示例#1
0
 def init():
     fsleyes.initialise()
     props.initGUI()
     colourmaps.init()
     initialised[0] = True
     fslgl.bootstrap(glver)
     wx.CallAfter(run)
示例#2
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def fsleyes_embed(parent=None, make_fsleyesframe=True, **kwargs):
    """Initialise FSLeyes and create a :class:`.FSLeyesFrame`, when
    running within another application.
    .. note:: If a ``wx.App`` does not exist, one is created.
    :arg parent: ``wx`` parent object
    :arg make_fsleyesframe: bool, default is True to make a new :class:`.FSLeyesFrame`
    :returns:    A tuple containing:
                    - The :class:`.OverlayList`
                    - The master :class:`.DisplayContext`
                    - The :class:`.FSLeyesFrame` or None if make_fsleyesframe=False
    All other arguments are passed to :meth:`.FSLeyesFrame.__init__`.
    """

    import fsleyes_props as props
    import fsleyes.gl as fslgl
    import fsleyes.frame as fslframe
    import fsleyes.overlay as fsloverlay
    import fsleyes.displaycontext as fsldc

    app = wx.GetApp()
    ownapp = app is None
    if ownapp:
        app = FSLeyesApp()

    fsleyes.initialise()
    colourmaps.init()
    props.initGUI()

    called = [False]
    ret = [None]

    def until():
        return called[0]

    def ready():
        frame = None
        fslgl.bootstrap()

        overlayList = fsloverlay.OverlayList()
        displayCtx = fsldc.DisplayContext(overlayList)
        if make_fsleyesframe:
            frame = fslframe.FSLeyesFrame(parent, overlayList, displayCtx,
                                          **kwargs)

        if ownapp:
            app.SetOverlayListAndDisplayContext(overlayList, displayCtx)
            # Keep a ref to prevent the app from being GC'd
            if make_fsleyesframe:
                frame._embed_app = app

        called[0] = True
        ret[0] = (overlayList, displayCtx, frame)

    fslgl.getGLContext(ready=ready, raiseErrors=True)
    idle.block(10, until=until)

    if ret[0] is None:
        raise RuntimeError('Failed to start FSLeyes')
    return ret[0]
示例#3
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def embed(parent, callback=None, **kwargs):
    """Initialise FSLeyes and create a :class:`.FSLeyesFrame`, when
    running within another application.

    :arg parent:   ``wx`` parent object
    :arg callback: A function which will be called when FSLeyes
                   is ready. Must accept three positional arguments:
                     - The :class:`.OverlayList`
                     - The master :class:`.DisplayContext`
                     - The :class:`.FSLeyesFrame`

    All other arguments are passed to :meth:`.FSLeyesFrame.__init__`.
    """

    import fsleyes_props          as props
    import fsleyes.gl             as fslgl
    import fsleyes.frame          as fslframe
    import fsleyes.overlay        as fsloverlay
    import fsleyes.displaycontext as fsldc

    fsleyes.initialise()
    colourmaps.init()
    props.initGUI()

    def ready():
        fslgl.bootstrap()

        overlayList = fsloverlay.OverlayList()
        displayCtx  = fsldc.DisplayContext(overlayList)

        frame = fslframe.FSLeyesFrame(
            parent, overlayList, displayCtx, **kwargs)

        if callback is not None:
            callback(overlayList, displayCtx, frame)

    fslgl.getGLContext(parent=parent, ready=ready)
示例#4
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def initialise(splash, namespace, callback):
    """Called by :func:`main`. Bootstraps/Initialises various parts of
    *FSLeyes*.

    The ``callback`` function is asynchronously called when the initialisation
    is complete.

    :arg splash:    The :class:`.FSLeyesSplash` screen.

    :arg namespace: The ``argparse.Namespace`` object containing parsed
                    command line arguments.

