def prepareGame(self): if self.camera: # Disable Mouse Control for camera self.disableMouse() self.camera.setPos(0, 0, 500) self.camera.lookAt(0, 0, 0) self.gameData = GameData(True) # game data self.broadcastData(('gamedata', self.gameData.packageData())) self.broadcastData(('state', 'preround')) print "Preparing Game" self.gameTime = 0 self.tick = 0 usersData = [] for user in self.currentPlayers: user.gameData = UserData() usersData.append(user.gameData) print usersData self.game = Game(self, usersData, self.gameData) self.taskMgr.doMethodLater(0.5, self.roundReadyLoop, 'Game Loop') print "Round ready State"
def save_game(exit=False): gamedata = GameData( **{ "player": player, "dungeon_room": dungeon.cur_room, "bonus_tasks": bonus_tasks, "savefile": savefile }) json_serialization.save_file(gamedata, savefile) print("Game saved to " + savefile) if not exit: village.show()
def __init__(self): """ Properties """ self._blinds_maxed_out = False ### Are the blinds at the highest value? self._board_name_idx = 0 ### List address for the name of the board self._game_data = GameData() ### Poker Data Interface Object self._game_play_code = GameCode.NEW_GAME ### What kind of game are we playing or playing back (new/load)? self._game_save = None ### Object that manages saving a game finished or in progress self._game_theater = None ### Plays back a finished game self._hand_actions = list( ) ### List of actions that were made in a hand self._ui = GameUI() ### User Interface Object self._num_remaining_players = 0 ### Number of remaining players in the game
def testSaveData(self): g = GameData('PlanetWars') g_id = g.get_next_game_id() result = {} if random.randint(0, 1) == 0: result = {1: 1, 2: 2} else: result = {2: 1, 1: 2} player1 = random.randint(1, 8) player2 = random.randint(1, 8) g.save_game(g_id, result, 'bla', { player1: self.names[player1], player2: self.names[player2] })
def updateLobby(self, task): temp = self.showbase.client.getData() for package in temp: if len(package) == 2: print 'Received: ', str(package) if package[0] == 'reset': self.showbase.users = [] print 'cleared users' elif package[0] == 'client': self.showbase.users.append(User(package[1])) for user in self.showbase.users: print user.name, user.ready print 'all users' elif package[0] == 'ready': for user in self.showbase.users: if user.name == package[1][0]: user.ready = package[1][1] for user in self.showbase.users: print user.name, user.ready print 'all users' elif package[0] == 'disconnect': for user in self.showbase.users: if user.name == package[1]: self.showbase.users.remove(user) for user in self.showbase.users: print user.name, user.ready print 'all users' elif package[0] == 'gamedata': self.showbase.gameData = GameData() self.showbase.gameData.unpackageData(package[1]) elif package[0] == 'state': print 'state: ', package[1] if package[1] == 'preround': self.showbase.startRound() return task.done return task.again
return None, gamedata def next(self, next_state): pass class Retailer(StateHandler): def __init__(self,gamedata): StateHandler.__init__(self, Retailer.start, [Retailer.start, Retailer.list, Retailer.choose], Retailer.quit, gamedata) Retailer.start = Start() Retailer.list = List() Retailer.choose = Choose() Retailer.quit = Quit() if __name__ == '__main__': gamedata = GameData() gamedata.player = Player() gamedata.player.strength = 25 gamedata.player.defense = 20 gamedata.player.agility = 20 gamedata.player.speed = 35 gamedata.player.name = "Horst" gamedata.player.inventory = [Item(name="Potion", price=50, influenced_attribute="hp", value="30"), Item(name="Potion", price=50, influenced_attribute="hp", value="30"), Item(name="Potion", price=50, influenced_attribute="hp", value="30")] player_file = util.create_player_file(gamedata) gamedata.player = util.load_player("player.json") ret = Retailer(gamedata) ret_gd = ret.run()
threading.Thread.__init__(self) self.game_data = game_data self.game_data_lock = game_data_lock def run(self): tcpserver.main(self.game_data, self.game_data_lock) class WebThread(threading.Thread): def __init__(self, game_data, game_data_lock): threading.Thread.__init__(self) self.game_data = game_data self.game_data_lock = game_data_lock def run(self): webserver.main(self.game_data, self.game_data_lock) if __name__ == '__main__': from gamedata import GameData game_data = GameData('PlanetWars') game_data_lock = threading.Lock() try: tcpthread = TCPThread(game_data, game_data_lock) tcpthread.start() webthread = WebThread(game_data, game_data_lock) webthread.start() except KeyboardInterrupt: pass
