示例#1
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def main():
    global dx, dy
    g2d.init_canvas((ARENA_W, ARENA_H))
    dx = int(g2d.prompt("dx?"))
    dy = int(g2d.prompt("dy?"))
    g2d.handle_events(update, keydn, None)
    g2d.main_loop(5)  # Call update 5 times/second
示例#2
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def main():
    global arena
    arena = Arena((480, 360))
    Vehicle(arena, (40, 40), 5)
    Vehicle(arena, (80, 80), -5)
    g2d.init_canvas(arena.size())
    g2d.main_loop(tick)
示例#3
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def main():
    global b1, b2
    b1 = Ball(40, 80)
    b2 = Ball(80, 40)
    g2d.init_canvas((ARENA_W, ARENA_H))
    g2d.handle_events(update)
    g2d.main_loop()
示例#4
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def main():
    global arena
    arena = Arena((320, 240))
    Alien(arena, (40, 40))
    Alien(arena, (80, 80))
    g2d.init_canvas(arena.size())
    g2d.main_loop(tick)
示例#5
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文件: 4.7.py 项目: ado901/Fond-info
def main():
    g2d.init_canvas((A, B))
    global players, rover2
    players = g2d.confirm("2 Giocatori?")
    print(players)
    if players:
        rover2 = Rover(arena, 200, B - 100)
    g2d.main_loop(update)
示例#6
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def main():
    global arena
    arena = Arena(320, 240)
    Alien(arena, 40, 40)
    Alien(arena, 80, 80)
    g2d.init_canvas(arena.size())
    g2d.handle_events(update)
    g2d.main_loop()
示例#7
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def main():
    global b1, b2, img
    b1 = FrogBall(40, 80)
    b2 = FrogBall(80, 40)
    g2d.init_canvas((ARENA_W, ARENA_H))
    img = g2d.load_image("ball.png")
    g2d.handle_events(update, keydn, None)
    g2d.main_loop(5)
示例#8
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def main():
    global arena, sprites
    arena = Arena(320, 240)
    Ball(arena, 40, 80)
    Ball(arena, 85, 40)
    Wall(arena, 115, 80, 100, 20)

    g2d.init_canvas(arena.size())
    sprites = g2d.load_image("sprites.png")
    g2d.main_loop(tick)
示例#9
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def main():
    global arena, turtle, sprites

    arena = Arena(320, 240)
    turtle = Turtle(arena, 80, 80)

    g2d.init_canvas(arena.size())
    sprites = g2d.load_image("sprites.png")

    g2d.main_loop(tick)
示例#10
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def main():
    global planets, canvas_w, canvas_h

    planets = []  # ex.: try to use a list comprehension
    for i in range(5):
        p = Planet(100 + i * 40)
        planets.append(p)

    canvas_w, canvas_h = 600, 600
    g2d.init_canvas((canvas_w, canvas_h))
    g2d.main_loop(tick)
示例#11
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def main():
    global arena, turtle, sprites

    arena = Arena(320, 240)
    turtle = Turtle(arena, 80, 80)

    g2d.init_canvas(arena.size())
    sprites = g2d.load_image("sprites.png")

    g2d.handle_events(update, keydown, keyup)
    g2d.main_loop()
示例#12
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def main():
    global arena, sprites
    arena = Arena(320, 240)
    Ball(arena, 40, 80)
    Ball(arena, 85, 40)
    Wall(arena, 115, 80, 100, 20)

    g2d.init_canvas(arena.size())
    sprites = g2d.load_image("sprites.png")
    g2d.handle_events(update)
    g2d.main_loop()
示例#13
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def main():
    global planets, canvas_w, canvas_h

    planets = []  # ex.: try to use a list comprehension
    for i in range(5):
        p = Planet(100 + i * 40)
        planets.append(p)

