def playGame(gui,player1name,player2name,player1,player2,playsfirst,scorePlayer1,scorePlayer2): # Setup and draw board board = GameBoardADT() drawBoard(gui,board) gui.drawNames(player1name,player2name,scorePlayer1,scorePlayer2) scores = [None,0,0] turn = playsfirst # For every edge on the board, take a turn. If a square is not captured, switch players. If a square is captured, update scores and states and request another move from the same player. for i in range(72): gui.drawCurrentPlayer(turn) # print board.getGameState() #edge = getEdge(board) # Request the current game state state = board.getGameState() # Send game state to current player and request move edge = player1.chooseMove(state) if turn==const.PLAYER1 else player2.chooseMove(state) if isValidEdge(board,edge)==False: # Current player has made an invalid move and forfeits the game scores[turn]=-1 break # Draw the new edge on the board and update the game state drawEdge(gui,board,edge) board.setEdgeState(edge,const.PLAYED) # Check whether any squares have been captured and update scores accordingly captured = board.findCaptured(edge) if len(captured)==0: # No squares captured so switch turns turn = const.PLAYER1 if turn==const.PLAYER2 else const.PLAYER2 elif len(captured)==1: # One square captured scores[turn]+=1 fillSquare(gui,board,captured[0],turn) board.setSquareState(captured[0],turn) gui.addPie(turn,scores[turn]) elif len(captured)==2: # Two squares captured scores[turn]+=2 fillSquare(gui,board,captured[0],turn) board.setSquareState(captured[0],turn) gui.addPie(turn,scores[turn]-1) fillSquare(gui,board,captured[1],turn) board.setSquareState(captured[1],turn) gui.addPie(turn,scores[turn]) # Game is over. Return match score (one-nil win or draw) if scores[const.PLAYER1]>scores[const.PLAYER2]: return (1,0) elif scores[const.PLAYER2]>scores[const.PLAYER1]: return (0,1) else: return (0.5,0.5)
def playGame(gui, player1name, player2name, player1, player2, playsfirst, scorePlayer1, scorePlayer2): print("Starting game") stats = GameStats() stats.startGame() # Setup and draw board board = GameBoardADT() if const.GUI_ENABLED: drawBoard(gui, board) gui.drawNames(player1name, player2name, scorePlayer1, scorePlayer2) scores = [None, 0, 0] turn = playsfirst # For every edge on the board, take a turn. If a square is not captured, switch players. If a square is captured, update scores and states and request another move from the same player. for i in range(72): if const.GUI_ENABLED: gui.drawCurrentPlayer(turn) # print board.getGameState() #edge = getEdge(board) # Request the current game state state = board.getGameState() # Send game state to current player and request move preMoveTime = datetime.datetime.now() if turn == const.PLAYER1: edge = player1.chooseMove(state) stats.p1ResponseTimes.append(datetime.datetime.now() - preMoveTime) else: edge = player2.chooseMove(state) stats.p2ResponseTimes.append(datetime.datetime.now() - preMoveTime) if isValidEdge(board, edge) == False: # Current player has made an invalid move and forfeits the game scores[turn] = -1 break # Draw the new edge on the board and update the game state if const.GUI_ENABLED: drawEdge(gui, board, edge) board.setEdgeState(edge, const.PLAYED) # Check whether any squares have been captured and update scores accordingly captured = board.findCaptured(edge) #print((player1name if turn == const.PLAYER1 else player2name) + " takes " + str(edge) + " for " + str(len(captured)) + " points") #print("Score: " + player1name + "(" + str(scorePlayer1) + ") = " + str(scores[const.PLAYER1]) + ", " + player2name + "(" + str(scorePlayer2) + ") = " + str(scores[const.PLAYER2])) if len(captured) == 0: # No squares captured so switch turns turn = const.PLAYER1 if turn == const.PLAYER2 else const.PLAYER2 elif len(captured) == 1: # One square captured scores[turn] += 1 board.setSquareState(captured[0], turn) if const.GUI_ENABLED: fillSquare(gui, board, captured[0], turn) gui.addPie(turn, scores[turn]) elif len(captured) == 2: # Two squares