# the strokes using a second parameterization that only # covers the visible portions. from freestyle.chainingiterators import ChainSilhouetteIterator from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, ) from freestyle.shaders import ( ConstantColorShader, IncreasingColorShader, IncreasingThicknessShader, SamplingShader, pyHLRShader, ) from freestyle.types import Operators Operators.select(QuantitativeInvisibilityUP1D(0)) ## Chain following the same nature, but without the restriction ## of staying inside the selection (False). Operators.bidirectional_chain(ChainSilhouetteIterator(False)) shaders_list = [ SamplingShader(20), IncreasingThicknessShader(1.5, 30), ConstantColorShader(0.0, 0.0, 0.0), IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), pyHLRShader(), ## this shader draws only visible portions ] Operators.create(TrueUP1D(), shaders_list)
# the complete silhouette (visible+invisible) and drawing # the strokes using a second parameterization that only # covers the visible portions. from freestyle.chainingiterators import ChainSilhouetteIterator from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, ) from freestyle.shaders import ( ConstantColorShader, IncreasingColorShader, IncreasingThicknessShader, SamplingShader, pyHLRShader, ) from freestyle.types import Operators Operators.select(QuantitativeInvisibilityUP1D(0)) # Chain following the same nature, but without the restriction # of staying inside the selection (False). Operators.bidirectional_chain(ChainSilhouetteIterator(False)) shaders_list = [ SamplingShader(20), IncreasingThicknessShader(1.5, 30), ConstantColorShader(0.0, 0.0, 0.0), IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), pyHLRShader(), # this shader draws only visible portions ] Operators.create(TrueUP1D(), shaders_list)
# Purpose : Builds sketchy strokes whose topology relies on a # parameterization that covers the complete lines (visible+invisible) # whereas only the visible portions are actually drawn from freestyle.chainingiterators import pySketchyChainSilhouetteIterator from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, ) from freestyle.shaders import ( IncreasingColorShader, IncreasingThicknessShader, SamplingShader, SmoothingShader, SpatialNoiseShader, pyHLRShader, ) from freestyle.types import Operators Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, False)) shaders_list = [ SamplingShader(2), SpatialNoiseShader(15, 120, 2, True, True), IncreasingThicknessShader(5, 30), SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1), IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1), pyHLRShader(), ] Operators.create(TrueUP1D(), shaders_list)
# parameterization that covers the complete lines (visible+invisible) # whereas only the visible portions are actually drawn from freestyle.chainingiterators import pySketchyChainSilhouetteIterator from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, ) from freestyle.shaders import ( IncreasingColorShader, IncreasingThicknessShader, SamplingShader, SmoothingShader, SpatialNoiseShader, pyHLRShader, ) from freestyle.types import Operators Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, False)) shaders_list = [ SamplingShader(2), SpatialNoiseShader(15, 120, 2, True, True), IncreasingThicknessShader(5, 30), SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1), IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1), pyHLRShader(), ] Operators.create(TrueUP1D(), shaders_list)