示例#1
0
 def commit_piece_movement(piece: Piece, source_tile: Tile, target_tile: Optional[Tile]):
     source_tile.remove_piece()
     if target_tile is None or target_tile.is_perimeter():
         piece.remove_from_play()
     else:
         target_tile.place_piece(piece)
示例#2
0
 def remove_piece_stuck_in_perimeter(tile: Tile, piece: Piece):
     # Piece could not move, remove it from play if it was stuck in the perimeter
     if tile.is_perimeter():
         tile.remove_piece()
         piece.remove_from_play()