示例#1
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    def __init__(self, max_row, max_col):
        self.current_status = STATUS.NOSTATUS
        self.turn_counter = 0
        self.game_running = False
        self.game_over = False
        self.continue_status = False

        self.max_row = max_row
        self.max_col = max_col
        self.board = Board(self.max_row, self.max_col)
        self.players = list()
        self.deck = None

        self.player_tile_placement_helper = PlayerTilePlacementHelper(
            self.board)
        self.player_piece_placement_helper = PlayerPiecePlacementHelper(
            self.board)
        self.player_piece_movement_helper = PlayerPieceMovementHelper(
            self.board)
        self.player_pattern_update_helper = PlayerPatternUpdateHelper()

        self.current_board_interface = None
        self.current_player_interface = None

        self.current_player = None
        self.current_message = None

        self.rule_max_round_count = 0
        self.current_round_count = 0
示例#2
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def supply_board_from_file():
    board = Board.from_file('testdata\\img.png', True)
    return {
        BOARD: board,
        ROWS: len(board.get_column(0)),
        COLUMNS: len(board.get_row(0))
    }
示例#3
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def test_board_tile_placing():
    '''
    test board tile placing
    '''
    max_row = 5
    max_col = 12
    board = Board(max_row, max_col)
    board_drawer = BoardDrawer(board)

    tile_placement_choices = TilePlacementChoiceSelector(board, board_drawer)

    event = None
    while True:
        clear()

        if event:
            des = event.get_description()
            print(des)
            if event.get_code() == EVENT.GAME_OVER:
                exit()

        result = False
        while not result:
            board_drawer.draw_color()
            action = tile_placement_choices.choice_user_selection()
            if action:
                result, event = action()
                clear()
示例#4
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def create_board_type_one(max_row, max_col):
    '''
    Method Description
    '''
    board = Board(max_row, max_col)

    for row in range(max_row):
        for col in range(max_col - 1):
            tile = None
            if col % 3 == 0:
                tile = TileWW()
            elif col % 3 == 1:
                tile = TileWG()
            elif col % 3 == 2:
                tile = TileWB()
            else:
                tile = TileGB()

            direction = DIRECTION.RIGHT
            board.place_tile(tile, row, col, direction)

    return board
示例#5
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 def __init__(self,
              board: Board,
              verbose: bool = False,
              wait_time: float = 0.0):
     self.board = board
     self.rows, self.columns = board.get_size()
     self.verbose = verbose
     self.wait_time = wait_time
     self.wait_cycle_start = 0.0
     self.start_time = None
     self.end_time = None
     self.duration_in_milli_seconds = None
     self.guesses = 0
     self.guess_locator = None
示例#6
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 def __init__(self, board: Board):
     self.board = board
     self.rows, self.columns = board.get_size()
示例#7
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class Game():
    '''
    Class Description
    '''
    def __init__(self, max_row, max_col):
        self.current_status = STATUS.NOSTATUS
        self.turn_counter = 0
        self.game_running = False
        self.game_over = False
        self.continue_status = False

        self.max_row = max_row
        self.max_col = max_col
        self.board = Board(self.max_row, self.max_col)
        self.players = list()
        self.deck = None

        self.player_tile_placement_helper = PlayerTilePlacementHelper(
            self.board)
        self.player_piece_placement_helper = PlayerPiecePlacementHelper(
            self.board)
        self.player_piece_movement_helper = PlayerPieceMovementHelper(
            self.board)
        self.player_pattern_update_helper = PlayerPatternUpdateHelper()

        self.current_board_interface = None
        self.current_player_interface = None

        self.current_player = None
        self.current_message = None

        self.rule_max_round_count = 0
        self.current_round_count = 0

    def get_max_row(self):
        '''
        returns default max row
        '''
        return self.max_row

    def get_max_col(self):
        '''
        returns default max col
        '''
        return self.max_col

    def get_players(self):
        '''
        returns players
        '''
        return self.players

    def get_current_status(self):
        '''
        returns current STATUS
        '''
        return self.current_status

    def get_current_board(self):
        '''
        returns current Board
        '''
        return self.current_board_interface

