def create_context(self): item = self.items[0] variant_uuid = item.configurations[0][0] database_name = item.configurations[0][2] print("\nitem:\n", item.configurations) print("\nitem[0]:\n", item.configurations[0]) print("\n\nvariant_uuid =", variant_uuid, "\n\n") # print("configurations: ", item.configurations) # configs = sort_configurations(item.configurations) # configs = item.configurations # config = configs[0] # self.context = GameContext.create_for_game( # item.platform, item.name, config) values = fsgs.game.set_from_variant_uuid(database_name, variant_uuid) # print("") # for key in sorted(values.keys()): # print(" * {0} = {1}".format(key, values[key])) # print("") self.platform_handler = PlatformHandler.create(fsgs.game.platform.id) loader = self.platform_handler.get_loader(fsgs) fsgs.config.load(loader.load_values(values))
def get_item_text(self, index): item = self.items[index] name = item[str("name")] platform = item[str("platform")] or "" if "[" in name: name, extra = name.split("[", 1) name = name.strip() extra = " \u00b7 " + extra.strip(" ]") else: extra = "" if fsui.toolkit == "wx": sep = "\n" else: sep = " \u00b7 " name = name.replace("\n", " \u00b7 ") if platform == "Amiga" and not openretro: platform = "" elif platform: platform = sep + PlatformHandler.get_platform_name(platform) # if not extra: # sep = "" # return "{0}{1}{2}{3}".format(name, sep, extra, "") # else: text = "{0}{1}{2}".format(name, extra, platform) or "Missing Name" return text
def start(self): assert self.thread is None platform_handler = PlatformHandler.create(self.fsgs.game.platform.id) self.runner = platform_handler.get_runner(self.fsgs) device_helper = EnumerateHelper() device_helper.default_port_selection(self.runner.ports) self.thread = threading.Thread(target=self._thread) self.thread.start()
def app_main(): from launcher.launcherapp import LauncherApp launcherapp = LauncherApp() gscontext = FSGameSystemContext() print("\n\n\n") # print(gscontext.config.items()) config = gscontext.config config.set("amiga_model", "A4000") amigaforeverdir = os.path.join( FSGSDirectories.get_base_dir(), "AmigaForever" ) amigafilesdir = os.path.join(amigaforeverdir, "Amiga Files") shareddir = os.path.join(amigafilesdir, "Shared") romdir = os.path.join(shareddir, "rom") systemdir = os.path.join(shareddir, "dir", "System") workdir = os.path.join(shareddir, "dir", "Work") config.set( "kickstart_file", os.path.join(romdir, "amiga-os-310-a4000.rom") ) # FIXME: Shouldn't be necessary... config.set( "x_kickstart_file", os.path.join(romdir, "amiga-os-310-a4000.rom") ) config.set("hard_drive_0", systemdir) config.set("hard_drive_1", workdir) # config.set("hard_drive_2", os.path.join(FSGSDirectories.get_base_dir(), "Work")) # config.set("zorro_iii_memory", "65536") config.set("graphics_card", "uaegfx") config.set("window_width", "800") config.set("window_height", "600") config.set("legacy", "1") print(gscontext.config.items()) # sys.exit(1) # gscontext.config.set() platform_handler = PlatformHandler.create("amiga") driver = platform_handler.get_runner(gscontext) device_helper = EnumerateHelper() device_helper.default_port_selection(driver.ports, driver.options) driver.prepare() driver.install() # set_progress("__run__") driver.run() driver.wait() driver.finish()
def start_local_game_other(cls, dialog=True, *, gscontext): config = gscontext.config if True: platform_id = config.get(Option.PLATFORM).lower() if not platform_id: platform_id = "amiga" platform_handler = PlatformHandler.create(platform_id) else: database_name = config.get("__database") variant_uuid = config.get("variant_uuid") assert variant_uuid fsgs.game.set_from_variant_uuid(database_name, variant_uuid) platform_handler = PlatformHandler.create(fsgs.game.platform.id) runner = platform_handler.get_runner(fsgs) task = RunnerTask(runner) from .ui.launcherwindow import LauncherWindow print("DIALOG", dialog) if dialog: _dialog = LaunchDialog( LauncherWindow.current(), gettext("Launching Game"), task, gscontext=gscontext, ) _dialog.show() else: # FIXME: Dialog is still needed. Fix! _dialog = LaunchDialog( LauncherWindow.current(), gettext("Launching Game"), task, gscontext=gscontext, ) config.set(RUNNING__, "1") task.start()
def create_driver_for_config(config, settings=None): platform = config.get("platform", "").lower() if not platform: platform = "amiga" platform = PlatformHandler.create(platform) fsgc = FSGameSystemContext() fsgc.config.load(config) if settings: fsgc._settings = settings driver = platform.driver(fsgc) return driver
