def run_game(): pygame.init() ai_settings = Settings() #ustawienia okienka screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Inwazja obcych") play_button = Button(ai_settings, screen, "Gra") #stworzenie statku 'ship' i grupy pocisków 'bullets' ship = Ship(ai_settings, screen) alien = Alien(ai_settings, screen) star = Star(ai_settings, screen) bullets = Group() aliens = Group() stars = Group() gf.create_fleet(ai_settings, screen, ship, aliens) stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) #pętla gry while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets, star, stars) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets) gf.update_stars(stars) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button, stars)
def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Pick the stars") people = People(ai_settings, screen) stars = Stars(ai_settings, screen) alien = Alien(ai_settings, screen) bullets = Group() stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) play_button = Button(ai_settings, screen, "Play") while True: gf.check_events(ai_settings, stats, sb, people, alien, bullets, play_button) bullets.update() for bullet in bullets.copy(): if bullet.rect.bottom >= ai_settings.screen_height: bullets.remove(bullet) if stats.game_active: people.update() gf.update_alien(alien) gf.update_stars(ai_settings, stats, sb, people, stars) if alien.rect.x % 120 == 0: gf.update_bullet(ai_settings, stats, screen, people, alien, bullets) gf.update_screen(ai_settings, stats, sb, screen, people, stars, alien, bullets, play_button)
def run_game(): pygame.init() music.play_menu_music() game_settings = Settings() screen = pygame.display.set_mode(game_settings.get_screen_size()) pygame.display.set_caption('Alien Invasion') stats = GameStats(game_settings) ship = Ship(game_settings, screen) ufos = Group() bullets = Group() stars = Group() explosions = Group() play_button = Button(game_settings, screen, 'Play') current_score = CurrentScore(game_settings, screen, stats) hi_score = HiScore(game_settings, screen, stats) level = Level(game_settings, screen, stats) lifes = Group() while True: game_functions.check_events(game_settings, screen, stats, ship, ufos, bullets, play_button, lifes) game_functions.star_creation(game_settings, screen, stars) if stats.game_active: ship.update() game_functions.update_bullets(bullets, ufos) game_functions.update_ufos(game_settings, screen, stats, ship, ufos, bullets, explosions, lifes) game_functions.update_screen(game_settings, screen, stats, ship, ufos, bullets, stars, explosions, play_button, current_score, hi_score, level, lifes) game_functions.update_collisions(game_settings, screen, stats, ship, ufos, bullets, explosions, current_score) game_functions.update_explosions(game_settings, explosions) game_functions.update_stars(stars, game_settings)
def run_game(): """Initialize a game, display.""" pygame.init() game_settings = Settings() screen = pygame.display.set_mode( (game_settings.screen_width, game_settings.screen_height)) pygame.display.set_caption(game_settings.game_name) # Make the Play button. play_button = Button(game_settings, screen, "Play") # Make describtion. description = Description(game_settings, screen, "Project by Andrii Dykyi") # Create an instance to store game statistics. stats = GameStats(game_settings) score_board = Scoreboard(game_settings, screen, stats) background_image = pygame.image.load( game_settings.background_image).convert() # Create rocket. rocket = Rocket(game_settings, screen) # Make a group to store bullets in. bullets = Group() # Make a meteorite. meteorites = Group() # Make a star. stars = Group() # Make an explosion. explosions = Group() while True: game_functions.check_event(game_settings, screen, stats, play_button, rocket, meteorites, stars, bullets, score_board, explosions) if stats.game_active: rocket.update() game_functions.update_bullets(bullets, screen, meteorites) game_functions.update_meteorites(game_settings, stats, screen, rocket, meteorites, score_board, explosions) game_functions.update_explosions(explosions) game_functions.update_stars(game_settings, stats, screen, rocket, stars, score_board) game_functions.update_screen(background_image, game_settings, screen, stats, score_board, rocket, stars, meteorites, bullets, play_button, explosions, description)
