示例#1
0
文件: gm.py 项目: hw233/twisted_zdzl
 def gm_add_money(self,
                  pid,
                  coin1,
                  coin2=0,
                  coin3=0,
                  is_set=False,
                  vip=False):
     """ 增加金钱(coin1, coin2=0, coin3=0) """
     p = self._get_player(pid)
     if p:
         p.add_coin(aCoin1=coin1,
                    aCoin2=coin2,
                    aCoin3=coin3,
                    is_set=is_set,
                    vip=vip,
                    log_type=COIN_ADD_GM)
         p.pack_msg_data(coin=1, send=1)
     else:
         str_coin1, str_coin2, str_coin3 = 'coin1', 'coin2', 'coin3'
         cols = [str_coin1, str_coin2, str_coin3]
         val = PlayerData.get_values(pid, cols)
         coin1 = val[str_coin1] + coin1
         coin2 = val[str_coin2] + coin2
         coin3 = val[str_coin3] + coin3
         PlayerData.update_values(
             pid, dict(coin1=coin1, coin2=coin2, coin3=coin3))
     self.log(u'增加银币成功,角色当前(银币,元宝,绑元宝)数:(%s, %s, %s)', coin1, coin2, coin3)
示例#2
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文件: gm.py 项目: hw233/twisted_zdzl
 def gm_scene_enter(self, pid, mapId):
     p = self._get_player(pid)
     if p:
         p.scene_enter(mapId)
     else:
         PlayerData.update_values(pid, dict(mapId=int(mapId)))
     self.log(u'进入地图成功')
示例#3
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文件: gm.py 项目: hw233/twisted_zdzl
 def gm_unforbid_chat(self, pid):
     """ 取消禁言 """
     p = self._get_player(pid)
     if p:
         p.unforbid_chat()
     else:
         PlayerData.update_values(pid, dict(fbChat=0))
     self.log(u'取消禁言成功')
示例#4
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文件: gm.py 项目: hw233/twisted_zdzl
 def gm_set_level(self, pid, level):
     """ 调等级 """
     player = Game.rpc_player_mgr.get_rpc_player(pid)
     if player:
         player.upgrade(level)
     else:
         PlayerData.update_values(pid, dict(level=level))
     self.log(u'更发等级成功')
示例#5
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文件: gm.py 项目: hw233/twisted_zdzl
 def gm_unforbid_login(self, pid):
     """ 解禁登录 """
     p = self._get_player(pid)
     if p:
         p.unforbid_login()
     else:
         PlayerData.update_values(pid, dict(fbLogin=0))
     self.log(u'取消禁止登录成功')
示例#6
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文件: gm.py 项目: hw233/twisted_zdzl
 def gm_forbid_chat(self, pid, times):
     """ 禁言到某某时间 """
     p = self._get_player(pid)
     if p:
         p.forbid_chat(times)
     else:
         PlayerData.update_values(pid,
                                  dict(fbChat=int(time.time()) + times))
     self.log(u'禁言成功')
示例#7
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文件: gm.py 项目: hw233/twisted_zdzl
 def gm_forbid_login(self, pid, times):
     """ 禁止登录 """
     p = self._get_player(pid)
     if p:
         p.forbid_login(times)
     else:
         PlayerData.update_values(pid,
                                  dict(fbLogin=int(time.time()) + times))
     self.log(u'禁止登录成功')
示例#8
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文件: gm.py 项目: hw233/twisted_zdzl
 def gm_del_player(self, pid):
     """ 删除玩家,不删除数据,只是将数据和user断开联系 """
     p = self._get_player(pid)
     if not p:
         uid = 'uid'
         tmp_player = PlayerData.get_values(pid, None)
         PlayerData.update_values(pid, dict(uid=-abs(tmp_player[uid])))
     else:
         p.data.uid = -abs(p.data.uid)
     self.log(u'修改角色(%d)成功', pid)
示例#9
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 def _reward(self):
     """ 世界boss战发放奖励并 """
     rank_data = sorted(self.pid_hurts.iteritems(),
                        key=lambda x: x[1],
                        reverse=True)
     #活动奖励广播
     self.boss_mgr.safe_pub(MSG_REWARD_WORLDBOSS, rank_data, self.max_hp)
     pid_levels = PlayerData.get_players_levels(self.pid_hurts.keys())
