示例#1
0
def run():
    room = Roomname()

    def callback():
        pass

    game.game_init(room, callback)
示例#2
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def run():
    bed = Bedroom()
    bath = Bathroom()
    bed.add_neighbor(bath, timecost=datetime.timedelta(seconds=59))

    phone = Phone()

    def callback():
        @game.game_state.action("phone", visible=False)
        def open_phone():
            game.game_state.location.when_leaving(phone)
            phone.when_entering(game.game_state.location)

    game.game_init(bed, callback)
示例#3
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def run():
    def callback():
        # Init the map command
        @game.game_state.action("map", visible=False)
        def map():
            from UI.images import show_map
            show_map()

        map.execute()
        utils.init_stats()

    from redacted.home import bedroom
    game.game_init(bedroom, callback)

    from redacted.school import visit_init
    visit_init()
示例#4
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def run_game():
    game.game_init(show_path, player_alg, en1_alg, en2_alg, en3_alg, TILE_SIZE)
示例#5
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import pygame
import engine as eng
import game as gme

eng.engine_init()
gme.game_init()
eng.loop()
示例#6
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def run():

    def post_start_init():  # This is for initializations after game is running
        pass

    game.game_init(None, post_start_init)
示例#7
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def run():
    game.game_init(hall, visit_init)
示例#8
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                    ColorString(
                        ("You can't risk someone seeing you without the Lens.",
                         "cyan")))
            else:
                game.game_state.location = self
        else:
            game.game_state.show_message("It is locked")


def init():
    global bedroom, hall
    bedroom = Bedroom()
    hall = Hallway()
    bedroom.add_neighbor(hall, timecost=datetime.timedelta(seconds=30))
    bedroom.get_action("Travel to Hallway").priority = 20
    hall.get_action("Travel to Bedroom").priority = 15


init()


def callback():
    hall.last_payment = game.game_state.time.replace(hour=0,
                                                     minute=0,
                                                     second=0)
    hall.rent_level = 40
    hall.available = True


game.game_init(bedroom, callback)