    def get_current_player(self):
        '''
        returns current Player
        '''
        return self.current_player_interface

    def get_current_message(self):
        '''
        returns current Message
        '''
        return self.current_message

    def set_current_message(self, message):
        '''
        set current message
        '''
        self.current_message = message

    def is_game_running(self):
        '''
        returns True if game is running
        '''
        return self.game_running

    def is_game_over(self):
        '''
        returns True if game over condition matches
        '''
        # return (self.turn_counter > 0) and (self.turn_counter % divider == 0)
        for player in self.players:
            row, col = player.get_position()
            if self.board.check_row_col_boundary(row, col):
                if col == self.board.get_col_count() - 1:
                    self.game_over = True
        return self.game_over

    def init_game(self, player_info_list):
        '''
        initialize game
        '''
        if not len(player_info_list) > 0:
            raise ValueError('len(player_names) must be above zero')

        self.current_status = STATUS.GAME_START
        self.turn_counter = 0
        self.game_running = True
        self.game_over = False
        self.continue_status = False

        self.deck = TileDeck()
        self.players.clear()
        for number, info in enumerate(player_info_list):
            name = info[0]
            color = info[1]
            player = Player(number + 1, name, color)
            self.players.append(player)

        self.current_player_interface = None
        self.current_board_interface = None

        self.rule_max_round_count = 3
        self.current_round_count = 0

    def change_status(self, status, board=None, player=None, status_loop=True):
        '''
        change current status
        '''
        self.current_status = status
        self.continue_status = status_loop
        self.current_board_interface = board
        self.current_player_interface = player

    def update(self):
        '''
        Need to init_game() first
        Update game status
        '''
        self.handle_events()
        self.update_status()

    def handle_events(self):
        '''
        update all queued events
        '''
        # todo : add handle event function
        pass

    def update_status(self):
        '''
        update game status
        '''
        if self.current_status == STATUS.GAME_START:
            self.change_status(STATUS.NEXT_ROUND, self.board)

        elif self.current_status == STATUS.NEXT_ROUND:
            if self.is_game_over():
                self.change_status(STATUS.GAME_OVER)
            else:
                for player in self.players:
                    player.remove_all_tiles()
                    for _ in range(self.rule_max_round_count):
                        tile = self.deck.draw()
                        if tile:
                            player.add_tile(tile)
                self.current_round_count = self.rule_max_round_count * len(
                    self.players)
                self.change_status(STATUS.TILE_PLACEMENT_NEXT_PLAYER)

        elif self.current_status == STATUS.TILE_PLACEMENT_NEXT_PLAYER:
            if self.current_round_count > 0:
                self.current_round_count -= 1
                self.__next_turn()
                player = self.current_player
                self.player_tile_placement_helper.set_target(player)
                board = self.player_tile_placement_helper
                self.change_status(STATUS.TILE_PLACEMENT, board, player, True)
            else:
                self.current_round_count = 1 * len(self.players)
                self.change_status(STATUS.PLAYER_MOVEMENT_NEXT_PLAYER)

        elif self.current_status == STATUS.TILE_PLACEMENT:
            if not self.continue_status:
                self.change_status(STATUS.TILE_PLACEMENT_NEXT_PLAYER)

        elif self.current_status == STATUS.TILE_PLACEMENT_CHANGE_PATTERN:
            if not self.continue_status:
                self.change_status(STATUS.TILE_PLACEMENT_NEXT_PLAYER)

        elif self.current_status == STATUS.PLAYER_MOVEMENT_NEXT_PLAYER:
            if self.current_round_count > 0:
                self.current_round_count -= 1
                self.__next_turn()
                player = self.current_player
                if player.get_position() == (-1, -1):
                    self.player_piece_placement_helper.set_target(player)
                    board = self.player_piece_placement_helper
                    player = self.player_piece_placement_helper
                    self.change_status(STATUS.PLAYER_MOVEMENT_SET_START_POINT,
                                       board, player, True)
                else:
                    self.player_piece_movement_helper.set_target(player)
                    board = self.player_piece_movement_helper
                    player = self.player_piece_movement_helper
                    self.change_status(STATUS.PLAYER_MOVEMENT, board, player,
                                       True)
            else:
                self.change_status(STATUS.NEXT_ROUND)