     res_rw_mail = Game.res_mgr.reward_mails.get(RW_MAIL_BOSS)
     ranks_data = {}
     p_ranks = []
     start_type = self.start_type
     for index, (pid, hurts) in enumerate(rank_data):
         rank = index + 1
         key = (WORLD_BOSS, rank)
         rs_items = self._get_reward(key, hurts, pid_levels[pid])
         #邮件通知玩家
         content = res_rw_mail.content % dict(rank=rank)
         Game.mail_mgr.send_mails(pid,
                                  MAIL_REWARD,
                                  res_rw_mail.title,
                                  RW_MAIL_BOSS,
                                  rs_items,
                                  param=content)
         self.boss_mgr.safe_pub(MSG_REWARD_WORLDITEMS, pid, start_type,
                                rs_items)
         ranks_data[pid] = (rank, hurts)
         p_ranks.append(pid)
     self.boss_mgr.safe_pub(MSG_WBOSS_RANK, ranks_data, p_ranks)
示例#10
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    def get_player_infos(self, pids, CBE=0):
        """ 获取玩家信息
        返回: onlines, {pid:(name, rid, level, CBE)}
        """
        onlines = self.get_online_ids(pids)
        rs = {}
        #等级
        if CBE:
            levels = self.exec_players_func(onlines, _get_level_CBE, has_result=1, _pickle=True)
        else:
            levels = self.exec_players_func(onlines, _get_level, has_result=1, _pickle=True)
        off_ids = set(pids).difference(levels.keys())
        if off_ids:
            off_lvs = PlayerData.get_players_levels(off_ids, CBE=CBE)
            if off_lvs:
                levels.update(off_lvs)

        for pid in pids:
            n_rid = self.get_name_by_id(pid, rid=1)
            if not n_rid:
                continue
            if CBE:
                lv, cbe = levels.get(pid, (1, 0))
                rs[pid] = (n_rid[0], n_rid[1], lv, cbe)
            else:
                rs[pid] = (n_rid[0], n_rid[1], levels.get(pid, 1))
        return onlines, rs
示例#11
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 def message(self):
     """ 获取需要的信息 """
     #获取对应等级范围内对应玩家的id
     while not self.stoped:
         self.mapid_pos = {}
         self.levels_players = {}
         for levels in self.LEVELS.itervalues():
             cols = ['pos', 'mapId', 'id']
             players = PlayerData.get_level_pvalue(levels[0], levels[1],
                                                   cols, 100)
             if not players:
                 continue
             while players:
                 player = random.choice(players)
                 players.remove(player)
                 levels_players = self.levels_players.setdefault(
                     tuple(levels), [])
                 levels_players.append(player)
                 if self.COUNT < len(levels_players):
                     break
                 p_pos = player['pos']
                 mid = player['mapId']
                 pid = player['id']
                 poses = self.mapid_pos.setdefault(mid, [[], []])
                 if p_pos and p_pos not in poses[PLAYER_POS_INDEX]:
                     poses[PLAYER_POS_INDEX].append(p_pos)
                 self._get_npc_pos(mid, pid, poses)
         sleep(10 * 60)
示例#12
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    def get_player_infos(self, pids, CBE=0):
        """ 获取玩家信息
        返回: onlines, {pid:(name, rid, level, CBE)}
        """
        onlines = self.get_online_ids(pids)
        rs = {}
        #等级
        if CBE:
            levels = self.exec_players_func(onlines,
                                            _get_level_CBE,
                                            has_result=1,
                                            _pickle=True)
        else:
            levels = self.exec_players_func(onlines,
                                            _get_level,
