def __init__(self, game_file): self.file = game_file FILE = open(self.file, 'r') source = FILE.read() FILE.close() self.turn_list = re.split("\n+", source)[:-1] self.current_turn = 0 self.last_turn = len(self.turn_list) self.game = Board(player.Player(), player.Player(), TEMP_GAME_FILE) self.has_eval = False self.eval = None self.show_eval = False self.pos_value = 0
player2 = player.AI_ABPruning(heuristics.game_heuristic1, show_thought_level) if random.randint(0,1) == 0: player1 = player.RandomAI() print "Player 1 is random" else: player2 = player.RandomAI() print "Player 2 is random" if watch: movie = watcher.Watcher(game_file) movie.set_heuristic(heuristics.game_heuristic1) movie.set_show_eval(True) movie.watch() else: if not test: game = Board(player1, player2, game_file, history, load, show=show_board) game.play() else: if this_test == "draw1": player1 = player.RandomAI() player2 = player.RandomAI() max_turns = 0 counter = 0 while max_turns < 81: game = Board(player1, player2, game_file, history, load, True, show_board) game.play() counter += 1 if game.get_turn() >= max_turns: game.opg() max_turns = game.get_turn() print str(max_turns) + " ; " + str(counter)
def is_terminal_node(self): game = Board(player.Player(), player.Player(), DEFAULT_GAME_FILE) game.load_state_from_string(self.state) return game.is_game_over()
def set_children(self): game = Board(player.Player(), player.Player(), DEFAULT_GAME_FILE) game.load_state_from_string(self.state) self.children = sort_into_search_order(game.get_children_states())