def app_main():
    FSGSDirectories.initialize()
    Settings.instance().verbose = False
    Settings.instance().load()
    print("base_dir", FSGSDirectories.get_base_dir())
    print("cache_dir", FSGSDirectories.get_cache_dir())
    print("cdroms_dir", FSGSDirectories.get_cdroms_dir())
    print("configurations_dir", FSGSDirectories.get_configurations_dir())
    print("controllers_dir", FSGSDirectories.get_controllers_dir())
    print("covers_dir", FSGSDirectories.get_covers_dir())
    print("data_dir", FSGSDirectories.get_data_dir())
    print("downloads_dir", FSGSDirectories.downloads_dir())
    print("floppies_dir", FSGSDirectories.get_floppies_dir())
    print("hard_drives_dir", FSGSDirectories.get_hard_drives_dir())
    # print("images_dir", FSGSDirectories.get_images_dir())
    print("kickstarts_dir", FSGSDirectories.get_kickstarts_dir())
    print("launcher_dir", FSGSDirectories.get_launcher_dir())
    print("logs_dir", FSGSDirectories.get_logs_dir())
    print("plugins_dir", FSGSDirectories.get_plugins_dir())
    # print("portable_dir", FSGSDirectories.portable_dir())
    print("save_states_dir", FSGSDirectories.get_save_states_dir())
    print("screenshots_dir", FSGSDirectories.get_screenshots_dir())
    print("screenshots_output_dir =", FSGSDirectories.screenshots_output_dir())
    print("themes_dir", FSGSDirectories.get_themes_dir())
    print("titles_dir", FSGSDirectories.get_titles_dir())
 def decode_path(self, path):
     if not path or path[0] != "$":
         return path
     base_dir = FSGSDirectories.get_base_dir() + "/"
     if path.startswith("$/"):
         path = base_dir + path[2:]
     return path
示例#3
0
def app_main():
    from launcher.launcherapp import LauncherApp

    launcherapp = LauncherApp()

    gscontext = FSGameSystemContext()
    print("\n\n\n")
    # print(gscontext.config.items())
    config = gscontext.config
    config.set("amiga_model", "A4000")

    amigaforeverdir = os.path.join(
        FSGSDirectories.get_base_dir(), "AmigaForever"
    )
    amigafilesdir = os.path.join(amigaforeverdir, "Amiga Files")
    shareddir = os.path.join(amigafilesdir, "Shared")
    romdir = os.path.join(shareddir, "rom")
    systemdir = os.path.join(shareddir, "dir", "System")
    workdir = os.path.join(shareddir, "dir", "Work")
    config.set(
        "kickstart_file", os.path.join(romdir, "amiga-os-310-a4000.rom")
    )
    # FIXME: Shouldn't be necessary...
    config.set(
        "x_kickstart_file", os.path.join(romdir, "amiga-os-310-a4000.rom")
    )
    config.set("hard_drive_0", systemdir)
    config.set("hard_drive_1", workdir)

    # config.set("hard_drive_2", os.path.join(FSGSDirectories.get_base_dir(), "Work"))

    # config.set("zorro_iii_memory", "65536")
    config.set("graphics_card", "uaegfx")

    config.set("window_width", "800")
    config.set("window_height", "600")
    config.set("legacy", "1")

    print(gscontext.config.items())
    # sys.exit(1)
    # gscontext.config.set()

    platform_handler = PlatformHandler.create("amiga")
    driver = platform_handler.get_runner(gscontext)

    device_helper = EnumerateHelper()
    device_helper.default_port_selection(driver.ports, driver.options)