                                            has_result=1,
                                            _pickle=True)
        off_ids = set(pids).difference(levels.keys())
        if off_ids:
            off_lvs = PlayerData.get_players_levels(off_ids, CBE=CBE)
            if off_lvs:
                levels.update(off_lvs)

        for pid in pids:
            n_rid = self.get_name_by_id(pid, rid=1)
            if not n_rid:
                continue
            if CBE:
                lv, cbe = levels.get(pid, (1, 0))
                rs[pid] = (n_rid[0], n_rid[1], lv, cbe)
            else:
                rs[pid] = (n_rid[0], n_rid[1], levels.get(pid, 1))
        return onlines, rs
示例#13
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 def message(self):
     """ 获取需要的信息 """
     #获取对应等级范围内对应玩家的id
     while not self.stoped:
         self.mapid_pos = {}
         self.levels_players = {}
         for levels in self.LEVELS.itervalues():
             cols = ['pos', 'mapId', 'id']
             players = PlayerData.get_level_pvalue(levels[0], levels[1], cols, 100)
             if not players:
                 continue
             while players:
                 player = random.choice(players)
                 players.remove(player)
                 levels_players = self.levels_players.setdefault(tuple(levels), [])
                 levels_players.append(player)
                 if self.COUNT < len(levels_players):
                     break
                 p_pos = player['pos']
                 mid = player['mapId']
                 pid = player['id']
                 poses = self.mapid_pos.setdefault(mid, [[],[]])
                 if p_pos and p_pos not in poses[PLAYER_POS_INDEX]:
                     poses[PLAYER_POS_INDEX].append(p_pos)
                 self._get_npc_pos(mid, pid, poses)
         sleep(10*60)
示例#14
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文件: gm.py 项目: hw233/twisted_zdzl
    def gm_add_ally_members(self, a_name, p_name, num):
        """添加同盟成员的数目"""
        if p_name:
            return self._add_member_by_p_name(a_name, p_name)

        try:
            rpc_store = self.player._game.rpc_store
            ally_mgr = Game.instance.rpc_ally_mgr
            sum_num = 0  #通过GM命令加入同盟的总数
            lev_in_num = PlayerData.count({FN_PLAYER_LEVEL: {
                FOP_GTE: 1
            }})  #达到等级条件的总数
            us_list = []  #本次使用到了的pid
            #每个段的起始和结束pid[(s1,e1), (s2,e2))]
            section_list = [(i * SECTION, (i + 1) * SECTION)
                            for i in xrange(lev_in_num / SECTION)]
            start_time = time.time()
            shuffle(section_list)
            if not ally_mgr.set_gm_ally_by_name(a_name):
                self.log(u'公会名字不存在')
                return
            for start_pid, end_pid in section_list:
                us_list.append((start_pid, end_pid))
                for pid in xrange(start_pid, end_pid):
                    if sum_num >= num:
                        self.log(u'申请添加%s个满足等级条件的%s个实际添加%s个成员', num,
                                 lev_in_num, sum_num)
                        ally_mgr.clear_gm_ally()
                        return
                    if not rpc_store.has("player", pid):
                        log.info("table player has no pid:%s", pid)
                        continue
                    sum_num += ally_mgr.gm_add_ally(pid)
        except:
            log.log_except()
示例#15
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    def _reward(self):
        """ 发放奖励 """
        log.info(u'竞技场排名:%s', self.ranks[:500])
        #log.info('arena_ranks:%s', self.pid2ranks)

        mail_mgr = Game.mail_mgr
        rw_mail = Game.res_mgr.reward_mails.get(RW_MAIL_ARENA)
        levels = {}
        lv_count = 30  #批量读取等级 global arena_level
        ranks = self.ranks[:]
        log.info('arena_reward:%s', len(ranks))