def run_game(self): from fsgamesys.platforms.platform import PlatformHandler platform_handler = PlatformHandler.create(self.game.platform.id) runner = platform_handler.get_runner(self) from fsgamesys.input.enumeratehelper import EnumerateHelper device_helper = EnumerateHelper() device_helper.default_port_selection(runner.ports, runner.options) runner.prepare() process = runner.run() process.wait() runner.finish()
def load_values(cls, values, uuid=""): # print("loading config values", values) platform_id = values.get("platform", "").lower() if platform_id in ["amiga", "cdtv", "cd32"]: value_config_loader = ValueConfigLoader(uuid=uuid) value_config_loader.load_values(values) config = value_config_loader.get_config() cls.load(config) values["__config_name"] = config.get("__config_name") else: print("Warning: Non-Amiga game loaded") platform_handler = PlatformHandler.create(platform_id) loader = platform_handler.get_loader(fsgs) fsgs.config.load(loader.load_values(values)) cls.post_load_values(values)
def run_config_in_background(config): print(config) gscontext = FSGameSystemContext() gscontext.config.set(config.items()) platform_handler = PlatformHandler.create("amiga") driver = platform_handler.get_runner(gscontext) device_helper = EnumerateHelper() device_helper.default_port_selection(driver.ports, driver.options) driver.prepare() driver.install() # import sys # sys.exit(1) # set_progress("__run__") driver.run() Thread(None, runhelper_cleanup_thread, args=(driver,)).start()
def get_item_text(self, index): item = self.items[index] name = item[str("name")] platform_id = item[str("platform")] or "" if "[" in name: name, extra = name.split("[", 1) name = name.strip() extra = " \u00b7 " + extra.strip(" ]") else: extra = "" sep = " \u00b7 " name = name.replace("\n", " \u00b7 ") if platform_id == Product.default_platform_id: platform = "" elif platform_id == "Amiga" and not openretro: platform = "" elif platform_id: platform = sep + PlatformHandler.get_platform_name(platform_id) else: platform = "" text = "{0}{1}{2}".format(name, extra, platform) or "Missing Name" return text
def load_game_variant(self, variant_uuid): # game_database = fsgs.get_game_database() # values = game_database.get_game_values_for_uuid(variant_uuid) from .Database import Database database = Database.instance() try: database_name = database.find_game_database_for_game_variant( variant_uuid ) except LookupError: return False try: values = self.game.set_from_variant_uuid( database_name, variant_uuid ) except KeyError: # It is possible that the variant is found without game entry, # which raises a KeyError. return False if not values: return False # print("") # for key in sorted(values.keys()): # print(" * {0} = {1}".format(key, values[key])) # print("") from fsgamesys.platforms.platform import PlatformHandler platform_handler = PlatformHandler.create(self.game.platform.id) loader = platform_handler.get_loader(self) self.config.load(loader.load_values(values)) return True
def load_database_values(self, values, *, database_name, game_uuid, variant_uuid): print("-" * 79) print("ConfigLoader.load_database_values") # LauncherConfig.set("__changed", "0") # LauncherConfig.set("__database", database_name) # self.load_values(values, uuid=variant_uuid) platform_id = values.get("platform", "").lower() if platform_id in ["", "amiga", "cdtv", "cd32"]: value_config_loader = ValueConfigLoader(uuid=variant_uuid) value_config_loader.load_values(values) new_config = value_config_loader.get_config() else: platform_handler = PlatformHandler.create(platform_id) # FIXME: fsgs = None loader = platform_handler.get_loader(fsgs) new_config = loader.load_values(values) # self._config.set(__CHANGED, "0") # self._config.set(__DATABASE_NAME, database_name) # self._config.set_multiple() new_config[CHANGED__] = 0 new_config[DATABASE_NAME__] = database_name new_config[GAME_UUID__] = game_uuid # VariantBrowser expects parent_uuid to be set new_config[PARENT_UUID] = game_uuid new_config[VARIANT_UUID__] = variant_uuid from pprint import pprint pprint(new_config) # self._config.clear() self._config.clear_and_set(new_config.items())
def __init__(self): PlatformHandler.__init__(self)
def name(self): from .platform import PlatformHandler return PlatformHandler.get_platform_name(self._id)
