def test_buildCanvasBox_noLabels(): canvasbmp = np.ones((5, 5, 4)) box = fsllayout.buildCanvasBox(canvasbmp, None, False, 0) bmp = fsllayout.layoutToBitmap(box) assert np.all(bmp == canvasbmp)
def test_buildCanvasBox_withLabels(): labelbmps = { 'left': np.zeros((5, 5, 4)), 'right': np.zeros((5, 5, 4)), 'top': np.zeros((5, 5, 4)), 'bottom': np.zeros((5, 5, 4)) } canvasbmp = np.ones((20, 20, 4)) expected = np.zeros((30, 30, 4)) expected[5:25, 5:25, :] = canvasbmp box = fsllayout.buildCanvasBox(canvasbmp, labelbmps, True, 0) bmp = fsllayout.layoutToBitmap(box) assert np.all(bmp == expected)
def test_buildOrthoLayout_vertical(): canvasbmps = [ np.zeros((10, 10, 4)), np.zeros((10, 10, 4)), np.zeros((10, 10, 4)) ] canvasbmps[0][:] = 1 canvasbmps[1][:] = 2 canvasbmps[2][:] = 3 expected = np.vstack(canvasbmps) result = fsllayout.buildOrthoLayout(canvasbmps, None, 'vertical', False, 0) result = fsllayout.layoutToBitmap(result) assert np.all(result == expected)
def test_buildOrthoLayout_grid(): canvasbmps = [ np.zeros((10, 10, 4)), np.zeros((10, 10, 4)), np.zeros((10, 10, 4)) ] canvasbmps[0][:] = 1 canvasbmps[1][:] = 2 canvasbmps[2][:] = 3 expected = np.zeros((20, 20, 4)) expected[:10, :10, :] = canvasbmps[0] expected[:10, 10:, :] = canvasbmps[1] expected[10:, :10, :] = canvasbmps[2] result = fsllayout.buildOrthoLayout(canvasbmps, None, 'grid', False, 0) result = fsllayout.layoutToBitmap(result) assert np.all(result == expected)
def render(namespace, overlayList, displayCtx, sceneOpts): """Renders the scene, and returns a bitmap. :arg namespace: ``argparse.Namespace`` object containing command line arguments. :arg overlayList: The :class:`.OverlayList` instance. :arg displayCtx: The :class:`.DisplayContext` instance. :arg sceneOpts: The :class:`.SceneOpts` instance. """ # Calculate canvas and colour bar sizes # so that the entire scene will fit in # the width/height specified by the user width, height = namespace.size (width, height), (cbarWidth, cbarHeight) = \ adjustSizeForColourBar(width, height, sceneOpts.showColourBar, sceneOpts.colourBarLocation) # Lightbox view -> only one canvas if namespace.scene == 'lightbox': c = createLightBoxCanvas(namespace, width, height, overlayList, displayCtx, sceneOpts) canvases = [c] # Ortho view -> up to three canvases elif namespace.scene == 'ortho': canvases = createOrthoCanvases(namespace, width, height, overlayList, displayCtx, sceneOpts) labelMgr = ortholabels.OrthoLabels(overlayList, displayCtx, sceneOpts, *canvases) labelMgr.refreshLabels() # 3D -> one 3D canvas elif namespace.scene == '3d': c = create3DCanvas(namespace, width, height, overlayList, displayCtx, sceneOpts) canvases = [c] # Do we need to do a neuro/radio l/r flip? if namespace.scene in ('ortho', 'lightbox'): inRadio = displayCtx.displaySpaceIsRadiological() lrFlip = displayCtx.radioOrientation != inRadio if lrFlip: for c in canvases: if c.opts.zax in (1, 2): c.opts.invertX = True # fix orthographic projection if # showing an ortho grid layout. # Note that, if the user chose 'grid', # but also chose to hide one or more # canvases, the createOrthoCanvases # function will have adjusted the # value of sceneOpts.layout. So # if layout == grid, we definitely # have three canvases. # # The createOrthoCanvases also # re-orders the canvases, which # we're assuming knowledge of, # by indexing canvases[1]. if namespace.scene == 'ortho' and sceneOpts.layout == 'grid': canvases[1].opts.invertX = True # Configure each of the canvases (with those # properties that are common to both ortho and # lightbox canvases) and render them one by one canvasBmps = [] for i, c in enumerate(canvases): c.opts.pos = displayCtx.location c.draw() canvasBmps.append(c.getBitmap()) # layout the bitmaps if namespace.scene in ('lightbox', '3d'): layout = fsllayout.Bitmap(canvasBmps[0]) elif len(canvasBmps) > 0: layout = fsllayout.buildOrthoLayout(canvasBmps, None, sceneOpts.layout, False, 0) else: layout = fsllayout.Space(width, height) # Render a colour bar if required if sceneOpts.showColourBar: cbarBmp = buildColourBarBitmap(overlayList, displayCtx, cbarWidth, cbarHeight, sceneOpts.colourBarLocation, sceneOpts.colourBarLabelSide, sceneOpts.bgColour, sceneOpts.fgColour) if cbarBmp is not None: layout = buildColourBarLayout(layout, cbarBmp, sceneOpts.colourBarLocation, sceneOpts.colourBarLabelSide) # Turn the layout tree into a bitmap image return fsllayout.layoutToBitmap(layout, [c * 255 for c in sceneOpts.bgColour])