示例#1
0
def main():

    game = GameOfLife()

    sense = SenseHat()
    # cells = [ (2, 4), (3, 5), (4, 3), (4, 4), (4, 5) ]
    cells = [(2, 4), (2, 5), (1, 5), (1, 6), (3, 5)]
    game.set_cells(cells)

    while True:

        try:

            canvas = []
            for i in game.world:
                if not i:
                    canvas.append(WHITE)
                else:
                    canvas.append(RED)
            sense.set_pixels(canvas)
            game.run()
            if not game.everyone_alive():
                sense.clear()
                print("everyone died")
                break
            time.sleep(0.1)
        except:
            sense.clear()
            break
示例#2
0
def main():

    game = GameOfLife()

    # cells = [ (2, 4), (3, 5), (4, 3), (4, 4), (4, 5) ]
    cells = [ (2, 4), (2, 5), (1,5 ), (1, 6), (3, 5)]
    game.set_cells(cells)

    while True:
        
        try:
            
            game.print_world() 
            game.run()
            if not game.everyone_alive():
                print("everyone died")
                break
            time.sleep(0.1)
        except:
            break
class Genelab(object):
    def __init__(self):
        self.survive_min = 5  # Cycle
        self.surival_record = 0
        self.designer = CellDesigner()
        self.gene_bank = GeneBank()
        self.game = GameOfLife()
        self.sense = SenseHat()

    def get_start_point(self):
        x = random.randint(0, 7)
        y = random.randint(0, 7)
        return x, y

    def get_new_gen(self):
        if len(self.gene_bank.bank) == 0:
            print("creating new generation")
            self.designer.generate_genome()
        elif len(self.gene_bank.bank) == 1:
            print("Mutating first gen")
            self.designer.destroy()
            seq_x = self.gene_bank.bank[0]
            self.designer.mutate(seq_x)
        else:
            self.designer.destroy()
            coin_toss = random.choice([0, 1])
            if coin_toss:
                print("Breeding")
                seq_x = self.gene_bank.random_choice()
                seq_y = self.gene_bank.random_choice()
                self.designer.cross_breed(seq_x, seq_y)
            else:
                print("Mutating")
                seq_x = self.gene_bank.random_choice()
                self.designer.mutate(seq_x)

    def run(self):
        self.get_new_gen()
        x, y = self.get_start_point()
        cells = self.designer.generate_cells(x, y)
        self.game.set_cells(cells)
        count = 1
        self.game.destroy_world()
        while True:
            try:
                if not self.game.everyone_alive():
                    if count > self.survive_min:
                        # Surivival the fittest
                        self.gene_bank.add_gene(self.designer.genome)
                        self.survival_record = count

                    print("Everyone died, making new gen")
                    print("Species survived %s cycle" % count)
                    self.sense.clear()
                    self.get_new_gen()
                    x, y = self.get_start_point()
                    cells = self.designer.generate_cells(x, y)
                    self.game.set_cells(cells)
                    count = 1

                if count % random.randint(10, 100) == 0:
                    print("let's spice thing up a little")
                    print("destroying world")
                    print("Species survived %s cycle" % count)
                    self.game.destroy_world()
                    self.gene_bank.add_gene(self.designer.genome)
                    self.sense.clear()
                    self.get_new_gen()
                    x, y = self.get_start_point()
                    cells = self.designer.generate_cells(x, y)
                    self.game.set_cells(cells)
                    count = 1

                canvas = []

                for i in self.game.world:
                    if not i:
                        canvas.append(WHITE)
                    else:
                        canvas.append(RED)
                self.sense.set_pixels(canvas)
                self.game.run()
                count = count + 1
                time.sleep(0.1)
            except:
                print("Destroy world")
                print("%s generation tested" % len(self.gene_bank.bank))
                self.sense.clear()
                break