示例#1
0
 def level_up(self):
     self.xp_to_next_level, sp = combat.next_level(self.level)
     self.unused_skill_points += sp
     self.level += 1
     self.max_hp += combat.hp_bonus(self.stats[3])
     hp = self.max_hp
     self.hp = hp
示例#2
0
    def __init__(self, hp, defense, power, death_function=None, Con=10, Str=10, Dex=10, Int=10, money=0,ticker=None,speed=0,xp_value=0):
        self.death_function = death_function
        self.type = 'melee'
        self.money = money
        self.speed = speed
        self.level = 1
        self.current_xp = xp_value
        self.xp_to_next_level = 1000
        self.inventory = []
        self.owner = None
        self.ticker = ticker
        self.stats = [Str, Dex, Int, Con]
        self.unused_skill_points = 2
        self.defense = 0

        self.max_hp = combat.hp_bonus(Con)
        hp = self.max_hp
        self.hp = hp

        self.armor_bonus = 0
        self.armor_penalty = 0

        '''self.max_mp = 1 + (2*self.stats[2])
        mp = self.max_mp
        self.mp = mp'''

        self.equipment = [None, None, None, None, None, None, None, None]
        
        #accessories
        self.accessories = [None, None, None]
        
        #weapons/shield
        self.wielded = [None, None]
        self.skills = copy.deepcopy(combat.skill_list)  # skill list needs to have its own copies
示例#3
0
 def level_up(self):
     self.xp_to_next_level, sp = combat.next_level(self.level)
     self.unused_skill_points += sp
     self.level += 1
     self.max_hp += combat.hp_bonus(self.stats[3])
     hp = self.max_hp
     self.hp = hp
     self.current_xp = 0
示例#4
0
    def __init__(self,
                 hp,
                 defense,
                 power,
                 death_function=None,
                 Con=10,
                 Str=10,
                 Dex=10,
                 Int=10,
                 money=0,
                 ticker=None,
                 speed=0,
                 xp_value=0):
        self.death_function = death_function
        self.type = 'melee'
        self.money = money
        self.speed = speed
        self.level = 1
        self.current_xp = xp_value
        self.xp_to_next_level = 1000
        self.inventory = []
        self.owner = None
        self.ticker = ticker
        self.stats = [Str, Dex, Int, Con]
        self.unused_skill_points = 2
        self.defense = 0

        self.depth = 0
        self.threat = 0.0

        self.max_hp = combat.hp_bonus(Con)
        hp = self.max_hp
        self.hp = hp

        self.armor_bonus = 0
        self.armor_penalty = 0
        '''self.max_mp = 1 + (2*self.stats[2])
        mp = self.max_mp
        self.mp = mp'''

        self.equipment = [None, None, None, None, None, None, None, None]

        #accessories
        self.accessories = [None, None, None]

        #weapons/shield
        self.wielded = [None, None]
        self.skills = copy.deepcopy(
            combat.skill_list)  # skill list needs to have its own copies