示例#1
0
    def __init__(self, data, size_x, size_y, nb_sprite, sheet_height, posx, posy, x, y, name, damage, who_cast,
                 cooldown=1000):

        NewSprite.__init__(self, size_x, size_y, posx, posy)
        self.group_sprite = fc.group_my_spritesheet(data, size_y, size_x, nb_sprite, sheet_height)
        self.nb_sprite = nb_sprite
        self.direction_x = x*4
        self.direction_y = y*4
        self.cooldown = cooldown
        self.damage = damage
        self.who_cast = who_cast
        Spell.time_to_cast = self._cooldown(name)
示例#2
0
    def __init__(self, data, sizex, sizey, nb_sprite, sheetsize, posx=0, posy=0):

        NewSprite.__init__(self, sizex, sizey, posx, posy)
        self.group_sprite = fc.group_my_spritesheet(data, sizey, sizex, nb_sprite, sheetsize)
        self.nb_sprite = nb_sprite
        self.hero = fc.load_hero()  # recover champion 's data
        self.desc = ma.panel[self.hero["Level"]-1]  # -1 because of a shift in the panel
        self.stats = {"HP": self.desc["HP"][self.hero["Classes"]], "MP": self.desc["MP"][self.hero["Classes"]],
                      "Armor": self.desc["Armor"][self.hero["Classes"]]}  # fetch data according to the champion's role
        self.hp_bar = pg.Rect(self.posx, self.posy-10, int((self.stats["HP"] / self.desc["HP"][self.hero["Classes"]]) *
                                                           30), 6)
        # create a rectangle for the character's HP (( current HP / FULL HP) * SIZE_IN_PIXEL)
        self.alive = True