class MyGameTestDefaultState(unittest.TestCase): def setUp(self): self.controller = GameController() self.controller.show() def tearDown(self): del self.controller ''' Now lets test the more difficult stuff EK, Test the GUI in game... ''' def test_hasFocus(self): '''Test the GUI in its default state''' # when we start the game, has Button '0' the focus? for i in range(15): if int(self.controller.view.buttons[i].text()) == 0: self.assertTrue(self.controller.view.buttons[i].hasFocus()) def test_hasFocus1(self): #after successfully clicing 5 times, does button 4 have the focus? for g in range(5): p = [ i for i in range(15) if (int(self.controller.view.buttons[i].text()) == g) ] #self.controller.show() self.controller.view.buttons[p[0]].click() #self.assertTrue(self.controller.view.buttons[p[0]].hasFocus()) for i in range(15): if int(self.controller.view.buttons[i].text()) == 4: self.assertTrue(self.controller.view.buttons[i].hasFocus()) def test_hasFocus2(self): # clicking the right buttons all along # when we start the game, has Button '0' the focus and each correctly clicked button afterwards has focus ? for g in range( 14 ): #the 14th button will be disabled immediately so cannot have focus anymore p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] #self.controller.show() self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.view.buttons[p[0]].hasFocus()) def test_hasFocus3(self): # clicking whatever buttons all along # when we play the game, each clicked button has focus ? for g in range( 50 ): #Attention, somewhen this might eventually fail bec a shuffle will come in its way self.controller.show( ) # show is needed for so many clicks. Until ~range 20 it will do without show self.controller.view.buttons[g % 15].click() self.assertTrue(self.controller.view.buttons[g % 15].hasFocus()) def test_hasFocus4(self): # clicking whatever buttons all along # when we play the game, each clicked button has focus ? #self.controller.view.timer.stop() for g in range(50): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g % 15 ] self.controller.show( ) # show is needed for so many clicks. Until ~range 20 it will do without show self.controller.view.buttons[p[0]].click() #time.sleep(1) self.assertTrue(self.controller.view.buttons[p[0]].hasFocus()) def test_hasFocus5(self): # Are all buttons without focus after successful 7 clicks, a reShuffle and a successful finish for g in range(7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() self.controller.reshuffle() for g in range(7, 15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() for i in range(15): #if int(self.controller.view.buttons[i].text()) == 0: self.assertTrue( self.controller.view.buttons[i].hasFocus() == False) def test_hasFocus6(self): # After a reShuffle when Button 6 had focus before, does it still have focus afterwards? for g in range(6, 7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.view.buttons[p[0]].hasFocus()) self.controller.reshuffle() for g in range(6, 7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.view.buttons[p[0]].hasFocus()) def test_hasFocus7(self): # Are all buttons with focus during successful 7 clicks, a reShuffle and a successful continuation # but the very last button looses its focus when clicked since it gets disable immediaely! for g in range(7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.view.buttons[p[0]].hasFocus()) self.controller.reshuffle() for g in range(6, 14): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.view.buttons[p[0]].hasFocus()) for g in range(14, 15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() self.assertTrue( self.controller.view.buttons[p[0]].hasFocus() == False) def test_isDisabled(self): # is button 0 disabled after button 0 and button 1 was hitted successfully? for g in range(2): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() for i in range(15): if int(self.controller.view.buttons[i].text()) == 0: self.assertTrue( self.controller.view.buttons[i].isEnabled() == False) def test_isDisabled1(self): # is button 0 to 5 disabled after button 6 was hitted successfully? # but button 6 is not yet disabled # all remaining buttons are still enabled for g in range(7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() for g in range(6): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.assertTrue( self.controller.view.buttons[p[0]].isEnabled() == False) for g in range(6, 7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.assertTrue( self.controller.view.buttons[p[0]].isEnabled() == True) for g in range(7, 15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.assertTrue( self.controller.view.buttons[p[0]].isEnabled() == True) def test_isDisabled2(self): # is button 0 to 5 disabled after button 6 was hitted successfully? # but button 6 is not yet disabled # not button 7 is hitted correctly now # is Button 6 now disabled? for g in range(7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() for g in range(6): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.assertTrue( self.controller.view.buttons[p[0]].isEnabled() == False) for g in range(6, 7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.assertTrue( self.controller.view.buttons[p[0]].isEnabled() == True) for g in range(7, 8): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() for