示例#1
0
 def shortest_path(self, environment, start, end):
     queue = Queue([start])
     visited_nodes = set([start])
     shortest_path = []
     while queue.queue:
         current_node = queue.dequeue()
         if current_node == end:
             shortest_path = self._recreate_path_for_node(current_node)
             break
         for action in environment.possible_actions_for_current_action(
                 current_node.action):
             child_node_point = Point(current_node.point.x + action[0],
                                      current_node.point.y + action[1])
             neighbor = environment.tiles[child_node_point.y][
                 child_node_point.x]
             if neighbor == Tile.empty or neighbor == Tile.fruit:
                 child_node = Node(child_node_point)
                 child_node.action = action
                 child_node.previous_node = current_node
                 if child_node not in visited_nodes and child_node not in queue.queue:
                     visited_nodes.add(current_node)
                     queue.enqueue(child_node)
     if shortest_path:
         return shortest_path
     else:
         return []
示例#2
0
 def _random_available_position(self):
     tile = None
     while tile is None or tile is not Tile.empty:
         random_x = random.randint(0, self.height - 1)
         random_y = random.randint(0, self.width - 1)
         tile = self.tiles[random_x][random_y]
     return Point(random_x, random_y)
示例#3
0
    def move(self, environment):
        BaseGameModel.move(self, environment)

        shortest_path_move_from_transposition_table = self._path_move_from_transposition_table(
            self.starting_node, self.fruit_node)
        if shortest_path_move_from_transposition_table:
            return shortest_path_move_from_transposition_table

        stack = Stack([self.starting_node])
        visited_nodes = set([self.starting_node])
        shortest_path = []
        while stack.stack:
            current_node = stack.pop()
            if current_node == self.fruit_node:
                shortest_path = self._recreate_path_for_node(current_node)
            for move in environment.possible_actions_for_current_action(
                    current_node.action):
                child_node_point = Point(current_node.point.x + move[0],
                                         current_node.point.y + move[1])
                neighbor = environment.tiles[child_node_point.y][
                    child_node_point.x]
                if neighbor == Tile.empty or neighbor == Tile.fruit:
                    child_node = Node(child_node_point)
                    child_node.action = move
                    child_node.previous_node = current_node
                    if child_node not in visited_nodes and child_node not in stack.stack:
                        visited_nodes.add(current_node)
                        stack.push(child_node)

        if shortest_path:
            self.transposition_table[self.fruit_node] = shortest_path
            first_point = shortest_path[-2]
            return first_point.action
        return environment.snake_action
示例#4
0
 def _points_of(self, environment_object):
     points = []
     for y in range(0, self.height):
         for x in range(0, self.width):
             tile = self.tiles[y][x]
             if tile == environment_object:
                 points.append(Point(x, y))
     return points
示例#5
0
 def _neighbor(self, node, action, environment):
     neighbor_point = Point(node.point.x + action[0],
                            node.point.y + action[1])
     neighbor_tile = environment.tiles[neighbor_point.y][neighbor_point.x]
     if neighbor_tile == Tile.empty or neighbor_tile == Tile.fruit:
         neighbor_node = Node(neighbor_point)
         neighbor_node.previous_node = node
         neighbor_node.action = action
         return neighbor_node
     return None
示例#6
0
 def print_path(self, path):
     environment_string = ""
     for y in range(0, self.height):
         environment_string += "\n"
         for x in range(0, self.width):
             tile = self.tiles[y][x]
             for p in path:
                 if tile == Tile.empty and p.point == Point(x, y):
                     tile = Action.description(p.action)
             environment_string += " " + tile + " "
     print environment_string
示例#7
0
 def _hamilton_path(self, environment):
     head = self.starting_node
     inverse_snake_action = (environment.snake_action[0] * -1,
                             environment.snake_action[1] * -1)
     tail = environment.snake[-1]
     tail_point = Point(tail.x + inverse_snake_action[0],
                        tail.y + inverse_snake_action[1])
     tail = Node(tail_point)
     if self.hamilton_path:
         return self.hamilton_path
     longest_path_solver = LongestPathSolver()
     self.hamilton_path = longest_path_solver.longest_path(
         head, tail, environment)
     return self.hamilton_path