def doSdkSnsCallback(self): paramsDict = runhttp.getDict() # ftlog.debug("doGetGameInfoForSdk:", paramsDict) sdk_result = paramsDict.get('sdk_result') tcp_params = paramsDict.get('tcp_params') # from urllib import unquote # ftlog.debug("tcp_params:", tcp_params) try: tcp_params = json.loads(tcp_params) except: tcp_params = None if not tcp_params or not sdk_result: return '' try: sdk_result = strutil.loads(sdk_result) sdk_result = sdk_result['result'] except: ftlog.error() return '' action = tcp_params['action'] userId = tcp_params.get('userId') gameId = tcp_params.get('gameId') clientId = tcp_params.get('clientId') ftlog.debug('sdk_result', sdk_result) # if sdk_result is None or 'ec' in sdk_result: # return False, -1, u'请求失败' mo = MsgPack() mo.setCmd('friend_call') mo._ht['result'] = tcp_params # mo.setResult('action', 'query') for k in sdk_result: mo.setResult(k, sdk_result[k]) userdata.clearUserCache(userId) try: if action == 'praise_friend': self.on_praise_friend(gameId, userId, clientId, mo) elif action == 'ready_invite_friend': self.on_ready_invite_friend(gameId, userId, clientId, mo) code = mo.getResult('code', 0) if code > 0: return '' elif action == 'add_friend': self.on_add_friend(gameId, userId, clientId, mo) elif action == 'accept_friend': self.on_accept_friend(gameId, userId, clientId, mo) elif action == 'get_friends_rank': self.on_get_friends_rank(gameId, mo) elif action == 'get_friend_list': self.on_get_friend_list(userId, mo) except: import traceback traceback.print_exc() router.sendToUser(mo, userId) return ''
def doSdkSnsCallback(self): paramsDict = runhttp.getDict() # ftlog.debug("doGetGameInfoForSdk:", paramsDict) sdk_result = paramsDict.get('sdk_result') tcp_params = paramsDict.get('tcp_params') # from urllib import unquote # ftlog.debug("tcp_params:", tcp_params) try: tcp_params = json.loads(tcp_params) except: tcp_params = None if not tcp_params or not sdk_result: return '' from poker.util import strutil try: sdk_result = strutil.loads(sdk_result) sdk_result = sdk_result['result'] except: ftlog.error() return '' action = tcp_params['action'] userId = tcp_params.get('userId') gameId = tcp_params.get('gameId') clientId = tcp_params.get('clientId') ftlog.debug('sdk_result', sdk_result) # if sdk_result is None or 'ec' in sdk_result: # return False, -1, u'请求失败' mo = MsgPack() mo.setCmd('friend_call') mo._ht['result'] = tcp_params # mo.setResult('action', 'query') for k in sdk_result: mo.setResult(k, sdk_result[k]) userdata.clearUserCache(userId) try: if action == 'praise_friend': self.on_praise_friend(gameId, userId, clientId, mo) elif action == 'ready_invite_friend': self.on_ready_invite_friend(gameId, userId, clientId, mo) code = mo.getResult('code', 0) if code > 0: return '' elif action == 'add_friend': self.on_add_friend(gameId, userId, clientId, mo) elif action == 'accept_friend': self.on_accept_friend(gameId, userId, clientId, mo) elif action == 'get_friends_rank': self.on_get_friends_rank(gameId, mo) elif action == 'get_friend_list': self.on_get_friend_list(userId, mo) except: import traceback traceback.print_exc() router.sendToUser(mo, userId) return ''