    canvas_w, canvas_h = 600, 600
    g2d.init_canvas((canvas_w, canvas_h))
    g2d.handle_events(draw_frame)
    g2d.main_loop()
示例#14
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def main():
    global arena, view_x, view_y, view_w, view_h, background

    arena = Arena(500, 250)
    FallingBall(arena, 40, 80)
    FallingBall(arena, 80, 40)
    Plane(arena, 60, 60)

    view_x, view_y, view_w, view_h = 0, 0, 300, 200
    g2d.init_canvas((view_w, view_h))

    background = g2d.load_image("https://raw.githubusercontent.com/tomamic/fondinfo/gh-pages/images/oop/viewport.png")

    g2d.main_loop(tick)
    def reset(self):
        self.sprites = g2d.load_image(
            "https://tomamic.github.io/images/sprites/moon-patrol.png")
        self.background = g2d.load_image(
            "https://tomamic.github.io/images/sprites/moon-patrol-bg.png")
        #self.game_over = g2d.load_image("moon-patrol-game-over.png") Not Working
        self._arena = self._game.arena()
        self._hero = self._game.hero()
        self._is_game_starting = True
        g2d.init_canvas(self._arena.size())

        if self._settings['level'] == 'level_1':
            g2d.main_loop(self.level_1_tick)
        else:
            g2d.main_loop(self.level_2_tick)
示例#16
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 def __init__(self):
     self._game = BubbleBobbleGame()
     self._total_levels = self._game.total_levels()
     self._sprites = g2d.load_image("bubble-bobble.png")
     self._background = g2d.load_image("bubble-bobble-maps.png")
     self._menu = g2d.load_image("BB_main_menu.png")
     self._end = g2d.load_image("BB_end.png")
     self._ready = g2d.load_image("BB_ready_not-ready.png")
     self._x_y_background = [(0, 0), (0, 0), (512, 0), (0, 0), (0, 0)]
     self._player1_ready, self._player2_ready = False, False
     self._time_of_win, self._time_of_lost = 0, 0
     self._current_level = 0
     self._numbers_scores1 = []
     self._numbers_scores2 = []
     self._x1, self._x2 = 2, 450
     self._win, self._lost = True, True
     g2d.init_canvas(self._game.arena().size())
     g2d.main_loop(self.tick)
示例#17
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def main():
    W, H = 600, 400
    g2d.init_canvas((W, H))

    values = []
    max_val = 0
    val = float(g2d.prompt("Val? "))
    while val > 0:
        values.append(val)
        if val > max_val:
            max_val = val
        val = float(g2d.prompt("Val? "))

    if len(values) > 0:
        for i, v in enumerate(values):
            rect = (0, i * H / len(values), v * W / max_val,
                    (H / len(values)) - 1)
            g2d.fill_rect(rect)

    g2d.main_loop()
示例#18
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def main():
    g2d.init_canvas((263, 263))
    g2d.set_color((127, 0, 0))
    sierpinski((10, 10, 243, 243))
    g2d.main_loop()
示例#19
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def main():
    size = arena.size()
    g2d.init_canvas((size.x, size.y))
    g2d.main_loop(tick)
示例#20
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def main():
    g2d.init_canvas((320, 240))
    g2d.main_loop(tick)
示例#21
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def main():
    global a
    a = Spiral()
    g2d.init_canvas((ARENA_W, ARENA_H))
    g2d.main_loop(tick)
示例#22
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        if self._y < 0 + distance:
            self._dy = -self._dy

    def val(self):
        return self._x, self._y

    def color(self):
        return self._r, self._green, self._b


def update():
    global balls
    g2d.clear_canvas()  # Clear background

    for b in balls:
        g2d.set_color((b.color()))
        g2d.fill_circle((b.val()), 20)  # Draw foreground
        b.move()


