def checkCmdPlay(self): info = song.loadSongInfo(self.engine, self.songName, library = self.libraryName) guitars = [] drums = [] vocals = [] autoPart = None for part in info.parts: if part.id == 4 or part.id == 7: drums.append(part) elif part.id == 5: vocals.append(part) else: guitars.append(part) if self.engine.cmdPlay == 2 and self.engine.cmdPart is not None and len(self.playerList) == 1: if self.engine.cmdPart == part.id: log.debug("Command-line mode: Part found!") if part.id == 4 and self.engine.input.gameDrums > 0: autoPart = part.id elif part.id == 5 and self.engine.input.gameMics > 0: autoPart = part.id elif self.engine.input.gameGuitars > 0: autoPart = part.id if autoPart is None: if len(drums) == 0 and self.engine.input.gameDrums > 0: if self.splash: Dialogs.hideLoadingSplashScreen(self.engine, self.splash) self.splash = None Dialogs.showMessage(self.engine, _("There are no drum parts in this song. Change your controllers to play.")) if self.engine.cmdPlay == 2: self.engine.cmdPlay = 0 return False if len(guitars) == 0 and self.engine.input.gameGuitars > 0: if self.splash: Dialogs.hideLoadingSplashScreen(self.engine, self.splash) self.splash = None Dialogs.showMessage(self.engine, _("There are no guitar parts in this song. Change your controllers to play.")) if self.engine.cmdPlay == 2: self.engine.cmdPlay = 0 return False if len(vocals) == 0 and self.engine.input.gameMics > 0: if self.splash: Dialogs.hideLoadingSplashScreen(self.engine, self.splash) self.splash = None Dialogs.showMessage(self.engine, _("There are no vocal parts in this song. Change your controllers to play.")) if self.engine.cmdPlay == 2: self.engine.cmdPlay = 0 return False # Make sure the difficulty we chose is available p = self.playerList[0].part player = self.playerList[0] if self.engine.cmdDiff is not None: diff = song.difficulties[self.engine.cmdDiff] if diff in info.partDifficulties[p.id]: self.playerList[0].difficulty = diff else: self.playerList[0].difficulty = info.partDifficulties[p.id][0] else: if self.splash: Dialogs.hideLoadingSplashScreen(self.engine, self.splash) self.splash = None self.playerList[0].difficulty = Dialogs.chooseItem(self.engine, info.partDifficulties[p.id], "%s \n %s" % (song.removeSongOrderPrefixFromName(info.name), _("%s Choose a difficulty:") % player.name), selected = player.difficulty) return True
def prepareSetlist(self, songs): if self.songLoader: self.songLoader.stop() msg = self.engine.setlistMsg self.engine.setlistMsg = None self.selectedIndex = 0 if self.listingMode == 0 or self.careerMode: self.items = self.libraries + self.songs else: self.items = self.songs self.itemRenderAngles = [0.0] * len(self.items) self.itemLabels = [None] * len(self.items) self.searching = False self.searchText = "" shownItems = [] for item in self.items: #remove things we don't want to see. Some redundancy, but that's okay. if isinstance(item, song.TitleInfo) or isinstance(item, song.SortTitleInfo): if self.showCareerTiers == 2: if isinstance(item, song.TitleInfo): if len(shownItems) > 0: if isinstance(shownItems[-1], song.TitleInfo): shownItems.pop() shownItems.append(item) elif isinstance(item, song.SortTitleInfo): continue else: if isinstance(item, song.TitleInfo): continue elif isinstance(item, song.SortTitleInfo): if not self.showSortTiers: continue if len(shownItems) > 0: if isinstance(shownItems[-1], song.SortTitleInfo): shownItems.pop() shownItems.append(item) elif isinstance(item, song.SongInfo): if self.careerMode and (not self.showLockedSongs) and item.getLocked(): continue else: shownItems.append(item) else: shownItems.append(item) if len(shownItems) > 0: if isinstance(shownItems[-1], song.TitleInfo) or isinstance(shownItems[-1], song.SortTitleInfo): shownItems.pop() if len(self.items) > 0 and len(shownItems) == 0: msg = _("No songs in this setlist are available to play!") if self.careerMode: msg = msg + " " + _("Make sure you have a working career pack!") Dialogs.showMessage(self.engine, msg) elif len(shownItems) > 0: for item in shownItems: if isinstance(item, song.SongInfo) or isinstance(item, song.LibraryInfo): self.items = shownItems #make sure at least one item is selectable break else: msg = _("No songs in this setlist are available to play!") if self.careerMode: msg = msg + " " + _("Make sure you have a working career pack!") Dialogs.showMessage(self.engine, msg) self.items = [] if self.items == []: #MFH: Catch when there ain't a damn thing in the current folder - back out! if self.library != song.DEFAULT_LIBRARY: Dialogs.hideLoadingSplashScreen(self.engine, self.splash) self.splash = None self.startingSelected = self.library self.library = os.path.dirname(self.library) self.selectedItem = None self.loadLibrary() return log.debug("Setlist loaded.") self.loaded = True if self.setlistStyle == 1: for i in range(self.headerSkip): self.items.insert(0, song.BlankSpaceInfo()) for i in range(self.footerSkip): self.items.append(song.BlankSpaceInfo()) if self.startingSelected is not None: for i, item in enumerate(self.items): if isinstance(item, song.SongInfo) and self.startingSelected == item.songName: #TODO: SongDB self.selectedIndex = i break elif isinstance(item, song.LibraryInfo) and self.startingSelected == item.libraryName: self.selectedIndex = i break for item in self.items: if isinstance(item, song.SongInfo): item.name = song.removeSongOrderPrefixFromName(item.name) #TODO: I don't like this. elif not self.tiersPresent and (isinstance(item, song.TitleInfo) or isinstance(item, song.SortTitleInfo)): self.tiersPresent = True while isinstance(self.items[self.selectedIndex], song.BlankSpaceInfo) or ((isinstance(self.items[self.selectedIndex], song.TitleInfo) or isinstance(self.items[self.selectedIndex], song.SortTitleInfo)) and not self.selectTiers): self.selectedIndex += 1 if self.selectedIndex >= len(self.items): self.selectedIndex = 0 self.itemRenderAngles = [0.0] * len(self.items) self.itemLabels = [None] * len(self.items) if self.preloadSongLabels: for i in range(len(self.items)): self.loadStartTime = time.time() Dialogs.changeLoadingSplashScreenText(self.engine, self.splash, _("Loading Album Artwork...")) self.loadItemLabel(i, preload = True) self.updateSelection() Dialogs.hideLoadingSplashScreen(self.engine, self.splash) self.splash = None