None, use the included TimGM6mb.sf2 path
        if sf2_path is None:
            sf2_path = pkg_resources.resource_filename(__name__, DEFAULT_SF2)

        if not _HAS_FLUIDSYNTH:
            raise ImportError("fluidsynth() was called but pyfluidsynth "
                              "is not installed.")

        if not os.path.exists(sf2_path):
            raise ValueError("No soundfont file found at the supplied path "
                             "{}".format(sf2_path))

        # If the instrument has no notes, return an empty array
        if len(self.notes) == 0:
            return np.array([])

        # Create fluidsynth instance
        fl = fluidsynth.Synth(samplerate=fs)
        # Load in the soundfont
        sfid = fl.sfload(sf2_path)
        # If this is a drum instrument, use channel 9 and bank 128
        if self.is_drum:
            channel = 9
            # Try to use the supplied program number
            res = fl.program_select(channel, sfid, 128, self.program)
            # If the result is -1, there's no preset with this program number
            if res == -1:
                # So use preset 0
                fl.program_select(channel, sfid, 128, 0)
        # Otherwise just use channel 0
        else:
            channel = 0
            fl.program_select(channel, sfid, 0, self.program)
        # Collect all notes in one list
        event_list = []
        for note in self.notes:
            event_list += [[note.start, 'note on', note.pitch, note.velocity]]
            event_list += [[note.end, 'note off', note.pitch]]
        for bend in self.pitch_bends:
            event_list += [[bend.time, 'pitch bend', bend.pitch]]
        for control_change in self.control_changes:
            event_list += [[
                control_change.time, 'control change', control_change.number,
                control_change.value
            ]]
        # Sort the event list by time, and secondarily by whether the event
        # is a note off
        event_list.sort(key=lambda x: (x[0], x[1] != 'note off'))
        # Add some silence at the beginning according to the time of the first
        # event
        current_time = event_list[0][0]
        # Convert absolute seconds to relative samples
        next_event_times = [e[0] for e in event_list[1:]]
        for event, end in zip(event_list[:-1], next_event_times):
            event[0] = end - event[0]
        # Include 1 second of silence at the end
        event_list[-1][0] = 1.
        # Pre-allocate output array
        total_time = current_time + np.sum([e[0] for e in event_list])
        synthesized = np.zeros(int(np.ceil(fs * total_time)))
        # Iterate over all events
        for event in event_list:
            # Process events based on type
            if event[1] == 'note on':
                fl.noteon(channel, event[2], event[3])
            elif event[1] == 'note off':
                fl.noteoff(channel, event[2])
            elif event[1] == 'pitch bend':
                fl.pitch_bend(channel, event[2])
            elif event[1] == 'control change':
                fl.cc(channel, event[2], event[3])
            # Add in these samples
            current_sample = int(fs * current_time)
            end = int(fs * (current_time + event[0]))
            samples = fl.get_samples(end - current_sample)[::2]
            synthesized[current_sample:end] += samples
            # Increment the current sample
            current_time += event[0]
        # Close fluidsynth
        fl.delete()

        return synthesized
示例#20
0
 def init(self):
     self.fsynth = fs.Synth()
    def draw_rings(self):
        """ Draws the rings outward from the starting position and plays the
        notes in each ring."""
        cells = self.world.cells
        screen = self.world.screen

        # Initialize the synthesizer and load sound fonts
        fs = fluidsynth.Synth()
        fs.start(driver="alsa")
        ids = []
        for s in sound_list:
            ids.append(fs.sfload(s))
        short = []
        held = []

        # Loops through each ring
        for ring in self.new_rings.values():
            # Checks if stop button is pressed to stop playback
            for event in pygame.event.get():
                if event.type is pygame.MOUSEBUTTONDOWN \
                and self.world.is_touching(event.pos, self.world.buttons['P']):
                    self.world.mode *= -1
            # Breaks playback loop if stopped
            if self.world.mode > 0:
                break
            # Colors the cells in the current ring gray and adds the notes
            # represented by note blocks to lists to be played
            for coord in ring:
                cell = cells[coord]
                coords = self.world.add_coords(cell.coords, (2, 2))
                rect_dim = (32, 32)
                image_rect = pygame.Rect(coords, rect_dim)
                pygame.draw.rect(screen, GRAY, image_rect, 0)
                if coord in self.world.blocks.keys():
                    d = self.world.blocks[coord].d
                    pitch = self.pos_to_note(coord, d)
                    shape = self.world.blocks[coord].shape
                    instr = self.world.blocks[coord].instr
                    if shape == 'circle':
                        short.append((pitch, ids[instr]))
                    else:
                        held.append((pitch, ids[instr]))
            # Plays notes in the lists for the current ring
            for note in short:
                fs.program_select(0, note[1], 0, 0)
                fs.noteon(0, note[0], 60)
            for note in held:
                fs.program_select(0, note[1], 0, 0)
                fs.noteon(0, note[0], 60)
            # Allows the gray rings to be drawn
            pygame.display.update()
            time.sleep(.3)
            # Ends any notes in the 'short' list
            for note in short:
                fs.noteoff(0, note[0])
            short = []
            # Clears the gray rings by redrawing everything else
            self.world.redraw()
        # At the end, stops any held notes, sets the mode to paused, and stops the Synth
        for note in held:
            fs.noteoff(0, note[0])
        held = []
        self.world.mode = 1
        fs.delete()
示例#22
0
 def init(self):
     self.fs = fs.Synth(gain=1)
示例#23
0
import pysynth
import pygame, pygame.sndarray
import numpy
import fluidsynth
import time

fs = fluidsynth.Synth()
fs.start()

sfid = fs.sfload("example.sf2")
fs.program_select(0, sfid, 0, 0)

fs.noteon(0, 60, 30)
fs.noteon(0, 67, 30)
fs.noteon(0, 76, 30)

time.sleep(1.0)

fs.noteoff(0, 60)
fs.noteoff(0, 67)
fs.noteoff(0, 76)

time.sleep(1.0)

fs.delete()



# test = ( ('c', 4), ('e', 4) )
# pysynth.make_wav(test, fn = "test.wav")
# pygame.init()
示例#24
0
from lib.upload_handler import UploadHandler
from lib.soundfont_handler import SoundfontHandler
from lib.effects_handler import EffectsHandler


def make_app():
    settings = {"template_path": "templates"}
    return tornado.web.Application([(r'/$', DashboardHandler),
                                    (r'/upload', UploadHandler),
                                    (r'/soundfont', SoundfontHandler),
                                    (r'/effects', EffectsHandler)], **settings)


if __name__ == "__main__":
    app = make_app()
    app.listen(8000)

    config.synth = fluidsynth.Synth(MidiAutoconnect=1,
                                    cores=3,
                                    SynthChorusActive=0,
                                    SynthReverbActive=0)
    config.synth.start(driver="alsa", midi_driver="alsa_seq")
    sfFiles = [f for f in glob.glob("./sf2/**/*.sf2", recursive=True)]
    for f in sfFiles:
        config.fonts.append(f[6:])

    util.loadConfig()
    util.loadSoundfont(config.config['current_font'], save=False)

    tornado.ioloop.IOLoop.current().start()