        for index, pid in enumerate(ranks):
            rank = index + 1
            pids = ranks[index:index + lv_count]
            if pid not in levels:  #批量获取等级
                self._get_rivals(pids)
                rs = PlayerData.get_players_levels(pids)
                if rs:
                    levels.update(rs)
            if pid not in levels:  #玩家不存在
                continue
            rs, items, rid = self.get_reward(rank, levels[pid])
            if not rs:
                break
            #content = rw_mail.content % dict(name=self.get_name(pid), rank=rank)
            content = rw_mail.content % dict(rank=rank)
            mail_mgr.send_mails(pid,
                                MAIL_REWARD,
                                rw_mail.title,
                                RW_MAIL_ARENA,
                                items,
                                param=content,
                                rid=rid)
示例#16
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 def new_player(self, uid, name, rid):
     """ 创建玩家对象,防止重名 """
     with self._new_player_lock:
         if self.get_id_by_name(name) is not None:
             return
         pid, data = PlayerData.new_player(uid, name, rid)
         self._add_name_id(pid, name, rid)
         return data
示例#17
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 def new_player(self, uid, name, rid):
     """ 创建玩家对象,防止重名 """
     with self._new_player_lock:
         if self.get_id_by_name(name) is not None:
             return
         pid, data = PlayerData.new_player(uid, name, rid)
         self._add_name_id(pid, name, rid)
         return data
示例#18
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文件: gm.py 项目: hw233/twisted_zdzl
 def gm_get(self, name):
     """ 获取角色gm类 """
     pid = PlayerData.name_to_id(name)
     p = self.player._game.player_mgr.get_player(pid)
     if not p:
         self.log(u'获取玩家(%s)失败', name)
     else:
         return GMPlayer(self, p)
示例#19
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 def get_id_by_name(self, name):
     """ 根据名称获取对应玩家id """
     try:
         return self.name2pids[name]
     except KeyError:
         pid_rid = PlayerData.name_to_id(name)
         if pid_rid is None:
             return
         self._add_name_id(pid_rid[0], name, pid_rid[1])
         return pid_rid[0]
示例#20
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 def get_id_by_name(self, name):
     """ 根据名称获取对应玩家id """
     try:
         return self.name2pids[name]
     except KeyError:
         pid_rid = PlayerData.name_to_id(name)
         if pid_rid is None:
             return
         self._add_name_id(pid_rid[0], name, pid_rid[1])
         return pid_rid[0]
示例#21
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 def _node_list(self, op_l):
     online_pids = self._mgr._game.rpc_player_mgr.get_online_ids(op_l)
     r_l = []
     for pid in op_l:
         t_dict = PlayerData.get_values(pid, ['rid', 'name', 'level'], self._mgr._game.rpc_store)
         if not t_dict:
             continue
         if pid in online_pids:
             t_dict['st'] = 1
         else:
             t_dict['st'] = 0
         r_l.append(t_dict)
     return r_l
示例#22
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 def _auto_start(self):
     global arena_auto_start, arena_level
     sleep_times = 60 * 5
     log.info('arena auto_start(%s) running', arena_auto_start)
     while 1:
         sleep(sleep_times)
         c = PlayerData.count({FN_PLAYER_LEVEL: {FOP_GTE: arena_level}})
         if c >= arena_auto_start:
             log.info('arena auto start:%d', c)
             self.init()
             self.is_start = True
             self.start()
             self._auto_start_task = None
             return
示例#23
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 def _node_list(self, op_l):
