def get_test_stroke(): """Returns a static stroke object for testing """ from freestyle.types import Stroke, Interface0DIterator, StrokeVertexIterator, SVertex, Id, StrokeVertex # points for our fake stroke points = (Vector((1.0, 5.0, 3.0)), Vector( (1.0, 2.0, 9.0)), Vector((6.0, 2.0, 3.0)), Vector( (7.0, 2.0, 3.0)), Vector((2.0, 6.0, 3.0)), Vector((2.0, 8.0, 3.0))) ids = (Id(0, 0), Id(1, 1), Id(2, 2), Id(3, 3), Id(4, 4), Id(5, 5)) stroke = Stroke() it = iter(stroke) for svert in map(SVertex, points, ids): stroke.insert_vertex(StrokeVertex(svert), it) it = iter(stroke) stroke.update_length() return stroke
# Purpose : Draws only the lines that are occluded by a given object from freestyle.chainingiterators import ChainSilhouetteIterator from freestyle.predicates import ( AndUP1D, NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, pyIsInOccludersListUP1D, ) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, ) from freestyle.types import Id, Operators # the id of the occluder (use SHIFT+click on the ViewMap to # retrieve ids) id = Id(3, 0) upred = AndUP1D(NotUP1D(QuantitativeInvisibilityUP1D(0)), pyIsInOccludersListUP1D(id)) Operators.select(upred) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred)) shaders_list = [ SamplingShader(5), ConstantThicknessShader(3), ConstantColorShader(0.3, 0.3, 0.3, 1), ] Operators.create(TrueUP1D(), shaders_list)