def load_data(): # Map tiles MapManager.initialize_maps() MapManager.initialize_area_tables() # Gameobject spawns if config.Server.Settings.load_gameobjects: WorldLoader.load_gameobjects() WorldLoader.load_gameobject_loot_templates() else: Logger.info('Skipped game object loading.') # Creature spawns if config.Server.Settings.load_creatures: WorldLoader.load_creature_loot_templates() WorldLoader.load_creatures() WorldLoader.load_creature_quests() WorldLoader.load_creature_involved_quests() else: Logger.info('Skipped creature loading.') WorldLoader.load_item_templates() WorldLoader.load_quests() WorldLoader.load_spells() WorldLoader.load_skills() WorldLoader.load_skill_line_abilities() WorldLoader.load_char_base_infos() WorldLoader.load_taxi_nodes() WorldLoader.load_taxi_path_nodes() WorldLoader.load_factions() WorldLoader.load_faction_templates() # Character related data WorldLoader.load_groups() WorldLoader.load_guilds()
def load_data(): # Map tiles MapManager.initialize_maps() MapManager.initialize_area_tables() # Below order matters. # Loot related, even if not loading creatures or gameobjects, loot might be referenced. WorldLoader.load_gameobject_loot_templates() WorldLoader.load_fishing_loot_templates() WorldLoader.load_creature_loot_templates() WorldLoader.load_item_templates() WorldLoader.load_reference_loot_templates() WorldLoader.load_pickpocketing_loot_templates() WorldLoader.load_item_loot_templates() # Spells. WorldLoader.load_spells() WorldLoader.load_creature_spells() # Gameobject spawns if config.Server.Settings.load_gameobjects: WorldLoader.load_gameobject_quest_starters() WorldLoader.load_gameobject_quest_finishers() WorldLoader.load_gameobjects() else: Logger.info('Skipped game object loading.') # Creature spawns if config.Server.Settings.load_creatures: WorldLoader.load_creature_equip_templates() WorldLoader.load_creatures() WorldLoader.load_creature_on_kill_reputation() WorldLoader.load_creature_quest_starters() WorldLoader.load_creature_quest_finishers() WorldLoader.load_creature_display_info() WorldLoader.load_creature_model_info() WorldLoader.load_creature_families() WorldLoader.load_npc_gossip() WorldLoader.load_npc_text() else: Logger.info('Skipped creature loading.') WorldLoader.load_area_trigger_quest_relations() WorldLoader.load_quests() WorldLoader.load_spell_chains() WorldLoader.load_trainer_spells() WorldLoader.load_skills() WorldLoader.load_skill_line_abilities() WorldLoader.load_char_base_infos() WorldLoader.load_taxi_nodes() WorldLoader.load_taxi_path_nodes() WorldLoader.load_factions() WorldLoader.load_faction_templates() WorldLoader.load_locks() # Character related data WorldLoader.load_groups() WorldLoader.load_guilds()
def load_data(): # Map tiles MapManager.initialize_maps() MapManager.initialize_area_tables() # Gameobject spawns if config.Server.Settings.load_gameobjects: WorldLoader.load_gameobjects() WorldLoader.load_gameobject_loot_templates() WorldLoader.load_gameobject_quest_starters() WorldLoader.load_gameobject_quest_finishers() else: Logger.info('Skipped game object loading.') # Creature spawns if config.Server.Settings.load_creatures: WorldLoader.load_creature_loot_templates() WorldLoader.load_creature_equip_templates() WorldLoader.load_creatures() WorldLoader.load_creature_quest_starters() WorldLoader.load_creature_quest_finishers() WorldLoader.load_creature_display_info() WorldLoader.load_creature_model_info() WorldLoader.load_npc_gossip() WorldLoader.load_npc_text() else: Logger.info('Skipped creature loading.') WorldLoader.load_item_templates() WorldLoader.load_item_loot_templates() WorldLoader.load_quests() WorldLoader.load_spells() WorldLoader.load_spell_chains() WorldLoader.load_trainer_spells() WorldLoader.load_skills() WorldLoader.load_skill_line_abilities() WorldLoader.load_char_base_infos() WorldLoader.load_taxi_nodes() WorldLoader.load_taxi_path_nodes() WorldLoader.load_factions() WorldLoader.load_faction_templates() # Character related data WorldLoader.load_groups() WorldLoader.load_guilds()