def main(): game_data = GameData() try: game_data.initialize(settings.ck2_install_dir, settings.mod_dir) except InstallDirNotFoundError: print('Did not find CK2 install dir:', settings.ck2_install_dir) print('Please modify settings.py to use the correct path.') sys.stdin.readline() sys.exit() except Exception: if settings.debug: raise else: print('Error initializing game data.') print('Check that the locations in settings.py are correct.') print( 'Otherwise please post to the Paradox Interactive Forums thread,', ) print('noting any mods you are using.') sys.stdin.readline() sys.exit() filename = settings.save_file if filename == '': print('\nPlease enter the name of your save file, without the .ck2: ') filename = sys.stdin.readline().strip() print('\n') if filename[-4:] != '.ck2': filename += '.ck2' if not os.path.exists(filename): print('Could not find save file: ', filename + '.ck2') sys.stdin.readline() sys.exit() try: game_data.read_save(filename + '.ck2', settings.generate_titles) except Exception: if settings.debug: raise else: print('Error reading save file.') print('Please ensure that your save is UNENCRYPTED.') print('If that is not the problem, please post to the Paradox') print( 'Interactive Forums thread, upload your save and note any mods' ) print('you are using.') sys.stdin.readline() sys.exit() if not game_data.mark_characters(settings.real_fathers): sys.stdin.readline() sys.exit() gedcom_writer = GedcomWriter() try: gedcom_writer.initialize(game_data) except Exception: if settings.debug: raise else: print('Error generating GEDCOM family information.') print( 'Please post to the Paradox Interactive Forums thread, upload') print('your save and note any mods you are using.') sys.stdin.readline() sys.exit() try: gedcom_writer.write_gedcom(filename + '.ged') except Exception: if settings.debug: raise else: print('Error writing GEDCOM file.') print( 'Please post to the Paradox Interactive Forums thread, upload') print('your save and note any mods you are using.') sys.stdin.readline() sys.exit()
def testLoadData(self): g = GameData('PlanetWars') print() print("last_game_id: %s" % g.last_game_id) print(g.games) print(g.results)
#!/usr/bin/python3 # Created on 5/11/2021 from sys import exit import webbrowser from time import sleep from random import randint from other.colors import print_green, print_yellow, print_red, print_s, print_health from classes import Player, Difficulty from gamedata import GameData from other.sounds_effects import GameSounds player1 = Player() # Player Instance game_data = GameData() # load/save functions Instance sounds = GameSounds() # audio that will be played Instance # constants: EXIT_MERCHANT_MENU = str(len(player1.weapon_dict)) def load_or_save_data(): game_data.load_game(player1) def game_intro_description(): sounds.intro_sound() print_s('''This is a zombie survival game where you must make the best decisions possible in order to live. As a survivor, you will encounter zombies, weapons, people, and a merchant to buy from with an in-game currency. Every decision you make has a cause and effect while some lead you to fortune and others will lead you to death.\n''', 2.5)
def main(): parser = argparse.ArgumentParser(description="P0 Adventure") parser.add_argument( "--savefile", dest="savefile", default="game.json", help="The save file. default: 'game.json'", ) parser.add_argument( "--new-game", dest="new_game", default=False, action="store_true", help="Create a new save file.", ) parser.add_argument( "-b", dest="bonus_tasks", default=False, action="store_true", help="enable bonus tasks", ) parser.add_argument( "--print-bonus", dest="print_bonus", default=False, action="store_true", help="print bonus task list and exit", ) args = parser.parse_args() if args.print_bonus: print_bonus_tasks() return # your code starts here save = args.savefile if args.new_game: user = Player() user.createNewCharacter() gamedata = GameData(player=user, savefile=save, bonus_tasks=args.bonus_tasks) if args.bonus_tasks: totengraeber = Gravedigger() gamedata.gravedigger = totengraeber truhe = Chest() gamedata.chest = truhe else: gamedata = load_gamedata(save) user = gamedata.player if args.bonus_tasks: totengraeber = gamedata.gravedigger truhe = gamedata.chest schmied = Shopkeeper(name="blacksmith", inventory=blacksmith_items) druide = Shopkeeper(name="druid", inventory=druid_items) prog0 = Village( player=user, bonus_tasks=args.bonus_tasks, blacksmith=schmied, druid=druide ) if args.bonus_tasks: prog0.gravedigger = totengraeber prog0.chest = truhe while True: user_choice = village(prog0) if user_choice == 5: dung0 = Dungeon(player=user, bonus_tasks=args.bonus_tasks) if args.bonus_tasks: dung0.gravedigger = totengraeber dungeon(dung0) elif user_choice == 6: save_gamedata(gamedata, save), print("Game saved to {}".format(save)) elif user_choice == 0: quit(gamedata, save) break else: raise KeyError( "main.py Something went wrong with the user choosing what to do!" ) sys.exit(0)