示例#1
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 def from_data(cls, val: List[Dict[str, str]], game_contents: GameContents):
     return [
         MutationEffect(filter_on_aspect=game_contents.get_element(
             get(v, 'filterOnAspectId')),
                        mutate_aspect=game_contents.get_element(
                            get(v, 'mutateAspectId')),
                        mutation_level=get(v, 'mutationLevel', None, int),
                        additive=get(v, 'additive', False, to_bool))
         for v in val
     ]
 def from_data(cls, data: Dict[str, Any],
               challenge_cls: Type['LinkedRecipeChallengeRequirement'],
               game_contents: GameContents) -> 'LinkedRecipeDetails':
     lr = cls()
     lr.recipe = game_contents.get_recipe(data['id'])
     lr.chance = int(data['chance']) if 'chance' in data else 100
     lr.additional = get(data, 'additional', False, to_bool)
     lr.challenges = challenge_cls.from_data(get(data, 'challenges', {}),
                                             game_contents)
     return lr
示例#3
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 def from_data(cls, file: File, data: Dict[str, Any],
               game_contents: GameContents):
     r = game_contents.get_verb(data['id'])
     r.file = file
     r.label = get(data, 'label')
     r.description = get(data, 'description')
     r.at_start = get(data, 'atStart', False, to_bool)
     if 'slots' in data and data['slots']:
         r.primary_slot_specification = VerbSlotSpecification.from_data(
             data['slots'][0], game_contents)
     r.comments = get(data, 'comments', None)
     return r
 def from_data(cls, file: File, data: Dict[str, Any],
               translations: Dict[str, Dict[str, Any]],
               game_contents: GameContents) -> 'Deck':
     d = game_contents.get_deck(data['id'])
     d.file = file
     d._cards = [
         DeckCard(element=game_contents.get_element(c))
         for c in get(data, 'spec', [])
     ]
     d.default_card = game_contents.get_element(
         get(data, 'defaultcard', None))
     d.reset_on_exhaustion = get(data, 'resetonexhaustion', False, to_bool)
     d.label = get(data, 'label', None, translations=translations)
     d.description = get(data,
                         'description',
                         None,
                         translations=translations)
     d.all_draw_messages = [
         DeckDrawMessage(element=game_contents.get_element(element_id),
                         message=message + cls._get_draw_message_loc(
                             translations, element_id))
         for element_id, message in get(data, 'drawmessages', {}).items()
     ] + [
         DeckDrawMessage(element=game_contents.get_element(element_id),
                         message=message + cls._get_draw_message_loc(
                             translations, element_id),
                         default=True) for element_id, message in get(
                             data, 'defaultdrawmessages', {}).items()
     ]
     d.comments = get(data, 'comments', None)
     return d
 def from_data(cls, data: Dict[str, Any],
               translations: Dict[str, Dict[str, Any]],
               game_contents: GameContents) -> 'SlotSpecification':
     s = cls()
     s.element = game_contents.get_element(data['id'])
     s.label = get(data,
                   'label',
                   s.element.element_id,
                   translations=translations)
     s.description = get(data, 'description', '', translations=translations)
     s.required = [
         SlotSpecificationItem(
             element=game_contents.get_element(element_id),
             quantity=quantity)
         for element_id, quantity in get(data, 'required', {}).items()
     ]
     s.forbidden = [
         SlotSpecificationItem(
             element=game_contents.get_element(element_id),
             quantity=quantity)
         for element_id, quantity in get(data, 'forbidden', {}).items()
     ]
     s.greedy = get(data, 'greedy', False, to_bool)
     s.consumes = get(data, 'consumes', False, to_bool)
     s.no_animation = get(data, 'noanim', False, to_bool)
     s.for_verb = game_contents.get_verb(get(data, 'actionId', None))
     return s
示例#6
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 def from_data(cls, data: Dict[str, Any],
               game_contents: GameContents) -> 'LinkedRecipeDetails':
     lr = cls()
     lr.recipe = game_contents.get_recipe(data['id'])
     lr.chance = int(data['chance'])
     lr.additional = get(data, 'additional', False, to_bool)
     return lr
 def from_data(cls, file: File, data: Dict[str, Any],
               translations: Dict[str, Dict[str, Any]],