captured scores[turn] += 2 board.setSquareState(captured[0], turn) board.setSquareState(captured[1], turn) if const.GUI_ENABLED: fillSquare(gui, board, captured[0], turn) gui.addPie(turn, scores[turn] - 1) fillSquare(gui, board, captured[1], turn) gui.addPie(turn, scores[turn]) stats.endGame() print("Stats:") print("Game duration: {0}".format(str(stats.getGameDuration()))) print("Player 1 score: " + str(scores[1])) print("Player 2 score: " + str(scores[2])) print("Player 1 average response time: {0}".format( microsecondsToSecondsString(stats.getP1AverageTime()))) print("Player 2 average response time: {0}".format( microsecondsToSecondsString(stats.getP2AverageTime()))) # Game is over. Return match score (one-nil win or draw) if scores[const.PLAYER1] > scores[const.PLAYER2]: print(player1name + " wins game") return (1, 0) elif scores[const.PLAYER2] > scores[const.PLAYER1]: print(player2name + " wins game") return (0, 1) else: print("Draw") return (0.5, 0.5)
def playGame(gui,player1name,player2name,player1,player2,playsfirst,scorePlayer1,scorePlayer2): print("Starting game") stats = GameStats() stats.startGame() # Setup and draw board board = GameBoardADT() if const.GUI_ENABLED: drawBoard(gui,board) gui.drawNames(player1name,player2name,scorePlayer1,scorePlayer2) scores = [None,0,0] turn = playsfirst # For every edge on the board, take a turn. If a square is not captured, switch players. If a square is captured, update scores and states and request another move from the same player. for i in range(72): if const.GUI_ENABLED: gui.drawCurrentPlayer(turn) # print board.getGameState() #edge = getEdge(board) # Request the current game state state = board.getGameState() # Send game state to current player and request move preMoveTime = datetime.datetime.now() if turn == const.PLAYER1: edge = player1.chooseMove(state) stats.p1ResponseTimes.append(datetime.datetime.now() - preMoveTime) else: edge = player2.chooseMove(state) stats.p2ResponseTimes.append(datetime.datetime.now() - preMoveTime) if isValidEdge(board,edge)==False: # Current player has made an invalid move and forfeits the game scores[turn]=-1 break # Draw the new edge on the board and update the game state if const.GUI_ENABLED: drawEdge(gui,board,edge) board.setEdgeState(edge,const.PLAYED) # Check whether any squares have been captured and update scores accordingly captured = board.findCaptured(edge) #print((player1name if turn == const.PLAYER1 else player2name) + " takes " + str(edge) + " for " + str(len(captured)) + " points") #print("Score: " + player1name + "(" + str(scorePlayer1) + ") = " + str(scores[const.PLAYER1]) + ", " + player2name + "(" + str(scorePlayer2) + ") = " + str(scores[const.PLAYER2])) if len(captured)==0: # No squares captured so switch turns turn = const.PLAYER1 if turn==const.PLAYER2 else const.PLAYER2 elif len(captured)==1: # One square captured scores[turn]+=1 board.setSquareState(captured[0],turn) if const.GUI_ENABLED: fillSquare(gui,board,captured[0],turn) gui.addPie(turn,scores[turn]) elif len(captured)==2: # Two squares captured scores[turn]+=2 board.setSquareState(captured[0],turn) board.setSquareState(captured[1],turn) if const.GUI_ENABLED: fillSquare(gui,board,captured[0],turn) gui.addPie(turn,scores[turn]-1) fillSquare(gui,board,captured[1],turn) gui.addPie(turn,scores[turn]) stats.endGame() print("Stats:") print("Game duration: {0}".format(str(stats.getGameDuration()))) print("Player 1 score: " + str(scores[1])) print("Player 2 score: " + str(scores[2])) print("Player 1 average response time: {0}".format(microsecondsToSecondsString(stats.getP1AverageTime()))) print("Player 2 average response time: {0}".format(microsecondsToSecondsString(stats.getP2AverageTime()))) # Game is over. Return match score (one-nil win or draw) if scores[const.PLAYER1]>scores[const.PLAYER2]: print(player1name + " wins game") return (1,0) elif scores[const.PLAYER2]>scores[const.PLAYER1]: print(player2name + " wins game") return (0,1) else: print("Draw") return (0.5,0.5)