示例#1
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class SixthVirus(MutatingVirus):
    spritesheet = data.load_virus('sixth')
    sprite_image = spritesheet[3]
    animation_small = [3]
    animation_large = [5]
    color = (131, 131, 131)
    speed = 250
    vel_smooth = 0.2

    def update(self, dt):
        super(SixthVirus, self).update(dt)
        self.sprite.rot = (self.sprite.rot + 7) % 360
示例#2
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class CheezeVirus(MutatingVirus):
    spritesheet = data.load_virus('cheeze')
    sprite_image = spritesheet[3]
    color = (237, 238, 74)
    speed = 30

    def ai(self, scene):
        if not self.alive: return
        self.current_frame = (self.current_frame + 1) % len(
            self.current_animation)
        self.sprite.texture = self.spritesheet[self.current_animation[
            self.current_frame]]

        target = vector.Vec2d()
        target.x += random.randrange(-10, 10)
        target.y += random.randrange(-10, 10)
        self.vel = (target).normal * self.speed
示例#3
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class Virus(base.BaseEnemy):

    spritesheet = data.load_virus('purple')
    sprite_image = spritesheet[3]
    animation_small = [3, 2]
    animation_large = [5, 4]
    color = (162, 142, 249)
    speed = 100.0
    speed_diag = speed * 0.7071
    vel_smooth = 0.01
    # mutate_sound = pyglet.resource.media('inflate.wav', streaming=False)
    death_sound = pyglet.resource.media('pop.wav', streaming=False)

    def __init__(self, x=None, y=None, vx=None, vy=None):
        super(Virus, self).__init__(x, y, vx, vy)
        self.current_frame = 0
        self.current_animation = self.animation_small
        self.form = 0
        self.speed = self.__class__.speed
        self.vel_target = vector.Vec2d(0, 0)
        self.snap_in()

    def ai(self, scene):
        if not self.alive: return
        self.current_frame = (self.current_frame + 1) % len(
            self.current_animation)
        self.sprite.texture = self.spritesheet[self.current_animation[
            self.current_frame]]

        if self.target and self.target.alive:
            self.vel_target = (self.target.pos - self.pos).normal * self.speed
        # else:
        #     # player dead, do something cool, like dance!
        #     pass

    def update(self, dt):
        self.vel += (self.vel_target - self.vel) * self.__class__.vel_smooth
        super(Virus, self).update(dt)

    def die(self):
        self.death_sound.play()
        fx.gibber.explode(self.pos.x,
                          self.pos.y,
                          color=[c / 255 for c in self.color])
        self.alive = False
示例#4
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class GreenVirus(MutatingVirus):
    spritesheet = data.load_virus('green')
    sprite_image = spritesheet[3]
    color = (116, 193, 109)
    speed = 300

    def ai(self, scene):
        if not self.alive: return
        self.current_frame = (self.current_frame + 1) % len(
            self.current_animation)
        self.sprite.texture = self.spritesheet[self.current_animation[
            self.current_frame]]

        if self.target and self.target.alive:
            self.vel_target = (self.target.pos - self.pos).normal * self.speed
            if self.current_frame == 1:
                self.vel_target.zero()
                self.vel *= 0.5
示例#5
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class BlueVirus(MutatingVirus):
    spritesheet = data.load_virus('blue')
    sprite_image = spritesheet[3]
    color = (35, 35, 224)
    speed = 500

    def ai(self, scene):
        if not self.alive: return

        d = self.target.pos - self.pos
        dot = (self.target.vel.x * d.x + self.target.vel.y * d.y)

        if self.target and self.target.alive:
            if dot > 0:
                self.vel_target = (self.target.pos -
                                   self.pos).normal * self.speed
            else:
                self.vel_target.zero()
示例#6
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class PurpleVirus(MutatingVirus):
    spritesheet = data.load_virus('purple')
    sprite_image = spritesheet[3]
    color = (162, 142, 249)
    speed = 100
示例#7
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class WormVirus(MutatingVirus):
    spritesheet = data.load_virus('worm')
    sprite_image = spritesheet[3]
    # animation_small = [3,2,1,2]
    color = (104.0, 217.0, 198.0)
    speed = 50.0
示例#8
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class RedVirus(GreenVirus):
    spritesheet = data.load_virus('red')
    sprite_image = spritesheet[3]
    color = (235, 76, 105)
    speed = 200
    animation_small = [2, 3]