def run_game(): #Initialize game and create a screen object pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") #Make the play button. play_button = Button(ai_settings, screen, 'play') #Creat an instance of to store game statistics stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) #Display the ship ship = Ship(screen, ai_settings) #Make a group of bullets and aliens bullets = Group() aliens = Group() stars = Group() #Create a fleet of aliens. gf.create_fleet(ai_settings, screen, aliens, ship) #Create the stars gf.create_star(ai_settings, screen, stars) #Start the main loop for the game while True: #Watch for keyboard and mouse events gf.check_events(ship, ai_settings, screen, bullets, stats, play_button, aliens, sb) if stats.game_active: #Update ship movement based on keypresses ship.update() #Manage the bullets movement gf.update_bullets(ai_settings, screen, ship, aliens, bullets, sb, stats) #Move the aliens gf.update_aliens(ai_settings, ship, screen, aliens, bullets, stats, sb) #Update the stars position gf.update_stars(stars, ai_settings) #Redraw and update the screen gf.update_screen(ai_settings, screen, ship, bullets, aliens, stars, stats, play_button, sb)
def run_game(): # create a screen and launch the game pygame.mixer.pre_init(44100, -16, 16, 2048) pygame.mixer.init() pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") play_button = Button(ai_settings, screen, "Play") # make a ship, bullet, alien sounds = Sounds() images = Images() bullets = Group() aliens = Group() stars = Group() powerups = Group() ship = Ship(ai_settings, screen, images) stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) counter = Counter(ai_settings, screen, stats) # create a fleet if stats.game_active: gf.create_stars(ai_settings, screen, stars) gf.create_powerup(ai_settings, screen, powerups) # main game loop while True: gf.check_events(ai_settings, screen, stats, play_button, ship, bullets, sounds, images) gf.update_screen(ai_settings, screen, stats, sb, stars, ship, aliens, bullets, play_button, counter, powerups, sounds) if stats.game_active: gf.update_bullets(ai_settings, screen, ship, aliens, bullets, sb, stats, sounds) gf.create_stars(ai_settings, screen, stars, images) gf.create_powerup(ai_settings, screen, powerups, images) gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets, images) gf.update_stars(stars, ai_settings) gf.update_powerup(powerups, ai_settings) gf.update_timer(ai_settings) gf.powerup_check(ship, powerups, ai_settings, images, sounds, stats) bullets.update() stars.update() powerups.update() aliens.update() ship.update(bullets, ai_settings, screen, ship, sounds, images) screen.fill(ai_settings.bg_color)
def run_game(): # Initialize game and create a screen object. pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # Make the Play button. play_button = Button(ai_settings, screen, "Play") # Create an instance to store game statistics and create a scoreboard. stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) # Set a background background = Background("images/background.bmp", [0, 0], screen) # Play music gf.playback() # Make a ship, a group of bullets, and a group of aliens.. ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() stars = Group() # Create the fleet of aliens. gf.create_fleet(ai_settings, screen, ship, aliens) # Start the main loop for the game. while True: # Watch for keyboard and mouse events. gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: gf.create_stars_fleet(screen, stars, ai_settings) gf.update_stars(stars) ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, background, stars, play_button)
def run_game(): # 初始化游戏并创建一个屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption('Alien Invasion') # 创建Play按钮 play_button = Button(ai_settings, screen, 'Play') # 创建状态管理 stats = GameStats(ai_settings) # 创建计分器 sb = Scoreboard(ai_settings, screen, stats) # 创建一艘飞船 ship = Ship(ai_settings, screen) # 创建一个用于存储子弹的编组 bullets = Group() # 创建一群外星人 aliens = Group() # 创建星星 stars = Group() # 创建外星人群 gf.create_fleet(ai_settings, screen, ship, aliens) # 创建星星群 gf.create_stars(ai_settings, screen, stars) # 开始游戏的主循环 while True: # 监听键盘和鼠标事件 gf.check_events(ai_settings, screen, ship, bullets, aliens, stats, play_button, sb) if stats.game_active: ship.update() gf.update_stars(ai_settings, stars) gf.update_bullets(ai_settings, screen, ship, bullets, aliens, stats, sb) gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets, sb) gf.update_screen(ai_settings, screen, ship, bullets, aliens, stars, stats, play_button, sb)