    :arg callback:  Function which is called when initialisation is done.
    """

    import fsl.utils.settings as fslsettings
    import fsleyes_props as props
    import fsleyes.gl as fslgl

    props.initGUI()

    # The save/load directory defaults
    # to the current working directory.
    curDir = op.normpath(os.getcwd())

    # But if we are running as a frozen application, check to
    # see if FSLeyes has been started by the system (e.g.
    # double-clicking instead of being called from the CLI).
    #
    # If so, we set the save/load directory
    # to the user's home directory instead.
    if fwidgets.frozen():

        fsleyesDir = op.dirname(__file__)

        # If we're a frozen OSX application,
        # we need to adjust the FSLeyes dir
        # (which will be:
        #   [install_dir]/FSLeyes.app/Contents/MacOS/fsleyes/),
        #
        # Because the cwd will default to:
        #   [install_dir]/

        if fslplatform.os == 'Darwin':

            fsleyesDir = op.normpath(
                op.join(fsleyesDir, '..', '..', '..', '..'))

        # Similar adjustment for linux
        elif fslplatform.os == 'Linux':
            fsleyesDir = op.normpath(op.join(fsleyesDir, '..'))

        if curDir == fsleyesDir:
            curDir = op.expanduser('~')

    fslsettings.write('loadSaveOverlayDir', curDir)

    # Initialise silly things
    if namespace.bumMode:
        import fsleyes.icons as icons
        icons.BUM_MODE = True

    # Set notebook server port
    fslsettings.write('fsleyes.notebook.port', namespace.notebookPort)

    # This is called by fsleyes.gl.getGLContext
    # when the GL context is ready to be used.
    def realCallback():
        fslgl.bootstrap(namespace.glversion)
        callback()

    try:
        # Force the creation of a wx.glcanvas.GLContext object,
        # and initialise OpenGL version-specific module loads.
        fslgl.getGLContext(ready=realCallback)

    except Exception:
        log.error('Unable to initialise OpenGL!', exc_info=True)
        splash.Destroy()
        sys.exit(1)
示例#5
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def embed(mkFrame=True, **kwargs):
    """Initialise FSLeyes and create a :class:`.FSLeyesFrame`, when
    running within another application.

    .. note:: In most cases, this function must be called from the
              ``wx.MainLoop``.

    :arg mkFrame: Defaults to ``True``. If ``False``, FSLeyes is
                  initialised, but a :class:`.FSLeyesFrame` is not created.
                  If you set this to ``False``, you must ensure that a
                  ``wx.App`` object exists before calling this function.

    :returns:     A tuple containing:

                   - The :class:`.OverlayList`
                   - The master :class:`.DisplayContext`
                   - The :class:`.FSLeyesFrame` (or ``None``, if
                     ``makeFrame is False``).

    All other arguments are passed to :meth:`.FSLeyesFrame.__init__`.
    """

    import fsleyes_props as props
    import fsleyes.gl as fslgl
    import fsleyes.frame as fslframe
    import fsleyes.overlay as fsloverlay
    import fsleyes.displaycontext as fsldc

    # initialise must be called before
    # a FSLeyesApp gets created, as it
    # tries to access app_icon.png
    fsleyes.initialise()

    app = wx.GetApp()
    ownapp = app is None

    if ownapp and (mkFrame is False):
        raise RuntimeError('If mkFrame is False, you '
                           'must create a wx.App before '
                           'calling fsleyes.main.embed')
    if ownapp:
        app = FSLeyesApp()

    colourmaps.init()
    props.initGUI()

    called = [False]
    ret = [None]

    def until():
        return called[0]

    def ready():
        fslgl.bootstrap()

        overlayList = fsloverlay.OverlayList()
        displayCtx = fsldc.DisplayContext(overlayList)

        if mkFrame:
            frame = fslframe.FSLeyesFrame(None, overlayList, displayCtx,
                                          **kwargs)
        else:
            frame = None

        if ownapp:
            app.SetOverlayListAndDisplayContext(overlayList, displayCtx)
            # Keep a ref to prevent the app from being GC'd
            frame._embed_app = app

        called[0] = True
        ret[0] = (overlayList, displayCtx, frame)

    fslgl.getGLContext(ready=ready, raiseErrors=True)
    idle.block(10, until=until)

    if ret[0] is None:
        raise RuntimeError('Failed to start FSLeyes')
    return ret[0]
def setup_module():
    props.initGUI()