示例#1
0
    def run_server(self, GameState):
        player = GameState.get_player(self.source_player_id)
        if player.lockdown_timer > 0:
            message = "Player \"{}\" tried to cheat by sending an answer during lockdown"
            message = message.format(player.name)
            print(message)
            return

        is_correct = self.data["answer"] == GameState.correct_answer_index

        if is_correct:
            data = {
                "winner_id": self.source_player_id,
                "points": POINTS_GUESSER_CORRECT
            }
            action = Action_CorrectAnswer(data,
                                          target_id=self.source_player_id)
        else:
            data = {
                "lockdown_time": GUESSER_TIME_PENALTY,
                "points": POINTS_GUESSER_WRONG
            }
            action = Action_WrongAnswer(data, target_id=self.source_player_id)
            player.lockdown_timer = GUESSER_TIME_PENALTY

        GameState.run_action(action)
示例#2
0
    def run(self, GameState):
        if not GameState.is_current_active_player():
            # Inactive player can't draw
            self.network_command = False
            return

        GameState.main_pad.update(**self.data)
示例#3
0
    def run_server(self, GameState):
        id = GameState.addPlayer(self.data["player_name"])
        data = {"id": id}

        GameState.run_action(Action_Connect_Ack(data, target_id=id))
        GameState.run_action(Action_GameState_Sync(target_id=id))
        GameState.run_action(Action_Send_Canvas(target_id=id))

        # Action_Connect is the only packet that returns a value
        return id
示例#4
0
    def run_server(self, GameState):
        GameState.someone_correctly_guessed = True
        winning_player = GameState.get_player(self.data["winner_id"])
        drawing_player = GameState.get_player(GameState.active_player)

        # send the player how many points they receive
        self.data["points"] = POINTS_GUESSER_CORRECT

        data = {
            "winner_name": winning_player.name,
            "drawer_name": drawing_player.name,
            "answer": GameState.drawing_answer,
            "wait_time": TIME_BETWEEN_ROUNDS,
            "drawer_points": POINTS_DRAWER_CORRECTLY_GUESS
        }

        for player in GameState.players.values():
            if player == winning_player:
                continue

            action = Action_CorrectAnswerBroadcast(data, target_id=player.id)
            GameState.run_action(action)

        GameState.timer = TIME_BETWEEN_ROUNDS

        # update points for drawer and winning guesser
        data = {"id": self.target_id, "points_delta": POINTS_GUESSER_CORRECT}
        action = Action_Update_Points(data)
        GameState.run_action(action)

        data = {
            "id": drawing_player.id,
            "points_delta": POINTS_DRAWER_CORRECTLY_GUESS
        }
        action = Action_Update_Points(data)
        GameState.run_action(action)
示例#5
0
 def run_server(self, GameState):
     self.data["timer"] = GameState.timer
     if GameState.timer < 0:
         GameState.run_action(Action_Init_Game())
         GameState.timer = TIME_BETWEEN_ROUNDS
示例#6
0
    def run_server(self, GameState):
        if GameState.active_player != self.source_player_id:
            return

        GameState.main_pad.update(**self.data)
        GameState.run_action(Action_Draw_Broadcast(self.data))
示例#7
0
    def run_server(self, GameState):
        player = GameState.get_player(self.data["id"])
        player.points += self.data["points_delta"]

        self.data = {"points": player.points}
        self.target_id = player.id
示例#8
0
 def run_server(self, GameState):
     data = {"id": self.target_id, "points_delta": POINTS_GUESSER_WRONG}
     action = Action_Update_Points(data)
     GameState.run_action(action)
示例#9
0
 def run_server(self, GameState):
     GameState.initialize_game()
     GameState.run_action(Action_GameState_Sync())