示例#1
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 def test_is_over(self):
     f1 = Faction('Goblins', [Goblin(), Goblin()])
     f2 = Faction('Orcs', [Orc(), Orc()])
     a = Arena([f1, f2])
     f1.get_entities()[0].state = EntityState.DEAD
     f1.get_entities()[1].state = EntityState.DEAD
     self.assertTrue(a.is_over())
示例#2
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 def test_get_winning_faction(self):
     f1 = Faction('Goblins', [Goblin(), Goblin()])
     f2 = Faction('Orcs', [Orc(), Orc()])
     a = Arena([f1, f2])
     f1.get_entities()[0].state = EntityState.DEAD
     f1.get_entities()[1].state = EntityState.DEAD
     self.assertEqual(a.get_winning_faction(), f2)
示例#3
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 def test_get_opposing_factions(self):
     f1 = Faction('Goblins', [Goblin()])
     f2 = Faction('Orcs', [Orc()])
     f3 = Faction('More Bad Orcs', [Orc()])
     a = Arena([f1, f2, f3])
     opposing = a.get_opposing_factions(f1)
     self.assertNotIn(f1, opposing)
示例#4
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 def test_all_factions_dead(self):
     f1 = Faction('Goblins', [Goblin(), Goblin()])
     f2 = Faction('Orcs', [Orc(), Orc()])
     a = Arena([f1, f2])
     f1.get_entities()[0].state = EntityState.DEAD
     f1.get_entities()[1].state = EntityState.DEAD
     f2.get_entities()[0].state = EntityState.DEAD
     f2.get_entities()[1].state = EntityState.DEAD
     self.assertIsNone(a.get_winning_faction())
示例#5
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 def test_initiative(self):
     f1 = Faction('Goblins', [Goblin()])
     f2 = Faction('Orcs', [Orc()])
     a = Arena([f1, f2])
     with patch('game_engine.dice._random_int') as mock_roll:
         mock_roll.return_value = 10
         a.determine_initiative_order()
         self.assertIsInstance(a.get_init_order()[0], Goblin)
         self.assertIsInstance(a.get_init_order()[1], Orc)
示例#6
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 def test_is_not_over(self):
     f1 = Faction('Goblins', [Goblin(), Goblin()])
     f2 = Faction('Orcs', [Orc(), Orc()])
     f3 = Faction('More Bad Orcs', [Orc(), Orc()])
     a = Arena([f1, f2, f3])
     # kill the first faction and then one from the other two
     f1.get_entities()[0].state = EntityState.DEAD
     f1.get_entities()[1].state = EntityState.DEAD
     f2.get_entities()[0].state = EntityState.DEAD
     f3.get_entities()[1].state = EntityState.DEAD
     self.assertFalse(a.is_over())
示例#7
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 def test_random_target(self):
     g = Goblin()
     o1 = Orc()
     o2 = Orc()
     o3 = Orc()
     goblins = Faction('Goblins', [g])
     orcs = Faction('Orcs', [o1, o2, o3])
     arena = Arena([goblins, orcs])
     # this is only for testing, need to set the arena on the goblin
     # normally this would happen via the take_turn method
     g.arena = arena
     g.select_target(TargetStrategy.RANDOM)
     self.assertTrue(g.target is not None)
     self.assertIn(g.target, [o1, o2, o3])
示例#8
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 def test_no_winning_faction_yet(self):
     f1 = Faction('Goblins', [Goblin(), Goblin()])
     f2 = Faction('Orcs', [Orc(), Orc()])
     a = Arena([f1, f2])
     self.assertIsNone(a.get_winning_faction())
示例#9
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 def test_create_arena(self):
     f1 = Faction('Goblins', [Goblin()])
     f2 = Faction('Orcs', [Orc()])
     a = Arena([f1, f2])
     self.assertIsNotNone(a)