def test_unequip_item_not_equipped(self): self.logger.debug("test_unequip_item") item4 = game_system.Equipment() self.char.add_to_inventory(item4) self.assertIn(item4, self.char.inventory) self.char.unequip_item(item4) self.assertNotIn(item4, self.char.equipped)
def test_equip_item_not_in_inventory(self): self.logger.debug("test_equip_item_not_in_inventory") item4 = game_system.Equipment() with self.assertRaises(game_system.ItemNotInInventoryException): self.char.equip_item(item4)