def init(self, *args, **kwargs): # self.pushLayerFront(StaticBackgroundLauer('rc/img/256x256bg.png','fill')) game = Game() game.loadFromJSON('rc/lvl/level0.json') self.pushLayerFront(GameLayer(game=game, camera=Camera())) ssound.Preload('rc/snd/1.wav', ['alias0']) musmap = { 0: 'rc/snd/music/Welcome.mp3', 1: 'rc/snd/music/Time.mp3', 2: 'rc/snd/music/0x4.mp3' } for x in xrange(0, 3): layer = GUITextItem(layout={ 'width': 100, 'height': 20, 'left': 50, 'right': 50, 'offset_y': 70 * x, 'padding': [20, 10], 'force-size': False }, text=musmap[x]) layer.on( 'ui:click', (lambda x: lambda *a: music.Play(musmap[x], loop=True))(x)) self.pushLayerFront(layer) tile = _9Tiles(LoadTexture('rc/img/ui-frames.png'), Rect(left=0, bottom=0, width=12, height=12)) self.pushLayerFront( GUI9TileItem(tiles=tile, layout={ 'left': 100, 'right': 100, 'top': 200, 'bottom': 200 })) GAME_CONSOLE.write('Startup screen created.')
def init(self, *args, **kwargs): self.winner = None self.freeze = False gl.glClearColor(0x1d / 255.0, 0x5b / 255.0, 0x70 / 255.0, 1) # self.pushLayerFront(StaticBackgroundLauer('rc/img/256x256bg.png','fill')) game = Game() self.camera = Camera() self.game = game self.game.listen('win') self.game.on('win', self.event('win')) game.loadFromJSON('rc/lvl/level0.json') for pid, pcl in PLAYER_CHOICES.items(): p = pcl() game.addEntity(p) # p.animations = 'rc/ani/player-test-'+pid+'.json' p.position = 500 if pid == 'player-right' else -500, 0 p.id = pid p.trigger('configured') self.gameLayer = GameLayer(game=game, camera=self.camera) self.pushLayerFront(self.gameLayer) self.pushLayerFront( HpProgressBar(grow_origin='top-left', expression=lambda: game.getEntityById('player-left'). health / 100.0, layout=ProgressBar.LEFT_LAYOUT, player=game.getEntityById('player-left'))) self.pushLayerFront( HpProgressBar(grow_origin='top-right', expression=lambda: game.getEntityById('player-right') .health / 100.0, layout=ProgressBar.RIGHT_LAYOUT, player=game.getEntityById('player-right'))) self.timer = Timer(layout={ 'top': 70, 'width': 100, 'height': 20, 'force-size': True }) self.pushLayerFront(self.timer) self.pushLayerFront( GUITextItem_(layout={ 'top': 20, 'width': 100, 'height': 20 }, text=('ROUND #' + str(GLOBAL_STATE['round'])))) self.counters = { pid: GUITextItem_(layout={ 'top': 40, pid[7:]: 40, 'width': 0, 'height': 0 }, text=str(GLOBAL_STATE['player-left'])) for pid in ['player-left', 'player-right'] } for z, x in self.counters.items(): self.pushLayerFront(x) GAME_CONSOLE.write('Startup screen created.')