     online_pids = self._mgr._game.rpc_player_mgr.get_online_ids(op_l)
     r_l = []
     for pid in op_l:
         t_dict = PlayerData.get_values(pid, ['rid', 'name', 'level'],
                                        self._mgr._game.rpc_store)
         if not t_dict:
             continue
         if pid in online_pids:
             t_dict['st'] = 1
         else:
             t_dict['st'] = 0
         r_l.append(t_dict)
     return r_l
示例#24
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    def members(self, is_other=False):
        """ 获取自己同盟某页成员"""
        onls = []
        dis_onls = []
        pids = self.get_member_pids()
        online_pids = self._mgr.rpc_player_mgr.get_online_ids(pids)
        p_dicts = dict(
            (data['id'], data) for data in PlayerData.get_players_values(
                pids, ['name', 'level', 'tLogout'], store=self.rpc_store))

        for assist_data in self.members_list:
            try:
                t_dit = dict()
                pid = assist_data.pid
                if pid not in p_dicts:  #玩家不存在
                    log.error(u'同盟(%s)玩家(%s)不存在', self.data.name, pid)
                    continue
                p_dic = p_dicts[pid]
                t_dit['pid'] = pid
                t_dit['n'] = p_dic['name']
                t_dit['lv'] = p_dic['level']
                t_dit['duty'] = assist_data.duty
                t_dit['pvp'] = 2000
                pvp = self._mgr._game.rpc_arena_mgr.get_rank(pid)
                if pvp:
                    t_dit['pvp'] = pvp
                #是不是查看其他的同盟 是就不加载exp和dt
                dis_onls.append(t_dit)
                if not is_other:
                    t_dit['exp'] = assist_data.exp
                    if pid in online_pids:
                        t_dit['dt'] = 0
                        dis_onls.remove(t_dit)
                        onls.append(t_dit)
                    else:
                        t_dit['dt'] = p_dic['tLogout']
            except:
                log.error(
                    "PlayerData.get_values is None pid:%s in ally.py func->members",
                    assist_data.pid)
        if onls or dis_onls:
            onls = sor_member(is_other, True, onls)
            dis_onls = sor_member(is_other, False, dis_onls)
        mems = onls
        mems.extend(dis_onls)
        return mems
示例#25
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 def get_name_by_id(self, pid, rid=0):
     """ 查询pid,
     rid: 1 一起查询主配将id
     return:
        name,
        name, rid
     """
     try:
         if rid:
             return self.pid2names[pid]
         return self.pid2names[pid][0]
     except KeyError:
         name_rid = PlayerData.id_to_name(pid)
         if name_rid is None:
             return
         self._add_name_id(pid, name_rid[0], name_rid[1])
         if rid:
             return name_rid
         return name_rid[0]
示例#26
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 def _reward(self):
     """ 同盟boss战发放奖励并 """
     a_level = Game.rpc_ally_mgr.ally_level_by_aid(self.data.aid)
     pid_levels = PlayerData.get_players_levels(self.pid_hurts.keys())
     for rank, pid in enumerate(self.rank_pids):
         key = (ALLY_BOSS, a_level, rank+1)
         hurt = self.pid_hurts.get(pid)
         rs_items = self._get_reward(key, hurt, pid_levels[pid], a_level)
         #邮件通知玩家
         Game.mail_mgr.send_mails(pid, MAIL_REWARD,
             language.ALLY_BOSS_REWARD, RW_MAIL_ABOSS, rs_items)
     for pid, hurt in self.pid_hurts.iteritems():
         if pid in self.rank_pids:
             continue
         key = (ALLY_BOSS, a_level)
         rs_items = self._get_reward(key, hurt, pid_levels[pid], a_level)
         #邮件通知玩家
         Game.mail_mgr.send_mails(pid, MAIL_REWARD,
             language.ALLY_BOSS_REWARD, RW_MAIL_ABOSS, rs_items)
示例#27