               game_contents: GameContents):
     r = game_contents.get_verb(data['id'])
     r.file = file
     r.label = get(data, 'label', translations=translations)
     r.description = get(data, 'description', translations=translations)
     r.at_start = get(data, 'atStart', False, to_bool)
     if 'slots' in data and data['slots']:
         r.primary_slot_specification = VerbSlotSpecification.from_data(
             data['slots'][0], {
                 c: c_transformation["slots"][0]
                 for c, c_transformation in translations.items()
                 if "slots" in c_transformation
             }, game_contents)
     r.comments = get(data, 'comments', None)
     return r
示例#8
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 def from_data(cls, file: File, data: Dict[str, Any],
               translations: Dict[str, Dict[str, Any]],
               game_contents: GameContents) -> 'Ending':
     e = game_contents.get_ending(get(data, 'id'))
     e.file = file
     e.title = get(data, 'label', translations=translations)
     e.description = get(data, 'description', translations=translations)
     e.image = get(data, 'image')
     flavour = get(data, 'flavour', 'None')
     e.flavour = EndingFlavour(flavour[0].upper() +
                               flavour[1:]  # Workaround for a broken ending
                               )
     e.animation = get(data, 'anim')
     e.achievement = get(data, 'achievement')
     return e
示例#9
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 def from_data(cls, file: File, data: Dict[str, Any],
               translations: Dict[str, Dict[str, Any]],
               game_contents: GameContents) -> 'Legacy':
     lg = game_contents.get_legacy(data['id'])
     lg.file = file
     lg.label = get(data, 'label', translations=translations)
     lg.description = get(data, 'description', translations=translations)
     lg.start_description = get(data,
                                'startdescription',
                                translations=translations)
     lg.image = get(data, 'image')
     lg.from_ending = get(data, 'fromEnding')
     lg.excludes_on_ending = [
         LegacyExcludes(legacy=lg, exclude=game_contents.get_legacy(l))
         for l in get(data, 'excludesOnEnding', [])
     ]
     lg.available_without_ending_match = get(data,
                                             'availableWithoutEndingMatch',
                                             False, to_bool)
     lg.starting_verb_id = get(data, 'startingVerbId')
     lg.effects = LegacyEffect.from_data(get(data, 'effects', {}),
                                         game_contents)
     return lg
示例#10
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 def from_data(
         cls,
         file: File,
         data: Dict[str, Any],
         game_contents: GameContents
 ) -> 'Legacy':
     lg = game_contents.get_legacy(data['id'])
     lg.file = file
     lg.label = get(data, 'label')
     lg.description = get(data, 'description')
     lg.start_description = get(data, 'startdescription')
     lg.image = get(data, 'image')
     lg.from_ending = get(data, 'fromEnding')
     lg.available_without_ending_match = get(
         data, 'availableWithoutEndingMatch', False, to_bool
     )
     lg.effects = LegacyEffect.from_data(
         get(data, 'effects', {}), game_contents
     )
     return lg
示例#11
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 def from_data(
         cls,
         file: File,
         data: Dict[str, Any],
         game_contents: GameContents
 ) -> 'Recipe':
     r = game_contents.get_recipe(data['id'])
     r.file = file
     r.label = get(data, 'label', data['id'])
     r.start_description = get(data, 'startdescription')
     r.description = get(data, 'description')
     r.action = game_contents.get_verb(get(data, 'actionId'))
     r.requirements = RecipeRequirement.from_data(
         get(data, 'requirements', {}), game_contents
     )
     r.effects = RecipeEffect.from_data(
         get(data, 'effects', {}), game_contents
     )
     if 'aspects' in data:
         # TODO Remove this when fixed
         if isinstance(data['aspects'], str):
             logging.error('Invalid value for aspects for recipe {}'.format(
                 data['id']
             ))
         else:
             r.aspects = RecipeAspect.from_data(
                 get(data, 'aspects', {}), game_contents
             )
     r.mutation_effects = MutationEffect.from_data(
         get(data, 'mutations', []), game_contents
     )
     r.signal_ending_flavour = EndingFlavour(get(
         data, 'signalEndingFlavour', 'none'
     ).lower())
     r.craftable = get(data, 'craftable', False, to_bool)
