def get_description(self, obj): if obj.default: description = getattr(messages, 'description_level' + obj.name)() return description else: return description_level_default()
def play_anonymous_level(request, levelId, from_level_editor=True, random_level=False): night_mode = (False if not app_settings.NIGHT_MODE_FEATURE_ENABLED else "night" in request.GET) level = Level.objects.filter(id=levelId) if not level.exists(): return redirect(reverse("level_editor"), permanent=True) level = level[:1].get() if not level.anonymous: return redirect(reverse("level_editor"), permanent=True) lesson = mark_safe(messages.description_level_default()) hint = mark_safe(messages.hint_level_default()) attempt = None house = get_decor_element("house", level.theme).url cfc = get_decor_element("cfc", level.theme).url background = get_decor_element("tile1", level.theme).url character = level.character character_url = character.top_down character_width = character.width character_height = character.height wreckage_url = "van_wreckage.svg" decor_data = cached_level_decor(level) if night_mode: block_data = level_management.get_night_blocks(level) night_mode = "true" lesson = messages.title_night_mode() model_solution = "[]" else: block_data = cached_level_blocks(level) night_mode = "false" model_solution = level.model_solution return_view_name = "level_editor" if from_level_editor else "levels" level.delete() return render( request, "game/game.html", context={ "level": level, "decor": decor_data, "blocks": block_data, "lesson": lesson, "character": character, "background": background, "house": house, "cfc": cfc, "hint": hint, "attempt": attempt, "random_level": random_level, "return_url": reverse(return_view_name), "character_url": character_url, "character_width": character_width, "character_height": character_height, "wreckage_url": wreckage_url, "night_mode": night_mode, "night_mode_feature_enabled": str(app_settings.NIGHT_MODE_FEATURE_ENABLED).lower(), "model_solution": model_solution, }, )
def play_anonymous_level(request, levelId, from_level_editor=True, random_level=False): night_mode = False if not app_settings.NIGHT_MODE_FEATURE_ENABLED else 'night' in request.GET level = Level.objects.filter(id=levelId) if not level.exists(): return redirect(reverse('level_editor'), permanent=True) level = level[:1].get() if not level.anonymous: return redirect(reverse('level_editor'), permanent=True) lesson = mark_safe(messages.description_level_default()) hint = mark_safe(messages.hint_level_default()) attempt = None house = get_decor_element('house', level.theme).url cfc = get_decor_element('cfc', level.theme).url background = get_decor_element('tile1', level.theme).url character = level.character character_url = character.top_down character_width = character.width character_height = character.height wreckage_url = 'van_wreckage.svg' decor_data = cached_level_decor(level) if night_mode: block_data = level_management.get_night_blocks(level) night_mode = "true" lesson = messages.title_night_mode() model_solution = '[]' else: block_data = cached_level_blocks(level) night_mode = "false" model_solution = level.model_solution return_view_name = 'level_editor' if from_level_editor else 'levels' context = RequestContext( request, { 'level': level, 'decor': decor_data, 'blocks': block_data, 'lesson': lesson, 'character': character, 'background': background, 'house': house, 'cfc': cfc, 'hint': hint, 'attempt': attempt, 'random_level': random_level, 'return_url': reverse(return_view_name), 'character_url': character_url, 'character_width': character_width, 'character_height': character_height, 'wreckage_url': wreckage_url, 'night_mode': night_mode, 'night_mode_feature_enabled': str(app_settings.NIGHT_MODE_FEATURE_ENABLED).lower(), 'model_solution': model_solution, }) level.delete() return render(request, 'game/game.html', context_instance=context)
def play_anonymous_level(request, levelId, from_level_editor=True, random_level=False): night_mode = False if not app_settings.NIGHT_MODE_FEATURE_ENABLED else 'night' in request.GET level = Level.objects.filter(id=levelId) if not level.exists(): return redirect(reverse('level_editor'), permanent=True) level = level[:1].get() if not level.anonymous: return redirect(reverse('level_editor'), permanent=True) lesson = mark_safe(messages.description_level_default()) hint = mark_safe(messages.hint_level_default()) attempt = None house = get_decor_element('house', level.theme).url cfc = get_decor_element('cfc', level.theme).url background = get_decor_element('tile1', level.theme).url character = level.character character_url = character.top_down character_width = character.width character_height = character.height wreckage_url = 'van_wreckage.svg' decor_data = cached_level_decor(level) if night_mode: block_data = level_management.get_night_blocks(level) night_mode = "true" lesson = messages.title_night_mode() model_solution = '[]' else: block_data = cached_level_blocks(level) night_mode = "false" model_solution = level.model_solution return_view_name = 'level_editor' if from_level_editor else 'levels' context = RequestContext(request, { 'level': level, 'decor': decor_data, 'blocks': block_data, 'lesson': lesson, 'character': character, 'background': background, 'house': house, 'cfc': cfc, 'hint': hint, 'attempt': attempt, 'random_level': random_level, 'return_url': reverse(return_view_name), 'character_url': character_url, 'character_width': character_width, 'character_height': character_height, 'wreckage_url': wreckage_url, 'night_mode': night_mode, 'night_mode_feature_enabled': str(app_settings.NIGHT_MODE_FEATURE_ENABLED).lower(), 'model_solution': model_solution, }) level.delete() return render(request, 'game/game.html', context_instance=context)
def play_anonymous_level(request, levelId, from_level_editor=True, random_level=False): night_mode = ( False if not app_settings.NIGHT_MODE_FEATURE_ENABLED else "night" in request.GET ) level = Level.objects.filter(id=levelId) if not level.exists(): return redirect(reverse("level_editor"), permanent=True) level = level[:1].get() if not level.anonymous: return redirect(reverse("level_editor"), permanent=True) lesson = mark_safe(messages.description_level_default()) hint = mark_safe(messages.hint_level_default()) attempt = None house = get_decor_element("house", level.theme).url cfc = get_decor_element("cfc", level.theme).url background = get_decor_element("tile1", level.theme).url character = level.character character_url = character.top_down character_width = character.width character_height = character.height wreckage_url = "van_wreckage.svg" decor_data = cached_level_decor(level) if night_mode: block_data = level_management.get_night_blocks(level) night_mode = "true" lesson = messages.title_night_mode() model_solution = "[]" else: block_data = cached_level_blocks(level) night_mode = "false" model_solution = level.model_solution return_view_name = "level_editor" if from_level_editor else "levels" level.delete() return render( request, "game/game.html", context={ "level": level, "decor": decor_data, "blocks": block_data, "lesson": lesson, "character": character, "background": background, "house": house, "cfc": cfc, "hint": hint, "attempt": attempt, "random_level": random_level, "return_url": reverse(return_view_name), "character_url": character_url, "character_width": character_width, "character_height": character_height, "wreckage_url": wreckage_url, "night_mode": night_mode, "night_mode_feature_enabled": str( app_settings.NIGHT_MODE_FEATURE_ENABLED ).lower(), "model_solution": model_solution, }, )