def detach(self): if not self.canvas: return self.set_current() gl.glFlush() glx.glXMakeCurrent(self.x_display, 0, None) super(XlibContext10, self).detach()
def set_current(self): glx.glXMakeCurrent(self.x_display, self.canvas.x_window, self.glx_context) super(XlibContext10, self).set_current()