     r.hint_only = get(data, 'hintonly', False, to_bool)
     r.warmup = get(data, 'warmup', 0, int)
     r.deck_effect = RecipeDeckEffect.from_data(
         get(data, 'deckeffect', {}), game_contents
     )
     r.alternative_recipes = [
         RecipeAlternativeRecipeDetails.from_data(lrd, game_contents)
         for lrd in get(data, 'alternativerecipes', [])
     ]
     r.linked_recipes = [
         RecipeLinkedRecipeDetails.from_data(lrd, game_contents)
         for lrd in get(data, 'linked', [])
     ]
     r.ending_flag = get(data, 'ending')
     r.max_executions = get(data, 'maxexecutions', 0, int)
     r.burn_image = get(data, 'burnimage')
     r.portal_effect = PortalEffect(
         get(data, 'portaleffect', 'none').lower()
     )
     r.slot_specifications = [
         RecipeSlotSpecification.from_data(v, game_contents)
         for v in get(data, 'slots', [])]
     r.signal_important_loop = get(
         data, 'signalimportantloop', False, to_bool
     )
     return r
示例#12
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 def from_data(cls, file: File, data: Dict[str, Any],
               game_contents: GameContents) -> 'Element':
     e = game_contents.get_element(data['id'])
     e.file = file
     e.label = get(data, 'label')
     e.description = get(data, 'description')
     e.animation_frames = get(data, 'animFrames', 0, int)
     e.icon = get(data, 'icon')
     e.lifetime = get(data, 'lifetime', 0.0, float)
     e.decay_to = game_contents.get_element(get(data, 'decayTo', None))
     e.is_aspect = get(data, 'isAspect', False, to_bool)
     e.unique = get(data, 'unique', False, to_bool)
     e.uniqueness_group = get(data, 'uniquenessgroup')
     e.aspects = [
         ElementAspect(element=e,
                       aspect=game_contents.get_element(aspect_id),
                       quantity=int(quantity))
         for aspect_id, quantity in get(data, 'aspects', {}).items()
     ]
     e.induces = [
         ElementLinkedRecipeDetails.from_data(v, game_contents)
         for v in get(data, 'induces', [])
     ]
     e.child_slots = [
         ElementSlotSpecification.from_data(v, game_contents)
         for v in get(data, 'slots', [])
     ]
     e.x_triggers = [
         ElementXTrigger(trigger=game_contents.get_element(trigger_id),
                         result=game_contents.get_element(result_id))
         for trigger_id, result_id in get(data, 'xtriggers', {}).items()
     ]
     e.no_art_needed = get(data, 'noartneeded', False, to_bool)
     e.comments = get(data, 'comments', None)
     return e
示例#13
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 def from_data(cls, file: File, data: Dict[str, Any],
               translations: Dict[str, Dict[str, Any]],
               game_contents: GameContents) -> 'Recipe':
     r = game_contents.get_recipe(data['id'])
     r.file = file
     r.label = get(data, 'label', data['id'], translations=translations)
     r.start_description = get(data,
                               'startdescription',
                               translations=translations)
     r.description = get(data, 'description', translations=translations)
     r.action = game_contents.get_verb(get(data, 'actionId'))
     r.requirements = RecipeRequirement.from_data(
         get(data, 'requirements', {}), game_contents)
     r.table_requirements = RecipeTableRequirement.from_data(
         get(data, 'tablereqs', {}), game_contents)
     r.extant_requirements = RecipeExtantRequirement.from_data(
         get(data, 'extantreqs', {}), game_contents)
     r.effects = RecipeEffect.from_data(get(data, 'effects', {}),
                                        game_contents)
     if 'aspects' in data:
         # TODO Remove this when fixed
         if isinstance(data['aspects'], str):
             logging.error('Invalid value for aspects for recipe {}'.format(
                 data['id']))
         else:
             r.aspects = RecipeAspect.from_data(get(data, 'aspects', {}),
                                                game_contents)
     r.mutation_effects = MutationEffect.from_data(
         get(data, 'mutations', []), game_contents)
     r.purge = RecipePurge.from_data(get(data, 'purge', {}), game_contents)
     r.halt_verb = RecipeHaltVerb.from_data(get(data, 'haltverb', {}),
                                            game_contents)
     r.delete_verb = RecipeDeleteVerb.from_data(get(data, 'deleteverb', {}),
                                                game_contents)
     r.signal_ending_flavour = EndingFlavour(
         get(data, 'signalEndingFlavour', 'None'))
     r.craftable = get(data, 'craftable', False, to_bool)
     r.hint_only = get(data, 'hintonly', False, to_bool)