        elif self.current_status == STATUS.PLAYER_MOVEMENT_SET_START_POINT:
            if not self.continue_status:
                player = self.current_player
                self.player_piece_movement_helper.set_target(player)
                board = self.player_piece_movement_helper
                player = self.player_piece_movement_helper
                self.change_status(STATUS.PLAYER_MOVEMENT, board, player, True)

        elif self.current_status == STATUS.PLAYER_MOVEMENT:
            if not self.continue_status:
                self.current_status = STATUS.PLAYER_MOVEMENT_NEXT_PLAYER

        elif self.current_status == STATUS.GAME_OVER:
            self.game_running = False

        else:
            return False

        return True

    def __next_turn(self):
        '''
        increase turn counter and get next player
        '''
        player = self.get_next_player()
        return self.change_current_turn_player(player)

    def get_next_player(self):
        '''
        get next turn player
        '''
        index = self.turn_counter % len(self.players)
        self.current_player = self.players[index]
        return self.current_player

    def change_current_turn_player(self, player):
        '''
        change current turn player
        '''
        if isinstance(player, Player):
            self.turn_counter += 1
            self.current_player = player
            return True
        return False

    def set_mode_tile_placement(self):
        '''
        change mode to tile placement
        '''
        if self.get_current_status() == STATUS.TILE_PLACEMENT_CHANGE_PATTERN:
            status = STATUS.TILE_PLACEMENT
            player = self.current_player
            self.player_tile_placement_helper.set_target(player)
            board = self.player_tile_placement_helper
            self.change_status(status, board, player, True)

    def set_mode_change_pattern(self):
        '''
        change mode to tile placement
        '''
        if self.get_current_status() == STATUS.TILE_PLACEMENT:
            status = STATUS.TILE_PLACEMENT_CHANGE_PATTERN
            board = self.get_current_board()
            player = self.get_current_player()
            self.player_pattern_update_helper.set_target(player)
            player = self.player_pattern_update_helper
            self.change_status(status, board, player, True)
示例#8
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from game.board.board import Board
from game.solver.guess_solver import GuessSolver, BestInfoGuessSolver
# from game.solver.guess_solver_with_analyzer import GuessSolverWithAnalyzer, GuessSolverWithGuessLocator
from game.solver.analyze_the_guess_solver import AnalyzeThenGuessSolver, AnalyzeThenBestInfoGuessSolver, \
    AnalyzeSkipUnchangedInfoGuessSolver

if __name__ == '__main__':
    # a = Board.from_file("data\\images\\N2.png", True)
    # GuessSolver(a).solve()
    # a = Board.from_instruction_file("data\\instructions\\1.ins")
    # a = Board.from_instruction_file("data\\instructions\\3.ins")
    # a = Board.from_file("data\\images\\N3.png")
    # a = Board.from_file("data\\images\\1.png", True)
    # a.to_image(r'data\images\1.png')
    # a = Board.from_file("data\\images\\maayan.squar.png", True)
    a = Board.from_file("data\\images\\maayan.bw.small.png")
    # AnalyzeThenGuessSolver(a, True, 0.3).solve()
    AnalyzeThenGuessSolver(a, True).solve()
    # AnalyzeThenGuessSolver(a).solve()
    # a = Board.from_file("data\\images\\1.png", True)
    # a = Board.from_file("data\\images\\maayan.squar.png", True)
    # AnalyzeSkipUnchangedInfoGuessSolver(a, True).solve()
    # AnalyzeSkipUnchangedInfoGuessSolver(a).solve()
    # a = Board.from_instruction_file("data\\instructions\\3.ins")
    # a = Board.from_instruction_file("data\\instructions\\1.ins")
    # AnalyzeThenBestInfoGuessSolver(a).solve()
    # a = Board.from_instruction_file("data\\instructions\\3.ins")
    # a = Board.from_file("data\\images\\N3.png")
    # GuessSolver(a, True).solve()
    # GuessSolver(a).solve()
    # a = Board.from_instruction_file("data\\instructions\\1.ins")