# # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : qi0_not_external_contour.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : Draws the visible lines (chaining follows same nature lines) # that do not belong to the external contour of the scene from freestyle import BackboneStretcherShader, ChainSilhouetteIterator, ExternalContourUP1D, \ IncreasingColorShader, IncreasingThicknessShader, Operators, QuantitativeInvisibilityUP1D, \ SamplingShader, SpatialNoiseShader, TextureAssignerShader, TrueUP1D from logical_operators import AndUP1D, NotUP1D upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D()) Operators.select(upred) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred)) shaders_list = [ SamplingShader(4), SpatialNoiseShader(4, 150, 2, True, True), IncreasingThicknessShader(2, 5), BackboneStretcherShader(20), IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), TextureAssignerShader(4), ] Operators.create(TrueUP1D(), shaders_list)
# along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : sketchy_multiple_parameterization.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : Builds sketchy strokes whose topology relies on a # parameterization that covers the complete lines (visible+invisible) # whereas only the visible portions are actually drawn from ChainingIterators import pySketchyChainSilhouetteIterator from freestyle import IncreasingColorShader, IncreasingThicknessShader, Operators, \ QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \ TextureAssignerShader, TrueUP1D from shaders import pyHLRShader Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, False)) shaders_list = [ SamplingShader(2), SpatialNoiseShader(15, 120, 2, True, True), IncreasingThicknessShader(5, 30), SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1), IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1), TextureAssignerShader(6), pyHLRShader(), ] Operators.create(TrueUP1D(), shaders_list)