    driver.prepare()
    driver.install()
    # set_progress("__run__")
    driver.run()
    driver.wait()
    driver.finish()
 def encode_path(self, path):
     # This only works if both path and FSGSDirectories.base_dir (etc) have
     # been normalized with get_real_case.
     path = path.replace("\\", "/")
     base_dir = FSGSDirectories.get_base_dir()
     if path.startswith(base_dir):
         path = path[len(base_dir):]
         if path.startswith("/"):
             path = path[1:]
         path = "$/" + path
     return path
 def get_default_directory(media_type):
     if media_type == "floppy":
         return FSGSDirectories.get_floppies_dir()
     elif media_type == "cd":
         return FSGSDirectories.get_cdroms_dir()
     elif media_type == "hd":
         return FSGSDirectories.get_hard_drives_dir()
     elif media_type == "rom":
         return FSGSDirectories.get_kickstarts_dir()
     # FIXME: Return new Media directory instead
     return FSGSDirectories.get_base_dir()
    def plugin_path(cls):
        # Plugins dir location has changed, add several old and new paths here
        # to find plugins in both places (FS-UAE and OpenRetro style).

        result = []

        # $BASE/Plugins/ or $BASE/Data/Plugins/
        plugins_dir = FSGSDirectories.get_plugins_dir()
        result.append(plugins_dir)

        # $BASE/Plugins/
        plugins_dir = os.path.join(FSGSDirectories.get_base_dir(), "Plugins")
        if plugins_dir not in result:
            result.append(plugins_dir)

        # $BASE/Data/Plugins/
        plugins_dir = os.path.join(FSGSDirectories.get_data_dir(), "Plugins")
        if plugins_dir not in result:
            result.append(plugins_dir)

        # # $BASE/Workspace/Expansion/
        # plugins_dir = os.path.join(
        #     FSGSDirectories.get_base_dir(), "Workspace", "Expansion"
        # )
        # if plugins_dir and os.path.isdir(plugins_dir):
        #     result.append(plugins_dir)

        if not fsboot.development():
            if System.macos:
                escape_exe_dir = "../../../../../.."
            else:
                escape_exe_dir = "../../.."
            # FIXME: Check that this contains something known first?
            # System/
            plugins_dir = os.path.normpath(
                os.path.join(fsboot.executable_dir(), escape_exe_dir))
            result.append(plugins_dir)

            # FIXME: Check that this contains something known first?
            # System/Plugins/
            plugins_dir = os.path.normpath(
                os.path.join(fsboot.executable_dir(), escape_exe_dir,
                             "Plugins"))
            result.append(plugins_dir)

        return result
示例#7
0
    def get_settings_path(self):
        settings_ini = os.path.join(FSGSDirectories.get_data_dir(),
                                    "Settings.ini")
        if not os.path.exists(settings_ini):
            migrate_list = [
                os.path.join(FSGSDirectories.get_data_dir(),
                             "FS-UAE Launcher.ini")
            ]
            portable_ini = os.path.join(FSGSDirectories.get_base_dir(),
                                        "Portable.ini")
            # move the highest-priority settings file if present
            for migrate in migrate_list:
                if os.path.exists(migrate):
                    shutil.move(migrate, settings_ini)
                    break
            # remove all old settings files
            for migrate in migrate_list:
                if os.path.exists(migrate):
                    os.remove(migrate)

        return settings_ini
示例#8
0
def volume_host_path(volume):
    if volume == "data:":
        return FSGSDirectories.get_data_dir()
    elif volume == "amigaforever:":
        return os.path.join(FSGSDirectories.get_base_dir(), "AmigaForever")
    elif volume == "games:":
        return os.path.join(FSGSDirectories.get_base_dir(), "Games")
    elif volume == "media:":
        return os.path.join(FSGSDirectories.get_base_dir(), "Media")
    elif volume == "ram disk:":
        # return os.path.join(FSGSDirectories.get_base_dir(), "Cache")
        return os.path.join(temp_directory())
    elif volume == "shared:":
        # Or ...HardDrives/Shared ?
        return os.path.join(FSGSDirectories.get_base_dir(), "Shared")
    elif volume == "software:":
        return os.path.join(FSGSDirectories.get_base_dir(), "Software")
    elif volume == "whdload:":
        return os.path.join(FSGSDirectories.get_base_dir(), "WHDLoad")
    elif volume == "work:":
        return os.path.join(FSGSDirectories.get_base_dir(), "Work")
    else:
        return None
 def get_base_dir(self):
     # FIXME: dependency loop
     return FSGSDirectories.get_base_dir()