示例#1
0
 def b4(self):
     """
         functie apelata in cazul apasarii butonului B4
     """
     if opponent == "calculator" and ("B" in self.text_label.text()
                                      or "calculatorului"
                                      in self.text_label.text()):
         return
     global buttons
     if buttons[0] == " ":
         buttons[0] = "B4"
         self.text_label.setText(" ")
         if game.ver_start("B4", player):
             self.B4Button.setText("0")
         else:
             if game.check_player(player) == 1 or game.check_player_start(
                     player, "B4") == 0:
                 self.set_text_label_err(
                     "Ai inceput de pe o groapa care nu este a ta!")
             elif game.get_points("B4") == 0:
                 self.set_text_label_err(
                     "Groapa nu are niciun punct! Incepe din nou!")
     elif buttons[1] == " ":
         buttons[1] = "B4"
     if buttons[0] != " " and buttons[1] != " ":
         points = self.play()
         if points == -2:
             pass
         if points >= 0 and points <= 6:
             self.B4Button.setText(self.convert_points_to_text(points))
         elif points >= 7:
             self.B4Button.setText(str(points))
示例#2
0
 def a1(self):
     """
         functie apelata in cazul apasarii butonului A1,
         actualizeaza variabila "buttons" care tine evidenta mutarilor
         si mai apoi actualizeaza si punctele de pe buton
     """
     # daca e randul calculatorului nu se intampla nimic
     if opponent == "calculator" and ("B" in self.text_label.text()
                                      or "calculatorului"
                                      in self.text_label.text()):
         return
     global buttons
     # daca e primul buton apasat se verifica daca este un inceput de mutare si daca este corect
     if buttons[0] == " ":
         buttons[0] = "A1"
         self.text_label.setText(" ")
         if game.ver_start("A1", player):
             self.A1Button.setText("0")
         else:
             if game.check_player(player) == 1 or game.check_player_start(
                     player, "A1") == 0:
                 self.set_text_label_err(
                     "Ai inceput de pe o groapa care nu este a ta!")
             elif game.get_points("A1") == 0:
                 self.set_text_label_err(
                     "Groapa nu are niciun punct! Incepe din nou!")
     # daca este al 2-lea buton apasat se actualizeaza variabila buttons, se apeleaza functia play
     # pentru a updata punctajul si pentru a afla punctele corespunzatoare butonului A1 si se
     # actualizeaza punctele de pe buton
     elif buttons[1] == " ":
         buttons[1] = "A1"
     if buttons[0] != " " and buttons[1] != " ":
         points = self.play()
         # daca sunt pana in 6 puncte in textul de pe buton vor aparea si bulinele, altfel nu, din
         # motive vizuale
         if points == -2:
             pass
         if points >= 0 and points <= 6:
             self.A1Button.setText(self.convert_points_to_text(points))
         elif points >= 7:
             self.A1Button.setText(str(points))