def load_game_cb(self): self.remove_widget(self.menu) self.menu = None self.load_game = True self.game = GameWidget(restart_cb=self.restart_game_cb, exit_cb=self.exit_game_cb) self.add_widget(self.game)
def __init__(self, resolution, host, port, username, password, split="\n"): global network_log self.log = Log('client') network_log = Log('network') # must have at least one handler self.log.logger.addHandler(logging.NullHandler()) network_log.logger.addHandler(logging.NullHandler()) # opengl must be initialized first self.log.info("Initializing display (windowed at %(resolution)s)", dict(resolution='%dx%d' % resolution)) self._screen = pygame.display.set_mode(resolution, OPENGL | DOUBLEBUF) pygame.display.set_caption('yamosg') self.log.debug( "OpenGL setup (version=\"%(version)s\", vendor=\"%(vendor)s\")", dict(version=glGetString(GL_VERSION), vendor=glGetString(GL_VENDOR))) setup_opengl() Client.cursor_default = pygame.cursors.arrow Client.cursor_capture = pygame.cursors.diamond self._resolution = Vector2i(resolution) self._username = username self._password = password self._split = split self._running = False self._state = StateManager() self._game = GameWidget(self, self._resolution) self._container = Composite(Vector2i(0, 0), self._resolution, children=[self._game]) self._toolbar = Toolbar(self._game) self._window = VBox() self._window.add(self._toolbar, size=LayoutAttachment(Vector2i(1, 0), Vector2i(0, 25))) self._window.add(self._container) self._state.push(GameState(self._resolution, self._window)) self._network = Network(self, host, port) self._command_store = {} self._command_queue = [] self._command_lock = threading.Lock() self._playerid = None self._players = {} self._capture_position = None self._timer = 0 # resizing must be done after state has been created so the event is propagated proper. self._resize(self._resolution)
def __init__(self, res, addresses): super(MainWidget, self).__init__() self.current_widget = None self.res = res self.init_ui() self.devices = [] self.timer = None self.old_score = 0 self.end_score = 1 self.game_running = True self.game = None self.minigame_winner = None self.addresses = addresses self.w_setup = SetupWidget(self.WINDOW_SIZE, parent=self.window) self.w_menu = MenuWidget(self.WINDOW_SIZE, (self.GAME, self.HIGHSCORE), parent=self.window) self.w_game = GameWidget(self.res, parent=self.window) # Starts the first widget. self.init_widget(self.SETUP)
def restart_game_cb(self): self.remove_widget(self.game) self.game = GameWidget(restart_cb=self.restart_game_cb, exit_cb=self.exit_game_cb) self.add_widget(self.game)