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 def get_name_by_id(self, pid, rid=0):
     """ 查询pid,
     rid: 1 一起查询主配将id
     return:
        name,
        name, rid
     """
     try:
         if rid:
             return self.pid2names[pid]
         return self.pid2names[pid][0]
     except KeyError:
         name_rid = PlayerData.id_to_name(pid)
         if name_rid is None:
             return
         self._add_name_id(pid, name_rid[0], name_rid[1])
         if rid:
             return name_rid
         return name_rid[0]
示例#28
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文件: boss.py 项目: soulsharepj/zdzl
 def _reward(self):
     """ 同盟boss战发放奖励并 """
     a_level = Game.rpc_ally_mgr.ally_level_by_aid(self.data.aid)
     pid_levels = PlayerData.get_players_levels(self.pid_hurts.keys())
     for rank, pid in enumerate(self.rank_pids):
         key = (ALLY_BOSS, a_level, rank+1)
         hurt = self.pid_hurts.get(pid)
         rs_items = self._get_reward(key, hurt, pid_levels[pid], a_level)
         #邮件通知玩家
         Game.mail_mgr.send_mails(pid, MAIL_REWARD,
             language.ALLY_BOSS_REWARD, RW_MAIL_ABOSS, rs_items)
     for pid, hurt in self.pid_hurts.iteritems():
         if pid in self.rank_pids:
             continue
         key = (ALLY_BOSS, a_level)
         rs_items = self._get_reward(key, hurt, pid_levels[pid], a_level)
         #邮件通知玩家
         Game.mail_mgr.send_mails(pid, MAIL_REWARD,
             language.ALLY_BOSS_REWARD, RW_MAIL_ABOSS, rs_items)
示例#29
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文件: ally.py 项目: soulsharepj/zdzl
    def members(self, is_other = False):
        """ 获取自己同盟某页成员"""
        onls = []
        dis_onls = []
        pids = self.get_member_pids()
        online_pids = self._mgr.rpc_player_mgr.get_online_ids(pids)
        p_dicts= dict((data['id'], data) for data in PlayerData.get_players_values(
                pids, ['name', 'level', 'tLogout'], store=self.rpc_store))

        for assist_data in self.members_list:
            try:
                t_dit = dict()
                pid = assist_data.pid
                if pid not in p_dicts:#玩家不存在
                    log.error(u'同盟(%s)玩家(%s)不存在', self.data.name, pid)
                    continue
                p_dic = p_dicts[pid]
                t_dit['pid'] = pid
                t_dit['n'] = p_dic['name']
                t_dit['lv'] = p_dic['level']
                t_dit['duty'] = assist_data.duty
                t_dit['pvp'] = 2000
                pvp = self._mgr._game.rpc_arena_mgr.get_rank(pid)
                if pvp:
                    t_dit['pvp'] = pvp
                #是不是查看其他的同盟 是就不加载exp和dt
                dis_onls.append(t_dit)
                if not is_other:
                    t_dit['exp'] = assist_data.exp
                    if pid in online_pids:
                        t_dit['dt'] = 0
                        dis_onls.remove(t_dit)
                        onls.append(t_dit)
                    else:
                        t_dit['dt'] = p_dic['tLogout']
            except:
                log.error("PlayerData.get_values is None pid:%s in ally.py func->members", assist_data.pid)
        if onls or dis_onls:
            onls = sor_member(is_other, True, onls)
            dis_onls = sor_member(is_other, False, dis_onls)
        mems = onls
        mems.extend(dis_onls)
        return mems
示例#30
0
文件: boss.py 项目: soulsharepj/zdzl
 def _reward(self):
     """ 世界boss战发放奖励并 """
     rank_data = sorted(self.pid_hurts.iteritems(), key=lambda x:x[1], reverse=True)
     #活动奖励广播
     self.boss_mgr.safe_pub(MSG_REWARD_WORLDBOSS, rank_data, self.max_hp)
     pid_levels = PlayerData.get_players_levels(self.pid_hurts.keys())
     res_rw_mail = Game.res_mgr.reward_mails.get(RW_MAIL_BOSS)
     p_ranks = {}
     for index, (pid, hurts) in enumerate(rank_data):
