示例#1
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def _LoadMessagesFromFSD():
    return fsdBinaryLoader.LoadFSDDataForCFG('res:/staticdata/dialogs.static',
                                             'res:/staticdata/dialogs.schema',
                                             optimize=False)
示例#2
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 def GetLandmarks(self):
     if self.landmarks is None:
         self.landmarks = fsdBinaryLoader.LoadFSDDataForCFG(
             'res:/staticdata/landmarks.static')
     return self.landmarks
示例#3
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 def __LoadBinaryFromResFolder(cls):
     data = binaryLoader.LoadFSDDataForCFG(cls.__resBuiltFile__)
     if data is None:
         raise ImportError
     return data
示例#4
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def GetFSDInfoForGroups():
    data = fsdBinaryLoader.LoadFSDDataForCFG('res:/staticdata/podGuideGroups.static')
    return data
示例#5
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 def _LoadRawAchievementData(self):
     import fsd.schemas.binaryLoader as fsdBinaryLoader
     return fsdBinaryLoader.LoadFSDDataForCFG(
         'res:/staticdata/achievements.static')
示例#6
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 def __init__(self, fsdResPath):
     self.componentDataByTypeID = fsdBinaryLoader.LoadFSDDataForCFG(fsdResPath)
示例#7
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 def _LoadRawData(self):
     import fsd.schemas.binaryLoader as fsdBinaryLoader
     return fsdBinaryLoader.LoadFSDDataForCFG(
         'res:/staticdata/cohorts.static')
示例#8
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文件: cfg.py 项目: connoryang/1v1dec
 def GotInitData(self, initdata):
     self.LogInfo('GotInitData')
     if machobase.mode == 'client':
         sm.GetService('bulkSvc').Connect()
         sm.ScatterEvent('OnProcessLoginProgress',
                         'loginprogress::miscinitdata', 'messages', 2,
                         self.totalLogonSteps)
     self.graphics = fsdBinaryLoader.LoadFSDDataForCFG(
         'res:/staticdata/graphicIDs.static')
     self.icons = fsdBinaryLoader.LoadFSDDataForCFG(
         'res:/staticdata/iconIDs.static', 'res:/staticdata/iconIDs.schema')
     self.sounds = fsdBinaryLoader.LoadFSDDataForCFG(
         'res:/staticdata/soundIDs.static',
         'res:/staticdata/soundIDs.schema')
     self.detailMeshes = self.LoadBulkIndex('detailMeshes',
                                            const.cacheResDetailMeshes,
                                            'detailGraphicID')
     self.detailMeshesByTarget = self.LoadBulkFilter(
         'detailMeshesByTarget', const.cacheResDetailMeshes,
         'targetGraphicID')
     self._worldspacesDistrictsCache = {}
     self.worldspaces = self.LoadBulkIndex('worldspaces',
                                           const.cacheWorldSpaces,
                                           'worldSpaceTypeID', Worldspaces)
     self.entitySpawns = self.LoadBulkIndex('entitySpawns',
                                            const.cacheEntitySpawns,
                                            'spawnID')
     self.entitySpawnsByWorldSpaceID = self.LoadBulkFilter(
         'entitySpawnsByWorldSpaceID', const.cacheEntitySpawns,
         'worldSpaceTypeID')
     self.entitySpawnsByRecipeID = self.LoadBulkFilter(
         'entitySpawnsByRecipeID', const.cacheEntitySpawns, 'recipeID')
     self.entityIngredientInitialValues = self.LoadBulkFilter(
         'entityIngredientInitialValues',
         const.cacheEntityIngredientInitialValues, 'ingredientID')
     self.entityIngredientsByParentID = self.LoadBulkFilter(
         'entityIngredientsByParentID', const.cacheEntityIngredients,
         'parentID')
     self.entityIngredientsByRecipeID = self.LoadBulkFilter(
         'entityIngredientsByRecipeID', const.cacheEntityIngredients,
         'recipeID')
     self.ingredients = self.LoadBulkIndex('ingredients',
                                           const.cacheEntityIngredients,
                                           'ingredientID')
     self.entitySpawnGroups = self.LoadBulkIndex(
         'entitySpawnGroups', const.cacheEntitySpawnGroups, 'spawnGroupID')
     self.entitySpawnsBySpawnGroup = self.LoadBulkFilter(
         'entitySpawnsBySpawnGroup', const.cacheEntitySpawnGroupLinks,
         'spawnGroupID')
     self.recipes = self.LoadBulkIndex('recipes', const.cacheEntityRecipes,
                                       'recipeID')
     self.recipesByParentRecipeID = self.LoadBulkFilter(
         'recipesByParentRecipeID', const.cacheEntityRecipes,
         'parentRecipeID')
     self.treeNodes = self.LoadBulkIndex('treeNodes', const.cacheTreeNodes,
                                         'treeNodeID')
     self.treeLinks = self.LoadBulkFilter('treeLinks', const.cacheTreeLinks,
                                          'parentTreeNodeID')
     self.treeNodeProperties = self.LoadBulkIndex('treeNodeProperties',