A = 500
B = 500
g2d.init_canvas((A, B))

b = FallingBall(
    20, 20,
    A)  # l'esercizio sta tutto qui, nel creare due oggetti invece che uno
b1 = FallingBall(300, 300, A)
balls = [b, b1]
g2d.main_loop(update, 30)
示例#23
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def main():
    global b1, b2
    b1 = Ball((40, 80))
    b2 = Ball((80, 40))
    g2d.init_canvas((ARENA_W, ARENA_H))
    g2d.main_loop(tick)
示例#24
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def gui_play(game: BoardGame):
    g2d.init_canvas((game.cols() * W, game.rows() * H))
    ui = BoardGameGui(game)
    g2d.handle_events(None, ui.mousedown, ui.mouseup)
    g2d.main_loop()
示例#25
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def main():
    g2d.init_canvas((263, 263))
    g2d.set_color((127, 0, 0))
    sierpinski((10, 10, 243, 243))
    g2d.main_loop()
示例#26
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 def main_loop(self):
     g2d.main_loop()
示例#27
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#!/usr/bin/env python3
'''
@author Michele Tomaiuolo - http://www.ce.unipr.it/people/tomamic
@license This software is free - http://www.gnu.org/licenses/gpl.html
'''

import g2d
from math import pi, sin, cos

R = 200

g2d.init_canvas((2*R, 2*R))
g2d.set_color((0, 0, 0))
i, angle, r = 0, 0.0, R - 20
while i < 12:
    angle = i * 2 * pi / 12
    pt1 = R + int(r*cos(angle)), R + int(r*sin(angle))
    pt2 = R + int(R*cos(angle)), R + int(R*sin(angle))
    g2d.draw_line(pt1, pt2)
    i += 1

i, angle, r = 0, 0.0, R - 5
while i < 60:
    angle = i * 2 * pi / 60
    pt1 = R + int(r*cos(angle)), R + int(r*sin(angle))
    pt2 = R + int(R*cos(angle)), R + int(R*sin(angle))
    g2d.draw_line(pt1, pt2)
    i += 1

g2d.main_loop()
示例#28
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#!/usr/bin/env python3
'''
@author  Michele Tomaiuolo - http://www.ce.unipr.it/people/tomamic
@license This software is free - http://www.gnu.org/licenses/gpl.html
'''

import g2d
from random import randrange

def tick():
    if g2d.key_pressed("LeftButton"):
        x, y = g2d.mouse_position()
        g2d.set_color((randrange(256), randrange(256), randrange(256)))
        if x <= 25 and y <= 25 and g2d.confirm("Exit?"):
            g2d.close_canvas()
        else:
            g2d.fill_circle((x, y), 25)

g2d.init_canvas((480, 360))
g2d.main_loop(tick)
示例#29
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def main():
	g2d.init_canvas((ARENA_W, ARENA_H))
	g2d.set_color((0, 0, 255))
	g2d.main_loop(update)  
示例#30
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def main():
    g2d.init_canvas(arena.size())
    g2d.handle_keyboard(keydown, keyup)
    g2d.main_loop(update, 1000 // 30)
示例#31
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def main():
    g2d.init_canvas((320, 240))  # inizializzazione (320x200)
    image = g2d.load_image("ball.png")  # caricamento immagine
    g2d.main_loop(update, 1000 // 30)  # richiama funzione 30 volte al secondo
示例#32
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def main():
    g2d.init_canvas((ARENA_W, ARENA_H))
    g2d.handle_events(update)  # Set update to be called...
    g2d.main_loop()            # ... at 30 fps
示例#33
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def main():
    g2d.init_canvas((ARENA_W, ARENA_H))
    g2d.main_loop(tick)  # call tick 30 times/second
示例#34
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def main():
    global a
    a = Spiral()
    g2d.init_canvas((ARENA_W, ARENA_H))
    g2d.handle_events(update)
    g2d.main_loop()
示例#35
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def main():
    global b
    b = Ball(40, 40)
    g2d.init_canvas((W, H))
    g2d.handle_events(update)
    g2d.main_loop()
示例#36
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#!/usr/bin/env python3
'''
@author  Michele Tomaiuolo - http://www.ce.unipr.it/people/tomamic
@license This software is free - http://www.gnu.org/licenses/gpl.html
'''