     r.warmup = get(data, 'warmup', 0, int)
     r.deck_effect = RecipeDeckEffect.from_data(get(data, 'deckeffect', {}),
                                                game_contents)
     internal_deck = get(data, 'internaldeck')
     if internal_deck:
         internal_deck['id'] = "internal:" + r.recipe_id
         r.internal_deck = Deck.from_data(file, internal_deck, {},
                                          game_contents)
     alternative_recipes = get(data, 'alternativerecipes', [])
     if not alternative_recipes:
         alternative_recipes = get(data, 'alt', [])
     r.alternative_recipes = [
         RecipeAlternativeRecipeDetails.from_data(
             lrd, RecipeAlternativeRecipeDetailsChallengeRequirement,
             game_contents) for lrd in alternative_recipes
     ]
     r.linked_recipes = [
         RecipeLinkedRecipeDetails.from_data(
             lrd, RecipeLinkedRecipeDetailsChallengeRequirement,
             game_contents) for lrd in get(data, 'linked', [])
     ]
     r.ending_flag = get(data, 'ending')
     r.max_executions = get(data, 'maxexecutions', 0, int)
     r.burn_image = get(data, 'burnimage')
     r.portal_effect = PortalEffect(
         get(data, 'portaleffect', 'none').lower())
     r.slot_specifications = [
         RecipeSlotSpecification.from_data(
             v, {
                 c: c_transformation["slots"][i]
                 for c, c_transformation in translations.items()
                 if "slots" in c_transformation
             }, game_contents) for i, v in enumerate(get(data, 'slots', []))
     ]
     r.signal_important_loop = get(data, 'signalimportantloop', False,
                                   to_bool)
     r.comments = get(data, 'comments', None)
     if not r.comments:
         r.comments = get(data, 'comment', None)
     return r
示例#14
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 def from_data(cls, file: File, data: Dict[str, Any],
               translations: Dict[str, Dict[str, Any]],
               game_contents: GameContents) -> 'Element':
     e = game_contents.get_element(data['id'])
     e.file = file
     e.label = get(data, 'label', translations=translations)
     e.description = get(data, 'description', translations=translations)
     e.animation_frames = get(data, 'animFrames', 0, int)
     e.icon = get(data, 'icon')
     e.lifetime = get(data, 'lifetime', 0.0, float)
     e.decay_to = game_contents.get_element(get(data, 'decayTo', None))
     e.is_aspect = get(data, 'isAspect', False, to_bool)
     e.unique = get(data, 'unique', False, to_bool)
     e.uniqueness_group = get(data, 'uniquenessgroup')
     e.aspects = [
         ElementAspect(element=e,
                       aspect=game_contents.get_element(aspect_id),
                       quantity=int(quantity))
         for aspect_id, quantity in get(data, 'aspects', {}).items()
     ]
     e.induces = [
         ElementLinkedRecipeDetails.from_data(
             v, ElementLinkedRecipeDetailsChallengeRequirement,
             game_contents) for v in get(data, 'induces', [])
     ]
     e.child_slots = [
         ElementSlotSpecification.from_data(
             v, {
                 c: c_transformation["slots"][i]
                 for c, c_transformation in translations.items()
                 if "slots" in c_transformation
             }, game_contents) for i, v in enumerate(get(data, 'slots', []))
     ]
     for trigger_id, result in get(data, 'xtriggers', {}).items():
         if isinstance(result, str):
             e.x_triggers.append(
                 ElementXTrigger(
                     trigger=game_contents.get_element(trigger_id),
                     result=game_contents.get_element(result)))
         else:
             for x_trigger_def in result:
                 e.x_triggers.append(
                     ElementXTrigger(
                         trigger=game_contents.get_element(trigger_id),
                         result=game_contents.get_element(
                             x_trigger_def['id']),
                         morph_effect=x_trigger_def.get('morpheffect'),
                         morph_effect_level=int(x_trigger_def['level'])
                         if 'level' in x_trigger_def else None,
                         morph_effect_chance=int(x_trigger_def['chance'])
                         if 'chance' in x_trigger_def else None,
                     ))
     e.is_hidden = get(data, 'isHidden', False, to_bool)
     e.no_art_needed = get(data, 'noartneeded', False, to_bool)
     e.resaturate = get(data, 'resaturate', False, to_bool)
     e.verb_icon = get(data, 'verbicon')
     e.comments = get(data, 'comments', None)
     return e