                                                  const.cacheTreeProperties,
                                                  'propertyID')
     self.actionTreeSteps = self.LoadBulkFilter('actionTreeSteps',
                                                const.cacheActionTreeSteps,
                                                'actionID')
     self.actionTreeProcs = self.LoadBulkFilter('actionTreeProcs',
                                                const.cacheActionTreeProcs,
                                                'actionID')
     self.actionObjects = self.LoadBulkIndex('actionObjects',
                                             const.cacheActionObjects,
                                             'actionObjectID')
     self.actionStations = self.LoadBulkIndex('actionStations',
                                              const.cacheActionStations,
                                              'actionStationTypeID')
     self.actionStationActions = self.LoadBulkFilter(
         'actionStationActions', const.cacheActionStationActions,
         'actionStationTypeID')
     self.actionObjectStations = self.LoadBulkFilter(
         'actionObjectStations', const.cacheActionObjectStations,
         'actionObjectID')
     self.actionObjectExits = self.LoadBulkFilter(
         'actionObjectExits', const.cacheActionObjectExits,
         ['actionObjectID', 'actionStationInstanceID', True])
     self.paperdollModifierLocations = self.LoadBulkIndex(
         'paperdollModifierLocations',
         const.cachePaperdollModifierLocations, 'modifierLocationID')
     self.paperdollResources = self.LoadBulkIndex(
         'paperdollResources', const.cachePaperdollResources,
         'paperdollResourceID')
     self.paperdollSculptingLocations = self.LoadBulkIndex(
         'paperdollSculptingLocations',
         const.cachePaperdollSculptingLocations, 'sculptLocationID')
     self.paperdollColors = self.LoadBulkIndex('paperdollColors',
                                               const.cachePaperdollColors,
                                               'colorID')
     self.paperdollColorNames = self.LoadBulkIndex(
         'paperdollColorNames', const.cachePaperdollColorNames,
         'colorNameID')
     self.paperdollColorRestrictions = self.LoadBulkFilter(
         'paperdollColorRestrictions',
         const.cachePaperdollColorRestrictions, 'colorNameID')
     self.perceptionSenses = self.LoadBulkIndex('perceptionSenses',
                                                const.cachePerceptionSenses,
                                                'senseID')
     self.perceptionStimTypes = self.LoadBulkIndex(
         'perceptionStimTypes', const.cachePerceptionStimTypes,
         'stimTypeID')
     self.perceptionSubjects = self.LoadBulkIndex(
         'perceptionSubjects', const.cachePerceptionSubjects, 'subjectID')
     self.perceptionTargets = self.LoadBulkIndex(
         'perceptionTargets', const.cachePerceptionTargets, 'targetID')
     self.perceptionBehaviorSenses = self.LoadBulk(
         'perceptionBehaviorSenses', const.cachePerceptionBehaviorSenses)
     self.perceptionBehaviorDecays = self.LoadBulk(
         'perceptionBehaviorDecays', const.cachePerceptionBehaviorDecays)
     self.perceptionBehaviorFilters = self.LoadBulk(
         'perceptionBehaviorFilters', const.cachePerceptionBehaviorFilters)
     self.encounters = self.LoadBulkIndex('encounters',
                                          const.cacheEncounterEncounters,
                                          'encounterID')
     self.encounterCoordinateSets = self.LoadBulkIndex(
         'encounterCoordinateSets', const.cacheEncounterCoordinateSets,
         'coordinateSetID')
     self.encounterCoordinatesBySet = self.LoadBulkFilter(
         'encounterCoordinatesBySet', const.cacheEncounterCoordinates,
         'coordinateSetID')
     self.encounterCoordinates = self.LoadBulkIndex(
         'encounterCoordinates', const.cacheEncounterCoordinates,
         'coordinateID')
     self.encounterCoordinateSetsByWorldSpaceID = self.LoadBulkFilter(
         'encounterCoordinateSetsByWorldSpaceID',
         const.cacheEncounterCoordinateSets, 'worldSpaceTypeID')
     self.encountersByCoordinateSet = self.LoadBulkFilter(
         'encountersByCoordinateSet', const.cacheEncounterEncounters,
         'coordinateSetID')
示例#9
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文件: data.py 项目: connoryang/1v1dec
def GetGraphicIDs():
    global _graphicIDs
    if _graphicIDs is None:
        _graphicIDs = fsdBinaryLoader.LoadFSDDataForCFG('res:/staticdata/graphicIDs.static')
    return _graphicIDs
示例#10
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文件: data.py 项目: connoryang/1v1dec
def GetMaterialSets():
    global _materialSets
    if _materialSets is None:
        _materialSets = fsdBinaryLoader.LoadFSDDataForCFG('res:/staticdata/graphicMaterialSets.static')
    return _materialSets