def __init__(self, platform): AutoExpandItem.__init__(self) self._platform = platform # using self.platform for "description" # self.sort_title = "" # try: # self.title, self.subtitle, self.sort_title = { # "Amiga": ( # "Amiga", # "Commodore Amiga", # "Commodore 2"), # "amstrad-cpc": ( # "Amstrad CPC", # "Color Personal Computer", # ""), # "apple-II": ( # "Apple II", # "II/Plus/e/c", # ""), # "arcade": ( # "Arcade Video Games", # "Multiple Arcade Machines", # ""), # "atari-2600": ( # "Atari 2600", # "Video Computer System", # "Atari 1"), # "atari-8-bit": ( # "Atari 8-Bit", # "Atari 400/800/XL/XE", # "Atari 2"), # "atari-5200": ( # "Atari 5200", # "Atari 5200 SuperSystem", # "Atari 3"), # "atari-7800": ( # "Atari 7800", # "Atari 7800 ProSystem", # "Atari 4"), # "atari-st": ( # "Atari ST", # "Atari ST/STE", # "Atari 5"), # "bbc-micro": ( # "BBC Micro", # "Acorn BCC Micro", # ""), # "commodore-64": ( # "Commodore 64", # "", # "Commodore 1"), # "game-boy": ( # "Game Boy", # "", # "Nintendo 2"), # "game-boy-color": ( # "Game Boy Color", # "", # "Nintendo 5"), # "game-boy-advance": ( # "Game Boy Advance", # "", # "Nintendo 6"), # "game-cube": ( # "GameCube", # "Nintendo GameCube", # "Nintendo 7"), # "game-gear": ( # "Game Gear", # "Sega Game Gear", # "Sega 3"), # "lynx": ( # "Atari Lynx", # "", # "Atari 6"), # "nintendo": ( # "Nintendo", # "", # "Nintendo 1"), # "nintendo-64": ( # "Nintendo 64", # "", # "Nintendo 4"), # "DOS": ( # "DOS", # "IBM PC Compatible", # "PC 1"), # "master-system": ( # "Master System", # "Sega Master System / Mark III", # "Sega 1"), # "mega-drive": ( # "Mega Drive", # "Sega Mega Drive / Genesis", # "Sega 2"), # "playstation": ( # "PlayStation", # "Sony PlayStation", # ""), # "playstation-2": ( # "PlayStation 2", # "Sony PlayStation 2", # ""), # "super-nintendo": ( # "Super Nintendo", # "Entertainment System", # "Nintendo 3"), # "turbografx-16": ( # "TurboGrafx-16", # "Entertainment SuperSystem", # ""), # "wii": ( # "Wii", # "Nintendo Wii", # "Nintendo 8"), # "windows": ( # "Windows", # "IBM PC Compatible", # "PC 2"), # "zx-spectrum": ( # "ZX Spectrum", # "Sinclair ZX Spectrum", # ""), # }[platform] # except KeyError: # self.title = platform self.platform = platform self.path_title = platform self.title = PlatformHandler.get_platform_name(platform) self.path_title = self.title # self.title = "" # self.title = "CHOOSE PLATFORM: " + self.title # self.subtitle = "" self.subtitle = "CHOOSE PLATFORM" # if not self.sort_title: # self.sort_title = self.title # FIXME: for now, test using just title as sort title self.sort_title = self.title
def render_bottom_bar_text(item): strength = 0.9 x = 544 y = 290 title = item.title.upper() title = title.strip() if "[" in title: title, subtitle = title.rsplit("[", 1) title = title.strip() subtitle = subtitle.strip() if subtitle.endswith("]"): subtitle = subtitle[:-1] else: subtitle = "" if title: Render.get().text( title, Font.title_font, x, y, 1920 - x - 170, shadow=True, color=(1.0, 1.0, 1.0, 1.0 * strength), ) if subtitle: color = (0x6E / 0xFF, 0x8B / 0xFF, 0x96 / 0xFF, 0.75) tw, th = Render.get().measure_text(title, Font.title_font) Render.get().text( subtitle, Font.title_font, x + tw + 20, y, 1920 - x - 170, shadow=True, color=color, ) color = (0xC4 / 0xFF, 0xD7 / 0xFF, 0xDE / 0xFF, 1.0) year_text = str( getattr(State.get().current_menu.selected_item, "year", "") or "").upper() if year_text: tw, th = Render.get().measure_text(year_text, Font.title_font) Render.get().text( year_text, Font.title_font, 1920 - 30 - tw, y, 0, shadow=True, color=color, ) color = (0x6E / 0xFF, 0x8B / 0xFF, 0x96 / 0xFF, 1.0) y = 258 text_str = "" companies = set() publisher_text = (getattr(State.get().current_menu.selected_item, "publisher", "") or "").upper() for text in publisher_text.split("/"): text = text.strip() if text: if text not in companies: text_str = text_str + u" \u00b7 " + text companies.add(text) developer_text = (getattr(State.get().current_menu.selected_item, "developer", "") or "").upper() for text in developer_text.split("/"): text = text.strip() if text: if text not in companies: text_str = text_str + u" \u00b7 " + text companies.add(text) if len(text_str) > 3: text_str = text_str[3:] # remove initial middle dot tw, th = Render.get().measure_text(text_str, Font.subtitle_font) Render.get().text( text_str, Font.subtitle_font, 1920 - 30 - tw, y, 0, shadow=True, color=color, ) platform_str = str( getattr(State.get().current_menu.selected_item, "platform", "") or "") if platform_str: platform_str = PlatformHandler.get_platform_name(platform_str).upper() if len(platform_str) >= 3: # tw, th = Render.get().measure_text(platform_str, Font.subtitle_font) Render.get().text(platform_str, Font.subtitle_font, x, y, 0, shadow=True, color=color) return