def shade(self, stroke, attributes={'DIFF', 'SPEC'}): it = Interface0DIterator(stroke) if not self.use_ramp and self.attribute in attributes: for svert in it: material = self.func(it) a = svert.attribute.color b = material.diffuse[0:3] if self.attribute == 'DIFF' else material.specular[0:3] svert.attribute.color = self.blend_ramp(a, b) else: for svert, value in iter_material_value(stroke, self.func, self.attribute): a = svert.attribute.color b = self.evaluate(value) svert.attribute.color = self.blend_ramp(a, b)
def shade(self, stroke, attributes={'DIFF', 'SPEC', 'LINE'}): it = Interface0DIterator(stroke) if not self.use_ramp and self.attribute in attributes: for svert in it: material = self.func(it) if self.attribute == 'LINE': b = material.line[0:3] elif self.attribute == 'DIFF': b = material.diffuse[0:3] else: b = material.specular[0:3] a = svert.attribute.color svert.attribute.color = self.blend_ramp(a, b) else: for svert, value in iter_material_value(stroke, self.func, self.attribute): a = svert.attribute.color b = self.evaluate(value) svert.attribute.color = self.blend_ramp(a, b)
def shade(self, stroke): for svert, value in iter_material_value(stroke, self.func, self.attribute): b = self.value.min + self.evaluate(value) * self.value.delta self.blend_thickness(svert, b)
def shade(self, stroke): for svert, value in iter_material_value(stroke, self.func, self.attribute): a = svert.attribute.alpha b = self.evaluate(value) svert.attribute.alpha = self.blend(a, b)