示例#1
0
# class Pellet(FallingItem):
#    surf = pelletSurfaceObj
#    def giveBonus(self,p):
#        p.addScore(7)
#        p.pellets += 1
#        #soundPickup.play()
#
# class FlowerItem(FallingItem):
#    surf = flowerSurfaceObj
#    def giveBonus(self,p):
#        p.addScore(50)
#        #soundPickup.play()
#
# class FlowerStalkItem(FallingItem):
#    surf = flowerstalkSurfaceObj
#    def giveBonus(self,p):
#        p.addScore(25)
#        #soundPickup.play()
#


while True:
    g = Game()
    gs = GameScreen(g, windowSurfaceObj)
    gs.showTitleScreen()
    while not g.isGameOver:
        g.update(fpsClock.tick_busy_loop())
        gs.render()
        pygame.display.flip()
    gs.showGameOverScreen()
示例#2
0
#
#class FlowerItem(FallingItem):
#    surf = flowerSurfaceObj
#    def giveBonus(self,p):
#        p.addScore(50)
#        #soundPickup.play()
#
#class FlowerStalkItem(FallingItem):
#    surf = flowerstalkSurfaceObj
#    def giveBonus(self,p):
#        p.addScore(25)
#        #soundPickup.play()
#




            
            
while True:
    g = Game()
    gs = GameScreen(g, windowSurfaceObj)
    gs.showTitleScreen()
    while (not g.isGameOver):        
        g.update(fpsClock.tick_busy_loop())
        gs.render()
        pygame.display.flip()
    gs.showGameOverScreen()