示例#1
0
    def __init__(self, console, level=1):
        self.tiles = [[Tile(False) for y in range(console.height)] for x in range(console.width)]
        self.rooms = []
        self.entities = []
        self.console = console
        self.fov_map = tcod.Map(console.width, console.height)
        self.width = console.width
        self.height = console.height
        self.fullbright = False
        self.player = None
        self.level = level
        self.stairs = None

        monster_chances[entities.make_troll] = utils.from_level({3: 15, 5: 30, 7: 60}, level)
        item_chances[entities.make_lightning_scroll] = utils.from_level({4: 25}, level)
        item_chances[entities.make_confuse_scroll] = utils.from_level({2: 10}, level)
        item_chances[entities.make_fireball_scroll] = utils.from_level({6: 25}, level)
示例#2
0
    def populate(self):
        max_monsters = utils.from_level({1: 2, 4: 3, 6: 5}, self.map.level)
        monster_count = tcod.random.get_int(max_monsters)

        for i in range(monster_count):
            x = tcod.random.get_int(self.x1+1, self.x2-1)
            y = tcod.random.get_int(self.y1+1, self.y2-1)

            monster = make_random_monster(x, y)
            if monster.can_pass(0, 0, self.map):
                self.map.add_entity(monster)

        max_items = utils.from_level({1: 1, 4: 2})
        item_count = tcod.random.get_int(max_items)

        for i in range(item_count):
            x = tcod.random.get_int(self.x1+1, self.x2-1)
            y = tcod.random.get_int(self.y1+1, self.y2-1)

            item = make_random_item(x, y)
            if item.can_pass(0, 0, self.map):
                self.map.add_entity(item)
                self.map.entity_to_bottom(item)