g in range(6, 7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.assertTrue( self.controller.view.buttons[p[0]].isEnabled() == False) def test_isDisabled3(self): # is button 0 to 5 disabled after button 6 was hitted successfully? # but button 6 is not yet disabled # not button 10 is hitted in error # is Button 6 still enabled? for g in range(7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() for g in range(6): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.assertTrue( self.controller.view.buttons[p[0]].isEnabled() == False) for g in range(6, 7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.assertTrue( self.controller.view.buttons[p[0]].isEnabled() == True) for g in range(10, 11): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() for g in range(6, 7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.assertTrue( self.controller.view.buttons[p[0]].isEnabled() == True) def test_isDisabled4(self): # Are all buttons disabled after a successful run? for g in range(15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() for i in range(15): #if int(self.controller.view.buttons[i].text()) == 0: self.assertTrue( self.controller.view.buttons[i].isEnabled() == False) def test_isDisabled5(self): # Are all buttons disabled after a successful 7 clicks, a reShuffle and a successful finish for g in range(7): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() self.controller.reshuffle() for g in range(7, 15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() for i in range(15): #if int(self.controller.view.buttons[i].text()) == 0: self.assertTrue( self.controller.view.buttons[i].isEnabled() == False) ''' EK is there a timer to reshuffle the numbers in game? ''' def test_isthereaTimer(self): self.assertIsNone(self.controller.view.timer.stop()) def test_Timer1(self): self.assertTrue(self.controller.view.timer.interval() == 2000) def test_Timer2(self): self.assertIsNone(self.controller.view.timer.start()) def test_Timer3(self): # does the timer call reShuffle and does reShuffle really shuffle? list0 = [ int(self.controller.view.buttons[i].text()) for i in range(15) ] #print(list0) self.assertIsNone(self.controller.view.timer.setInterval(1)) #self.controller.reShuffle() self.controller.show() list1 = [ int(self.controller.view.buttons[i].text()) for i in range(15) ] #print(list1) #print("Intervall = ", str(self.controller.view.timer.interval())) self.assertTrue(list0 != list1) def test_Timer4(self): self.assertIsNone(self.controller.view.timer.setInterval(2000)) def test_Timer5(self): self.assertIsNone(self.controller.view.timer.start())
class MyGameTestDefaultState(unittest.TestCase): def setUp(self): self.controller = GameController() self.controller.show() def tearDown(self): del self.controller ''' Now lets have fun, lets play Test the GUI in game... ''' def test_ClickButtonNum0(self): ''' Test the GUI in game ''' p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == 0 ] #print("Button with 0 is ", str(p)) self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.model.isCorrect == 1) def test_ClickButtonNum01(self): ''' Test the GUI in game ''' p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == 0 ] #print("Button with 0 is ", str(p)) self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.model.isCorrect == 1) p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == 1 ] #print("Button with 0 is ", str(p)) self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.model.isCorrect == 2) def test_ClickAllButtonsCorrectly(self): ''' Test the GUI in game ''' for g in range(15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] #print("Button with ", str(g), " is ", str(p)) self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.model.isCorrect == g + 1) def test_ClickAllButtonsCorrectly2(self): ''' Test the GUI in game ''' for g in range(15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] #print("Button with ", str(g), " is ", str(p)) self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.model.isTotal == g + 1) def test_ClickAllButtonsCorrectly3(self): ''' Test the GUI in game ''' for g in range(15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] #print("Button with ", str(g), " is ", str(p)) self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.model.isOpen == 14 - g) def test_ClickAllButtonsCorrectly4(self): ''' Test the GUI in game ''' for g in range(15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] #print("Button with ", str(g), " is ", str(p)) self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.model.isWrong == 0) def test_ClickAllButtonsCorrectly5(self): ''' Test the GUI in game ''' for g in range(15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] #print("Button with ", str(g), " is ", str(p)) self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.model.Ngame == 1) def test_ClickWrongButtonNum0(self): ''' Test the GUI in game ''' p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == 0 ] #print("Button with 0 is ", str(p)) self.controller.view.buttons[(p[0] + 1) % 15].click() self.assertTrue(self.controller.model.isCorrect == 0) self.assertTrue(self.controller.model.isWrong == 1) self.assertTrue(self.controller.model.isOpen == 15) self.assertTrue(self.controller.model.isTotal == 1) self.assertTrue(self.controller.model.Ngame == 1) def test_Click30TimesWrongButton(self): ''' Test the GUI in game ''' for e in range(30): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == 0 ] #print("Button with 0 is ", str(p)) self.controller.view.buttons[(p[0] + 2) % 15].click() self.assertTrue(self.controller.model.isCorrect == 0) self.assertTrue(self.controller.model.isWrong == e + 1) self.assertTrue(self.controller.model.isOpen == 15) self.assertTrue(self.controller.model.isTotal == e + 1) self.assertTrue(self.controller.model.Ngame == 1) def test_Click3TimesWrongThenStartaNewErrorFreeGame(self): ''' Test the GUI in game ''' for e in range(3): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == 0 ] #print("Button with 0 is ", str(p)) self.controller.view.buttons[(p[0] + 2) % 15].click() self.assertTrue(self.controller.model.isCorrect == 0) self.assertTrue(self.controller.model.isWrong == e + 1) self.assertTrue(self.controller.model.isOpen == 15) self.assertTrue(self.controller.model.isTotal == e + 1) self.assertTrue(self.controller.model.Ngame == 1) self.controller.view.pushButton_Neu.click() for g in range(15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] #print("Button with ", str(g), " is ", str(p)) self.controller.view.buttons[p[0]].click() self.assertTrue(self.controller.model.isOpen == 14 - g) self.assertTrue(self.controller.model.isCorrect == g + 1) self.assertTrue(self.controller.model.isWrong == 0) self.assertTrue(self.controller.model.isTotal == g + 1) self.assertTrue(self.controller.model.Ngame == 2) def test_Click10timesNewGameOnly(self): ''' Test the GUI in game ''' for g in range(10): self.controller.view.pushButton_Neu.click() self.assertTrue(self.controller.model.isOpen == 15) self.assertTrue(self.controller.model.isCorrect == 0) self.assertTrue(self.controller.model.isWrong == 0) self.assertTrue(self.controller.model.isTotal == 0) self.assertTrue(self.controller.model.Ngame == g + 2) def test_DispClickButtonNum0(self): ''' Test the GUI in game ''' p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == 0 ] self.controller.view.buttons[p[0]].click() self.assertEqual(self.controller.view.lineEdit_1.text(), "1") def test_DispClickButtonNum01(self): ''' Test the GUI in game ''' p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == 0 ] self.controller.view.buttons[p[0]].click() self.assertEqual(self.controller.view.lineEdit_1.text(), "1") p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == 1 ] self.controller.view.buttons[p[0]].click() self.assertEqual(self.controller.view.lineEdit_1.text(), "2") def test_DispClickAllButtonsCorrectly(self): ''' Test the GUI in game ''' for g in range(15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() self.assertEqual(int(self.controller.view.lineEdit_1.text()), g + 1) def test_DispClickAllButtonsCorrectly2(self): ''' Test the GUI in game ''' for g in range(15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() self.assertEqual(int(self.controller.view.lineEdit_3.text()), g + 1) def test_DispClickAllButtonsCorrectly3(self): ''' Test the GUI in game ''' for g in range(15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() self.assertEqual(int(self.controller.view.lineEdit_0.text()), 14 - g) self.assertEqual(int(self.controller.view.lineEdit_2.text()), 0) self.assertEqual(int(self.controller.view.lineEdit_4.text()), 1) def test_DispClickWrongButtonNum0(self): ''' Test the GUI in game ''' p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == 0 ] self.controller.view.buttons[(p[0] + 1) % 15].click() self.assertEqual(int(self.controller.view.lineEdit_0.text()), 15) #op self.assertEqual(int(self.controller.view.lineEdit_1.text()), 0) #correct self.assertEqual(int(self.controller.view.lineEdit_2.text()), 1) #wrong self.assertEqual(int(self.controller.view.lineEdit_3.text()), 1) #total self.assertEqual(int(self.controller.view.lineEdit_4.text()), 1) #Ngame def test_DispClick30TimesWrongButton(self): ''' Test the GUI in game ''' for e in range(30): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == 0 ] self.controller.view.buttons[(p[0] + 2) % 15].click() self.assertEqual(int(self.controller.view.lineEdit_0.text()), 15) #op self.assertEqual(int(self.controller.view.lineEdit_1.text()), 0) #correct self.assertEqual(int(self.controller.view.lineEdit_2.text()), e + 1) #wrong self.assertEqual(int(self.controller.view.lineEdit_3.text()), e + 1) #total self.assertEqual(int(self.controller.view.lineEdit_4.text()), 1) #Ngame def test_DispClick3TimesWrongThenStartaNewErrorFreeGame(self): ''' Test the GUI in game ''' for e in range(3): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == 0 ] self.controller.view.buttons[(p[0] + 2) % 15].click() self.assertEqual(int(self.controller.view.lineEdit_0.text()), 15) #op self.assertEqual(int(self.controller.view.lineEdit_1.text()), 0) #correct self.assertEqual(int(self.controller.view.lineEdit_2.text()), e + 1) #wrong self.assertEqual(int(self.controller.view.lineEdit_3.text()), e + 1) #total self.assertEqual(int(self.controller.view.lineEdit_4.text()), 1) #Ngame self.controller.view.pushButton_Neu.click() for g in range(15): p = [ i for i in range(15) if int(self.controller.view.buttons[i].text()) == g ] self.controller.view.buttons[p[0]].click() self.assertEqual(int(self.controller.view.lineEdit_0.text()), 14 - g) #op self.assertEqual(int(self.controller.view.lineEdit_1.text()), g + 1) #correct self.assertEqual(int(self.controller.view.lineEdit_2.text()), 0) #wrong self.assertEqual(int(self.controller.view.lineEdit_3.text()), g + 1) #total self.assertEqual(int(self.controller.view.lineEdit_4.text()), 2) #Ngame def test_DispClick10timesNewGameOnly(self): ''' Test the GUI in game ''' for g in range(10): self.controller.view.pushButton_Neu.click() self.assertEqual(int(self.controller.view.lineEdit_0.text()), 15) #op self.assertEqual(int(self.controller.view.lineEdit_1.text()), 0) #correct self.assertEqual(int(self.controller.view.lineEdit_2.text()), 0) #wrong self.assertEqual(int(self.controller.view.lineEdit_3.text()), 0) #total self.assertEqual(int(self.controller.view.lineEdit_4.text()), g + 2) #Ngame
class MyGameTestDefaultState(unittest.TestCase): def setUp(self): self.controller = GameController() self.controller.show() self.xybh = [ (130, 180, 75, 23), (210, 180, 75, 23), (290, 180, 75, 23), (370, 180, 75, 23), (450, 180, 75, 23), (130, 150, 75, 23), (210, 150, 75, 23), (290, 150, 75, 23), (370, 150, 75, 23), (450, 150, 75, 23), (130, 120, 75, 23), (210, 120, 75, 23), (290, 120, 75, 23), (370, 120, 75, 23), (450, 120, 75, 23) ] def tearDown(self): del self.controller del self.xybh ''' Test the GUI in its default state ''' def test_layoutButton0(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.buttons[0].geometry(), QtCore.QRect(130, 180, 75, 23)) def test_layoutButton1(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[1] self.assertEqual(self.controller.view.buttons[1].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton2(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[2] self.assertEqual(self.controller.view.buttons[2].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton3(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[3] self.assertEqual(self.controller.view.buttons[3].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton4(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[4] self.assertEqual(self.controller.view.buttons[4].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton5(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[5] self.assertEqual(self.controller.view.buttons[5].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton6(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[6] self.assertEqual(self.controller.view.buttons[6].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton7(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[7] self.assertEqual(self.controller.view.buttons[7].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton8(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[8] self.assertEqual(self.controller.view.buttons[8].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton9(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[9] self.assertEqual(self.controller.view.buttons[9].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton10(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[10] self.assertEqual(self.controller.view.buttons[10].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton11(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[11] self.assertEqual(self.controller.view.buttons[11].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton12(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[12] self.assertEqual(self.controller.view.buttons[12].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton13(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[13] self.assertEqual(self.controller.view.buttons[13].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutButton14(self): '''Test the GUI in its default state''' x, y, b, h = self.xybh[14] self.assertEqual(self.controller.view.buttons[14].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutAllButtons(self): '''Test the GUI in its default state''' for i in range(15): x, y, b, h = self.xybh[i] self.assertEqual(self.controller.view.buttons[i].geometry(), QtCore.QRect(x, y, b, h)) def test_layoutLabel(self): self.assertEqual(self.controller.view.label.geometry(), QtCore.QRect(130, 60, 391, 31)) def test_layoutLabel2(self): self.assertEqual(self.controller.view.label_2.geometry(), QtCore.QRect(20, 240, 41, 16)) def test_layoutLabel3(self): self.assertEqual(self.controller.view.label_3.geometry(), QtCore.QRect(20, 210, 41, 16)) def test_layoutLabel4(self): self.assertEqual(self.controller.view.label_4.geometry(), QtCore.QRect(20, 180, 41, 16)) def test_layoutLabel5(self): self.assertEqual(self.controller.view.label_5.geometry(), QtCore.QRect(20, 150, 41, 16)) def test_layoutLabel6(self): self.assertEqual(self.controller.view.label_6.geometry(), QtCore.QRect(20, 120, 41, 16)) def test_lineEdit_0(self): self.assertEqual(self.controller.view.lineEdit_0.geometry(), QtCore.QRect(70, 120, 31, 20)) def test_lineEdit_1(self): self.assertEqual(self.controller.view.lineEdit_1.geometry(), QtCore.QRect(70, 150, 31, 20)) def test_lineEdit_2(self): self.assertEqual(self.controller.view.lineEdit_2.geometry(), QtCore.QRect(70, 180, 31, 20)) def test_lineEdit_3(self): self.assertEqual(self.controller.view.lineEdit_3.geometry(), QtCore.QRect(70, 210, 31, 20)) def