def correlation_data(): start_bird_y = randint(-199, 199) rand_density = randint(1, 9) obstacle_diameter = randint(10, 50) obstacle_speed = -randint(1, 5) fall_speed = -randint(10, 30) proximity = randint(2, 30) flappy_game = Game(200, -200, fall_speed, 30, obstacle_diameter, 1, rand_density, obstacle_speed, 0, start_bird_y, proximity, True) flappy_game.game_main_loop()
def colision_coordinates_plot(): flappy_game = Game(200, -200, -5, 30, 20, 1, 1, -3, 0, 0, 5, True) flappy_game.game_main_loop()
def time_alive_proximity_threshold(): proximity = randint(1, 70) flappy_game = Game(200, -200, -5, 30, 20, 1, 1, -3, 0, 0, proximity, True) flappy_game.game_main_loop()
def time_alive_box_plot(): flappy_game = Game(200, -200, -5, 30, 20, 1, 1, -3, 0, 0, 5, True) flappy_game.game_main_loop()
def time_alive_per_obstacle_spawn_time(): rand_density = randint(1, 8) flappy_game = Game(200, -200, -5, 30, 20, 1, rand_density, -3, 0, 0, 5, True) flappy_game.game_main_loop()