         rank = index + 1
         key = (WORLD_BOSS, rank)
         rs_items = self._get_reward(key, hurts, pid_levels[pid])
         #邮件通知玩家
         content = res_rw_mail.content % dict(rank=rank)
         Game.mail_mgr.send_mails(pid, MAIL_REWARD,
             res_rw_mail.title, RW_MAIL_BOSS, rs_items, param=content)
         self.boss_mgr.safe_pub(MSG_REWARD_WORLDITEMS, pid, rs_items)
         p_ranks[str(pid)] = (rank, hurts)
     self.boss_mgr.safe_pub(MSG_WBOSS_RANK, p_ranks)
示例#31
0
 def get_bot(self, bid):
     assert is_bot(bid), ValueError('bid(%s) is not bot' % bid)
     try:
         return self.bots[bid]
     except KeyError:
         #从数据库中随机选择某等级区间的玩家作为基础数据
         key = 'arena_bot_pids'
         pids = Game.gcaches.get(key)
         if not pids:
             pids = PlayerData.get_level_pids(arena_level, arena_level + 10)
             Game.gcaches.set(key, pids, timeout=60 * 5)
         pid = random.choice(pids)
         bot = Player.load_player(pid)
         data = bot.data
         data.id = bid
         data.name = Game.res_mgr.get_random_name()
         bot._bot_rival = (data.name, data.rid, data.level,
                           bot.play_attr.CBE)
         self.bots[bid] = bot
         return bot
示例#32
0
    def init(self):
        """ 初始化竞技场数据:根据30级以上的玩家战斗力排名,得到竞技场排名 """
        log.warn(u"初始化竞技场")
        self.clear()
        #删除记录
        Game.rpc_store.deletes(TN_ARENA_RANKS)
        Game.rpc_store.deletes(TN_P_ARENA)
        #Game.rpc_store.insert(TN_ARENA_RANK, {FN_ID:0, FN_NEXT:END})
        #根据30级以上玩家战斗力排名
        CBEs = [(i[FN_P_ATTR_PID], i.get(FN_P_ATTR_CBE, index))
                for index, i in enumerate(PlayerAttr.get_CBE_ranks())]
        levels = PlayerData.get_players_levels(None)
        #插入机器人
        for i in xrange(self.BOT_RANK):
            self.update_rank(END, END - (i + 1))

        #真实玩家
        for pid, CBE in CBEs:
            if pid not in levels or levels[pid] < arena_level:
                continue
            self.update_rank(END, pid)
示例#33
0
 def get_user_detail_by_playername(self, name, *argv, **kw):
     """ 返回玩家详细信息 """
     return PlayerData.userinfo_from_name(name, *argv, **kw)
示例#34
0
 def get_user_detail_by_playername(self, name, *argv, **kw):
     """ 返回玩家详细信息 """
     return PlayerData.userinfo_from_name(name, *argv, **kw)
示例#35
0
 def get_player_detail(self, pids, cols):
     """ 返回玩家详细信息 """
     return PlayerData.get_players_values(pids, cols)
示例#36
0
文件: gm.py 项目: hw233/twisted_zdzl
 def gm_change_uid(self, pid, uid):
     PlayerData.update_values(pid, dict(uid=uid))
     self.log(u'更发UID成功')
示例#37
0
文件: chat.py 项目: soulsharepj/zdzl
 def get_tokens(self, pids):
     from game.player.player import UserData, PlayerData
     uids = PlayerData.get_uids(pids)
     return UserData.user_tokens(uids)
示例#38
0
文件: gm.py 项目: hw233/twisted_zdzl
 def gm_player_func(self, pid, index):
     funcs = 'funcs'
     tmp_func = PlayerData.get_values(pid, None)
     tmp_func = tmp_func[funcs] | (1L << index)
     PlayerData.update_values(pid, dict(funcs=tmp_func))
     self.log(u'解锁成功')
示例#39
0
 def get_tokens(self, pids):
     from game.player.player import UserData, PlayerData
     uids = PlayerData.get_uids(pids)
     return UserData.user_tokens(uids)
示例#40
0
文件: gm.py 项目: hw233/twisted_zdzl
 def gm_del_offline_player(self, pid):
     """ 删除角色 """
     uid = 'uid'
     tmp_player = PlayerData.get_values(pid, None)
     PlayerData.update_values(pid, dict(uid=-tmp_player[uid]))
     self.log(u'修改角色(%d)成功', pid)
示例#41
0
文件: gm.py 项目: hw233/twisted_zdzl
 def gm_del(self, name):
     """ 删除指定名称的玩家数据 """
     pid = PlayerData.name_to_id(name)
     self.gm_del_pid(pid)
示例#42
0
文件: gm.py 项目: hw233/twisted_zdzl
 def gm_get_pid_by_name(self, name):
     """ 通过角色名获取pid """
     pid = PlayerData.name_to_id(name)
     self.log(u'玩家PID:%s', pid[0])