示例#1
0
def create_block(world: World, block_id: str, x: int, y: int, *args):
    """Create a new block instance and add it to the world based on the block_id.

    Parameters:
        world (World): The world where the block should be added to.
        block_id (str): The block identifier of the block to create.
        x (int): The x coordinate of the block.
        y (int): The y coordinate of the block.
    """

    block_id = BLOCKS[block_id]
    if block_id == "mystery_empty":
        block = MysteryBlock()
    elif block_id == "mystery_coin":
        block = MysteryBlock(drop="coin", drop_range=(3, 6))

    elif block_id == "bounce_block":  # Adding bounce, tunnel and flag to the game world
        block = BounceBlock()
    elif block_id == "flag":
        block = FlagpoleBlock()
    elif block_id == "tunnel":
        block = TunnelBlock()
    elif block_id == "switch" :
        block = switch()

    else:
        block = Block(block_id)

    world.add_block(block, x * BLOCK_SIZE, y * BLOCK_SIZE)
示例#2
0
    def _draw_mystery_block(self, instance: MysteryBlock, shape: pymunk.Shape,
                            view: tk.Canvas, offset: Tuple[int, int]) -> List[int]:
        if instance.is_active():
            image = self.load_image("coin")
        else:
            image = self.load_image("coin_used")

        return [view.create_image(shape.bb.center().x + offset[0], shape.bb.center().y,
                                  image=image, tags="block")]