def character(self): from game.character import get_character try: return get_character(self.character_name) except KeyError: return None
def setUpClass(cls): BaseGameTest.setUpClass() grass = get_theme(name='grass') van = get_character('Van') TestCowCrashes.cow_level = Level(name='Cow crashing', anonymous=False, blocklyEnabled=True, character=van, cows='[{"minCows":"7","maxCows":"7","potentialCoordinates":[{"x":4,"y":4},{"x":2,"y":4},{"x":3,"y":7},{"x":4,"y":6},{"x":2,"y":6},{"x":3,"y":1},{"x":4,"y":2}],"type":"WHITE"}]', default=False, destinations='[[4,5]]', direct_drive=True, fuel_gauge=False, max_fuel=50, model_solution='[1]', origin='{"coordinate":[2,5],"direction":"E"}', path='[{"coordinate":[2,5],"connectedNodes":[1]},{"coordinate":[3,5],"connectedNodes":[0,4,2,5]},{"coordinate":[4,5],"connectedNodes":[1]},{"coordinate":[3,7],"connectedNodes":[4]},{"coordinate":[3,6],"connectedNodes":[8,3,6,1]},{"coordinate":[3,4],"connectedNodes":[10,1,11,16]},{"coordinate":[4,6],"connectedNodes":[4,7]},{"coordinate":[4,7],"connectedNodes":[6]},{"coordinate":[2,6],"connectedNodes":[9,4]},{"coordinate":[2,7],"connectedNodes":[8]},{"coordinate":[2,4],"connectedNodes":[13,5,12]},{"coordinate":[4,4],"connectedNodes":[5,14,15]},{"coordinate":[2,3],"connectedNodes":[10]},{"coordinate":[1,4],"connectedNodes":[10]},{"coordinate":[5,4],"connectedNodes":[11]},{"coordinate":[4,3],"connectedNodes":[11,19]},{"coordinate":[3,3],"connectedNodes":[5,17]},{"coordinate":[3,2],"connectedNodes":[18,16,19,20]},{"coordinate":[2,2],"connectedNodes":[17]},{"coordinate":[4,2],"connectedNodes":[17,15,23,22]},{"coordinate":[3,1],"connectedNodes":[21,17,22]},{"coordinate":[2,1],"connectedNodes":[20]},{"coordinate":[4,1],"connectedNodes":[20,19]},{"coordinate":[5,2],"connectedNodes":[19]}]', pythonEnabled=False, theme=grass, threads=1, traffic_lights='[]', ) TestCowCrashes.cow_level.save() blocks = Block.objects.filter(type__in=["move_forwards", "turn_left", "turn_right"]) for block in blocks: new_block = LevelBlock(type=block, number=None, level=TestCowCrashes.cow_level) new_block.save()
def character(self): if not self.character_name: if self.character_old: self.character_name = self.character_old.name else: return None from game.character import get_character return get_character(self.character_name)