示例#1
0
def test_complicated_eater_logic():
    card_holder = Player()
    card_holder.add_card(EaterOfTheDead())
    playerA = Player()
    playerB = Player()
    playerC = Player()

    game = BoardGame()
    game.add_player(card_holder)
    game.add_player(playerA)
    game.add_player(playerB)
    game.add_player(playerC)
    game.start_game()
    playerA.update_health_by(-playerA.current_health)
    game.players.apply_eater_of_dead_action()
    assert card_holder.victory_points == EaterOfTheDead.victory_points_reward_value

    playerB.update_health_by(-playerB.current_health)
    playerC.update_health_by(-playerC.current_health)
    game.players.apply_eater_of_dead_action()
    assert card_holder.victory_points == EaterOfTheDead.victory_points_reward_value * 3
示例#2
0
def test_eater_of_the_dead_player_add_card(player):
    EaterOfTheDead().immediate_effect(player, None)
    assert player.has_instance_of_card(EaterOfTheDead())
示例#3
0
def test_eater_of_the_dead_costs_4_energy():
    assert EaterOfTheDead().cost == 4
示例#4
0
 def apply_eater_of_dead_action(self):
     card_holders = self.check_for_eater_of_dead_holders()
     newly_dead = self.check_for_newly_dead_players()
     for _ in newly_dead:
         for player in card_holders:
             EaterOfTheDead().special_effect(player)
示例#5
0
 def check_for_eater_of_dead_holders(self):
     return [
         player for player in self.get_alive_players()
         if player.has_instance_of_card(EaterOfTheDead())
     ]
示例#6
0
def get_all_cards():
    """
    Serves as the master list of all cards to add to the deck.

    Create lists to reflect package structure and add individual cards to each list.
    If a new list is created extend it onto the full_list_of_cards
    """
    energy_manipulation_cards = [Energize()]

    health_manipulation_cards = [FireBlast(), HighAltitudeBombing()]

    multi_manipulation_cards = [
        GasRefinery(),
        JetFighters(),
        NationalGuard(),
        NuclearPowerPlant(),
        Tanks(),
        VastStorm()
    ]

    victory_point_manipulation_cards = [
        ApartmentBuilding(),
        CommuterTrain(),
        CornerStore(),
        DropFromHighAltitude(),
        EvacuationOrders(),
        Skyscraper()
    ]

    turn_manipulation_cards = [Frenzy()]

    discard_cards = []
    discard_cards.extend(health_manipulation_cards)
    discard_cards.extend(energy_manipulation_cards)
    discard_cards.extend(multi_manipulation_cards)
    discard_cards.extend(victory_point_manipulation_cards)
    discard_cards.extend(turn_manipulation_cards)

    keep_cards = []

    keep_attack_manipulation_cards = [NovaBreath(), SpikedTail()]

    keep_energy_manipulation_cards = [
        EnergyHoarder(),
        FriendOfChildren(),
        SolarPowered(),
        WereOnlyMakingItStronger(),
        AlienMetabolism()
    ]

    keep_health_manipulation_cards = [
        ItHasAChild(),
        EvenBigger(),
        Regeneration(),
        ArmorPlating()
    ]

    keep_victory_point_manipulation_cards = [
        AlphaMonster(),
        CompleteDestruction(),
        DedicatedNewsTeam(),
        Gourmet(),
        Omnivore(),
        EaterOfTheDead()
    ]

    keep_turn_manipulation_cards = [GiantBrain()]

    keep_cards = []
    keep_cards.extend(keep_attack_manipulation_cards)
    keep_cards.extend(keep_energy_manipulation_cards)
    keep_cards.extend(keep_health_manipulation_cards)
    keep_cards.extend(keep_victory_point_manipulation_cards)
    keep_cards.extend(keep_turn_manipulation_cards)

    full_list_of_cards = []
    full_list_of_cards.extend(discard_cards)
    full_list_of_cards.extend(keep_cards)

    return full_list_of_cards