import g2d

g2d.init_canvas((600, 400))  # width, height

g2d.set_color((255, 255, 0))  # red + green = yellow
g2d.fill_rect((150, 100, 250, 200))  # left, top, width, height

g2d.set_color((0, 255, 0))
g2d.draw_line((150, 100), (400, 300))  # point1, point2

g2d.set_color((0, 0, 255))
g2d.fill_circle((400, 300), 20)  # center, radius

g2d.set_color((255, 0, 0))
g2d.draw_text("Hello", (150, 100), 40)  # text, left-top, font-size

g2d.main_loop()  # manage the window/canvas
示例#37
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def main():
    global balls
    balls = [Ball((40, 80)), Ball((80, 40)), Ball((120, 120))]
    g2d.init_canvas((ARENA_W, ARENA_H))
    g2d.main_loop(tick)
def main():
    g2d.init_canvas((ARENA_W, ARENA_H))
    g2d.main_loop(update, 1000 // 30)  # Millis
示例#39
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def main():
    global sprites
    g2d.init_canvas(arena.size())
    sprites = g2d.load_image("sprites.png")
    g2d.handle_events(update, keydown, keyup)
    g2d.main_loop()
示例#40
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def main():
    g2d.init_canvas((ARENA_W, ARENA_H))
    g2d.main_loop(tick, 5)
示例#41
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def main():
    global balls
    balls = [Ball(40, 80), Ball(80, 40), Ball(120, 120)]
    g2d.init_canvas((ARENA_W, ARENA_H))
    g2d.handle_events(update)
    g2d.main_loop()
示例#42
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def main():
    g2d.init_canvas((600, 600))
    g2d.handle_events(update)
    g2d.main_loop()
示例#43
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def main():
    global a
    a = Alien((40, 40))
    g2d.init_canvas((480, 360))
    g2d.main_loop(tick, 10)
示例#44
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def main():
    global b
    b = Vehicle((40, 40), 5)
    g2d.init_canvas((W, H))
    g2d.main_loop(tick)
示例#45
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def main():
    g2d.init_canvas(arena.size())
    g2d.main_loop(tick)
示例#46
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文件: main.py 项目: tomamic/fondinfo
def main():
    g2d.init_canvas(vals(arena.size()))
    g2d.handle_events(update, keydown, keyup)
    g2d.main_loop()
示例#47
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def gui_play(game: BoardGame):
    g2d.init_canvas((game.cols() * W, game.rows() * H))
    ui = BoardGameGui(game)
    g2d.main_loop(ui.tick)
示例#48
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    return x + w / 2, y + h / 2


def htree(rect: (int, int, int, int), level: int):
    x, y, w, h = rect
    if level == 0 or w < 3 or h < 3:  #terminazione
        return
    if level % 2 == 0:  #livello pari dimezzo larghezza
        rect1 = x, y, w / 2, h  #primo rettangolo sn
        rect2 = x + w / 2, y, w / 2, h  #secondo rettangolo ds
        #print(level,'sn',rect1,'ds',rect2)	#debug
    else:  #livello dispari dimezzo altezza
        rect1 = x, y, w, h / 2  #alto
        rect2 = x, y + h / 2, w, h / 2  #basso
        #print(level,'up',rect1,'down',rect2)	#debug

    g2d.draw_line(center(rect1), center(rect2))
    htree(rect1, level - 1)
    htree(rect2, level - 1)


if __name__ == '__main__':
    level = int(input('level? '))  ## -1 = infinite
    side = 600

    g2d.init_canvas((side, side))
    g2d.set_color((0, 0, 0))
    htree((0, 0, side, side), level)

    g2d.main_loop()
示例#49
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def main():
    g2d.init_canvas((320, 240))
    g2d.handle_events(update)
    g2d.main_loop()