def run_game(): # Initialize game and create settings, stats, and screen objects. pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) pygame.display.set_caption("Alien Invasion") # Make the Play button. play_button = Button(ai_settings, screen, "Play") # Make a ship, a group of bullets, a group of aliens, and a # starfield. ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() stars = Group() # Create a fleet of aliens. gf.create_fleet(ai_settings, screen, ship, aliens) # Create the initial starfield. gf.create_starfield(ai_settings, screen, stars) # Start the main game loop. while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) gf.update_stars(ai_settings, screen, stars) if stats.game_active and (stats.game_paused == False): ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, stars, play_button)
def run_game(): # Initialize pygame, settings, and screen object pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # Create an instance to store game statistics and create a scoreboard. stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) # Make a ship. ship = Ship(ai_settings, screen) # Make a group to store bullets in. bullets = Group() # Make group for stars stars = Group() # Make a group to store aliens. aliens = Group() # Create the fleet of aliens. gf.create_fleet(ai_settings, screen, ship, aliens) # Make play button. play_button = Button(ai_settings, screen, "Play") # Start the main loop for the game. while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets) gf.gen_stars(ai_settings, screen, stars) gf.update_stars(ai_settings, stars, screen) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, stars, play_button)
def run_game(): #Set gaming window pygame.init() default_setting = Settings() screen = pygame.display.set_mode(default_setting.screen_size) pygame.display.set_caption("Alien Invasion") stats = GameStats(default_setting) score = Score(default_setting, screen, stats) level = Level(default_setting, screen, stats) play = Button(default_setting, screen, "play".upper()) ship = Ship(screen, default_setting) #Create a groups to manage bullets = Group() aliens = Group() stars = Group() lives = Group() game.set_lives(default_setting, screen, stats, lives) game.create_fleet(default_setting, screen, aliens, ship) while True: #Check keyboard game.check_events(ship, default_setting, screen, score, level, bullets, stats, play, lives) if stats.active: game.update_stars(default_setting, stars, screen) ship.update() game.update_bullets(bullets, aliens, default_setting, screen, ship, stats, score, level) game.update_aliens(default_setting, stats, screen, score, aliens, ship, bullets, lives) game.update_screen(default_setting, screen, stats, score, level, ship, bullets, aliens, stars, lives, play)
def run_game(): # Initialize Pygame pygame.mixer.pre_init(frequency=44100) pygame.init() # Initialize settings, preload assets, and create a clock settings = Settings() sounds = Sounds(settings) images = Images() clock = pygame.time.Clock() # Set up the window pygame.display.set_icon(images.icon) screen = pygame.display.set_mode( (settings.screen_width, settings.screen_height)) pygame.display.set_caption("Bullet Heck!") # Try to create a joystick object try: gamepad = Joystick(settings.gamepad_id) gamepad.init() settings.gamepad_connected = True except pygame.error: gamepad = None settings.gamepad_connected = False # Initialize the stats, HUD, and splash screen stats = Stats(settings) hud = HUD(settings, screen, stats, images) splash = SplashScreen(settings, images, screen) # Create the ship and groups for everything else ship = Ship(settings, screen, stats, images) stars = Group() bullets = Group() enemies = Group() enemy_bullets = Group() explosions = Group() pickups = Group() if not settings.mute_music: pygame.mixer.music.play(loops=-1) # Pause the music by default pygame.mixer.music.pause() # Main loop while stats.done is False: gf.check_events(settings, screen, ship, gamepad, bullets, stats, sounds, enemies, images, enemy_bullets, splash, hud) gf.update_stars(settings, screen, stars, images) gf.manage_game_level(settings, stats) if stats.game_active: ship.update(settings, images) gf.spawn_enemies(settings, screen, enemies, images, id, stats) gf.update_bullets(settings, screen, ship, bullets, enemies, sounds, enemy_bullets, images, stats, hud, explosions, pickups, splash) gf.update_enemy_stuff(settings, screen, ship, enemies, sounds, stats, explosions, images, pickups, hud, bullets, enemy_bullets, splash) # Update the explosions even if the game is paused. gf.update_explosions(explosions) gf.update_screen(settings, screen, stars, ship, bullets, enemies, explosions, pickups, hud, stats, enemy_bullets, splash) clock.tick(settings.fps_limit) if settings.show_fps: stats.fps = clock.get_fps()