test_lineEdit_4(self): self.assertEqual(self.controller.view.lineEdit_4.geometry(), QtCore.QRect(70, 240, 31, 20)) def test_pushButton_Neu(self): self.assertEqual(self.controller.view.pushButton_Neu.geometry(), QtCore.QRect(210, 240, 75, 23)) def test_pushButton_End(self): self.assertEqual(self.controller.view.pushButton_End.geometry(), QtCore.QRect(370, 240, 75, 23)) def test_defaults0(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.label_2.text(), "Spiele") def test_defaults1(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.label_3.text(), "gesamt") def test_defaults2(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.label_4.text(), "falsch") def test_defaults3(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.label_5.text(), "korrekt") def test_defaults4(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.label_6.text(), "offen") def test_defaults5(self): '''Test the GUI in its default state''' self.assertEqual( self.controller.view.label.text(), "<html><head/><body><p align=\"center\">Drücken Sie die Buttons in aufsteigender Richtung</p></body></html>" ) def test_defaults6(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.pushButton_Neu.text(), "Neu") def test_defaults7(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.pushButton_End.text(), "Ende") def test_defaults8(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.Dialog.windowTitle(), "MyGame") def test_defaults9(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.lineEdit_4.text(), "1") def test_defaults10(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.lineEdit_0.text(), "15") def test_defaults11(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.lineEdit_1.text(), "0") def test_defaults12(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.lineEdit_2.text(), "0") def test_defaults13(self): '''Test the GUI in its default state''' self.assertEqual(self.controller.view.lineEdit_3.text(), "0") def test_defaultData1(self): self.assertEqual(self.controller.model.isCorrect, 0) def test_defaultData2(self): self.assertEqual(self.controller.model.isOpen, 15) def test_defaultData3(self): self.assertEqual(self.controller.model.isWrong, 0) def test_defaultData4(self): self.assertEqual(self.controller.model.isTotal, 0) def test_defaultData5(self): self.assertEqual(self.controller.model.Ngame, 1) def test_defaults14(self): '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[0].text()) in range(15)) def test_defaults15(self): '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[1].text()) in range(15)) def test_defaults16(self): '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[2].text()) in range(15)) # def test_defaults17(self): # '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[3].text()) in range(15)) def test_defaults18(self): '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[4].text()) in range(15)) # def test_defaults19(self): # '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[5].text()) in range(15)) def test_defaults20(self): '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[6].text()) in range(15)) # def test_defaults21(self): # '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[7].text()) in range(15)) def test_defaults22(self): '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[8].text()) in range(15)) # def test_defaults23(self): # '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[9].text()) in range(15)) def test_defaults24(self): '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[10].text()) in range(15)) # def test_defaults25(self): # '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[11].text()) in range(15)) def test_defaults26(self): '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[12].text()) in range(15)) # def test_defaults27(self): # '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[13].text()) in range(15)) def test_defaults28(self): '''Test the GUI in its default state''' self.assertTrue( int(self.controller.view.buttons[14].text()) in range(15)) def test_defaultsAllButtons(self): '''Test the GUI in its default state''' for i in range(15): self.assertTrue( int(self.controller.view.buttons[i].text()) in range(15)) def test_isRandom(self): '''Test the GUI in its default state''' list0 = [ int(self.controller.view.buttons[i].text()) for i in range(15) ] #print(list0) listCompUp = [i for i in range(15)] #print(listCompUp) self.assertTrue(list0 != listCompUp) def test_isRandom1(self): '''Test the GUI in its default state''' list0 = [ int(self.controller.view.buttons[i].text()) for i in range(15) ] #print(list0) listCompUp = [i for i in range(14, -1, -1)] #print(listCompUp) self.assertTrue(list0 != listCompUp) def test_isUniqueNumbers(self): '''Test the GUI in its default state''' set0 = set() for i in range(15): set0.add(int(self.controller.view.buttons[i].text())) #print(set0) self.assertTrue(len(set0) == 15)
""" Created on 17.11.2017 @author: Michael Borko <*****@*****.**>, Hans Brabenetz <*****@*****.**> @version: 20171117 @description: Implementation eines einfachen Spiels """ from gamecontroller import GameController from PyQt5 import QtCore, QtGui, QtWidgets import sys if __name__ == "__main__": app = QtWidgets.QApplication(sys.argv) controller = GameController() controller.show() sys.exit(app.exec_())