示例#1
0
	def game_over(self):
		if self.score > self.highscore:
			self.highscore = self.score
			self.save_highscore()
		self.paused = True
		self.menu = MenuScene('Game Over', 'Highscore: %i' % self.highscore, ['New Game', 'Filter: ' + filter_names[self.filter]])
		self.present_modal_scene(self.menu)
示例#2
0
文件: game.py 项目: Llibyddap/Frogger
    def lose(self):
        #Remove Frog from view
        self.frog.position = (-100, -100)
        self.touchEnabled = False

        #Add Restart Menu

        self.add_child(self.blood)
        self.menu = MenuScene('You Lose', 'You Got X/5', ['New Game'])
        self.present_modal_scene(self.menu)
示例#3
0
	def pause_menu(self):
		self.paused = True
		self.menu = MenuScene('Game Paused', 'Beat this score: %i' % self.highscore, ['Continue', 'New Game', 'Help', 'Save Score'])
		self.present_modal_scene(self.menu)
示例#4
0
	def show_game_over_menu(self):
		self.paused = True
		self.menu = MenuScene('You Crashed!', 'Score: %i' % (self.score), ['Try Again'])
		self.present_modal_scene(self.menu)
示例#5
0
	def instruct_menu(self, bob = 'Continue'):
		speech.say('Tilt to Move your Ship, and Tap to Use Weapons')
		self.paused = True
		self.menu = MenuScene('Instructions', 'Tilt to Move\nTap to Shoot', [bob])
		self.present_modal_scene(self.menu)
示例#6
0
	def show_start_menu(self):
		self.paused = True
		self.menu = MenuScene('Space Blaster', 'Score to beat: %i' % self.highscore, ['Launch!', 'Instructions'])
		self.present_modal_scene(self.menu)
示例#7
0
 def show_pause_menu(self):
     self.paused = True
     self.menu = MenuScene(
         'Paused', 'Highscore: %i' % self.highscore,
         ['Continue', 'New Game', 'Filter: ' + filter_names[self.filter]])
     self.present_modal_scene(self.menu)
示例#8
0
 def show_start_menu(self):
     self.paused = True
     self.menu = MenuScene('BrickBreaker', 'Highscore: %i' % self.highscore,
                           ['Play', 'Filter: ' + filter_names[self.filter]])
     self.present_modal_scene(self.menu)
示例#9
0
 def show_game_over_menu(self):
     self.paused = True
     self.menu = MenuScene('Time Up!', 'Score: %i' % (self.score),
                           ['New Game'])
     self.present_modal_scene(self.menu)
示例#10
0
 def show_start_menu(self):
     self.paused = True
     self.menu = MenuScene('Match3', 'Highscore: %i' % self.highscore,
                           ['New Game'])
     self.present_modal_scene(self.menu)