def newGame(self, layout, pacmanType, ghostType, display, agentOpts, quiet=False, catchExceptions=False): # TODO done # agents = [pacmanAgent] + ghostAgents[:layout.getNumGhosts()] agents = [] # agents = pacmanAgent[:layout.numPacman] + \ # ghostAgents[:layout.getNumGhosts()] initState = GameState() initState.initialize(layout) for index, agentState in enumerate(initState.data.agentStates): if agentState.isPacman: agents.append(pacmanType(agentOpts, index, agentState)) else: agents.append(ghostType(agentOpts, index, agentState)) game = Game(agents, display, self, catchExceptions=catchExceptions) game.state = initState initState.game = game self.initialState = initState.deepCopy() self.quiet = quiet return game