def __init__(self, *args, **kwargs): GameLensNode.__init__(self, *args, **kwargs) i = self.attributes.index(self.FindProperty('fov')) self.AddAttributes(Attr('Show Frustum', bool, self.GetFrustumVisible, self.SetFrustumVisible, w=False), index=i + 1)
def __init__(self, *args, **kwargs): GameLensNode.__init__(self, *args, **kwargs) pAttr = self.FindAttribute("lensNode") attr = Attr("Show Frustum", bool, self.GetFrustumVisible, self.SetFrustumVisible, w=False) pAttr.children.append(attr)
def __init__( self, *args, **kwargs ): GameLensNode.__init__( self, *args, **kwargs ) i = self.attributes.index( self.FindProperty( 'fov' ) ) self.AddAttributes( Attr( 'Show Frustum', bool, self.GetFrustumVisible, self.SetFrustumVisible, w=False ), index=i + 1 )